Publications
2019
Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems. (2019). Crushed it! Interactive Floor Demonstration.
2020
Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play. (2020). Curioscape: A Curiosity-driven Escape Room Board Game.
2023
Tu, J. , Wang, D. M. , Durmanova, E. , & Nacke, L. E. . (2023). LEVI: Exploring Possibilities for an Adaptive Board Game System. LEVI: Exploring Possibilities for an Adaptive Board Game System. Retrieved from https://doi.org/10.1145/3573382.3616096
Tu, J. , Grinberg, A. , Hancock, M. , & Nacke, L. E. . (2023). Multimedia Showdown: A Comparative Analysis of Audio, Video, and Avatar-Based Communication. Multimedia Showdown: A Comparative Analysis of Audio, Video, and Avatar-Based Communication. Retrieved from https://doi.org/10.1145/3573382.3616081
2024
Tu, J. . (2024). Casting Connections: A Fishy Approach to Conference Engagement. Casting Connections: A Fishy Approach to Conference Engagement. Retrieved from https://doi.org/10.1145/3613905.3649126
Hadan, H. , Wang, D. M. , Mogavi, R. Hadi, Tu, J. , Zhang-Kennedy, L. , & Nacke, L. E. . (2024). Computers in Human Behavior: Artificial Humans. The great AI witch hunt: Reviewers’ perception and (Mis)conception of generative AI in research writing. Retrieved from https://doi.org/10.1016/j.chbah.2024.100095
Kukshinov, E. , Tu, J. , Szita, K. , Nathan, K. Senthil, & Nacke, L. E. . (2024). "Never The Same": Systematic Analysis of the Methodological Issues in the Presence Studies That Employ Questionnaires. "Never The Same": Systematic Analysis of the Methodological Issues in the Presence Studies That Employ Questionnaires. Retrieved from https://doi.org/10.1145/3613905.3651074
Kukshinov, E. , Tu, J. , Szita, K. , Nathan, K. Senthil, & Nacke, L. . (2024). Widespread yet Unreliable: A Systematic Analysis of the Use of Presence Questionnaires. Widespread yet Unreliable: A Systematic Analysis of the Use of Presence Questionnaires. Retrieved from https://doi.org/10.1093/iwc/iwae064
2025
Tu, J. , Kukshinov, E. , Mogavi, R. Hadi, Wang, D. M. , & Nacke, L. E. . (2025). Designing Biofeedback Board Games: The Impact of Heart Rate on Player Experience. Designing Biofeedback Board Games: The Impact of Heart Rate on Player Experience. Retrieved from https://doi.org/10.1145/3706598.3713543
Wang, D. M. , Cmentowski, S. , Mogavi, R. Hadi, Nathan, K. Senthil, Kukshinov, E. , Tu, J. , & Nacke, L. E. . (2025). From Solo to Social: Exploring the Dynamics of Player Cooperation in a Co-located Cooperative Exergame. From Solo to Social: Exploring the Dynamics of Player Cooperation in a Co-located Cooperative Exergame. Retrieved from https://doi.org/10.1145/3706598.3713937
Tu, J. , Wang, D. , Choong, L. , Abistado, A. , Suarez, A. , Hallifax, S. , Rogers, K. , et al. (2025). Games: Research and Practice. Rolling in Fun, Paying the Price: A Thematic Analysis on Purchase and Play in Tabletop Games. Retrieved from https://doi.org/10.1145/3700628
Tu, J. , Nacke, L. , & Rogers, K. . (2025). Introducing the INSPIRE framework Guidelines from Expert Librarians for Search and Selection. Introducing the INSPIRE framework Guidelines from Expert Librarians for Search and Selection. Retrieved from https://doi.org/10.1093/iwc/iwaf001
Choong, L. , Cmentowski, S. , Kukshinov, E. , Tu, J. , & Nacke, L. E. . (2025). Support Autonomy: Exploring Player Perspectives on AI-Supported Onboarding in Video Games. Support Autonomy: Exploring Player Perspectives on AI-Supported Onboarding in Video Games. Retrieved from https://doi.org/10.1145/3706598.3713576
Tu, J. . (2025). Visualizing Engagement: The Power of Fun, Interactive, Sketching and Humour in Conference Networking (F.I.S.H.). Visualizing Engagement: The Power of Fun, Interactive, Sketching and Humour in Conference Networking (F.I.S.H.). Retrieved from https://doi.org/10.1145/3706599.3706706
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