Citation:
Matias Kivikangas, J. , Nacke, L. , & Ravaja, N. . (2011). Entertainment Computing. Developing a triangulation system for digital game events, observational video, and psychophysiological data to study emotional responses to a virtual character. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-79955608861&partnerID=MN8TOARS