This course will cover the fundamentals of UX design and provide the students with insights into the "real-life" processes, challengers, considerations, tools, teams, models, etc. of a user experience designer. Students will be introduced to the UX principles, to designing, evaluating, implementing and measuring of UX.
This course explores the fundamentals of game design. It focuses on the essentials shared by all games that are fundamental for a game designer working in any medium, from sports to board games to computer and video games. Although the focus of the course is on designing, prototyping, and testing non-digital games, digital games will be discussed in class to provide students with a broad theoretical and conceptual understanding of the field of game design and development along with practical exercises to train for creating a game.
This course introduces fundamental design skills for two-dimensional interactive video games and provides the theoretical knowledge of the emotional and cognitive effects of video game play. Students will understand the importance of user experience assessment for video games as part of iterative design and development. Students will learn to theorize, design, prototype, and test digital games with a special focus on exploring the impact that video games have on human experience.
Game design is one of the most fascinating, yet least understood blends of arts, crafts, and engineering. We are looking for systems thinkers with a love of board and card games for this course. Introduction to Game Design is a course that explores the fundamentals of game design. Similar to the fundamentals classes that art students might take in figure drawing or color theory as part of their education to become visual artists, this class provides an opportunity for you to learn the basics of game design. It focuses on the essentials shared by all games that are fundamental for a game...
Introduction to Game Design is a course that explores the fundamentals of game design. The emphasis of this class is on creating several non-digital (not computer) games. Similar to the fundamentals classes that fine art students might take in figure drawing or color theory as part of their education to become visual artists, this class remains rooted squarely in the basics of game design. It focuses on the essentials shared by all games that are fundamental for a game designer working in any medium, from sports to board games to computer and video games.
This course introduces fundamental design skills for two-dimensional interactive media, with special attention on video games. Students will learn to theorize, design, prototype, and test digital interactive creations as a form of entertainment and communication. The course also features a strong reflective component about the effects of video games and the player experience that they evoke. Students will learn a critical vocabulary that enables them to discuss video game effects and gives them insights into the latest game research.