Publications

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Author Title Type [ Year(Asc)]
2020
Abeele, V. Vanden, Spiel, K. , Nacke, L. , Johnson, D. , & Gerling, K. . (2020). International Journal of Human-Computer Studies. Development and validation of the player experience inventory: A scale to measure player experiences at the level of functional and psychosocial consequences. Retrieved from https://doi.org/10.1016/j.ijhcs.2019.102370
2019
Tondello, G. F. , Kappen, D. L. , Ganaba, M. , & Nacke, L. E. . (2019). Gameful Design Heuristics: A Gamification Inspection Tool. Gameful Design Heuristics: A Gamification Inspection Tool. Retrieved from https://doi.org/10.1007/978-3-030-22646-6_16
Tondello, G. F. , Arrambide, K. , Ribeiro, G. , Cen, A. Jian-lan, & Nacke, L. E. . (2019). “I Don’t Fit into a Single Type”: A Trait Model and Scale of Game Playing Preferences. “I Don’t Fit into a Single Type”: A Trait Model and Scale of Game Playing Preferences. Retrieved from https://doi.org/10.1007/978-3-030-29384-0_23
Tondello, G. F. , Mora, A. , Marczewski, A. , & Nacke, L. E. . (2019). International Journal of Human-Computer Studies. Empirical validation of the Gamification User Types Hexad scale in English and Spanish. Retrieved from https://doi.org/10.1016/j.ijhcs.2018.10.002
Kappen, D. L. , Mirza-Babaei, P. , & Nacke, L. E. . (2019). International Journal of Human–Computer Interaction. Older Adults’ Physical Activity and Exergames: A Systematic Review. Retrieved from https://doi.org/10.1080/10447318.2018.1441253
2018
Tondello, G. Fortes, Valtchanov, D. , Reetz, A. , Wehbe, R. R. , Orji, R. , & Nacke, L. E. . (2018). International Journal of Human–Computer Interaction. Towards a Trait Model of Video Game Preferences. Retrieved from https://doi.org/10.1080/10447318.2018.1461765
2017
Nacke, L. E. , & Deterding, S. . (2017). Computers in Human Behavior. The maturing of gamification research. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-85009437411&partnerID=MN8TOARS
Nacke, L. E. , & Deterding, S. . (2017). The maturing of gamification research. Computers in Human Behavior. 2017. doi:http://dx.doi.org/10.1016/j.chb.2016.11.062
2016
Tondello, G. F. , Wehbe, R. R. , Diamond, L. , Busch, M. , Marczewski, A. , & Nacke, L. E. . (2016). CHI PLAY 2016 - Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play. The gamification user types Hexad scale. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84995422406&partnerID=MN8TOARS
Nogueira, P. A. , Torres, V. , Rodrigues, R. , Oliveira, E. , & Nacke, L. E. . (2016). Journal on Multimodal User Interfaces. Vanishing scares: biofeedback modulation of affective player experiences in a procedural horror game. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84959516279&partnerID=MN8TOARS
Tondello, G. F. , & Nacke, L. E. . (2016). CEUR Workshop Proceedings. Gamification research: A 50-years retrospective from pbls towards conscious evolution. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84996604216&partnerID=MN8TOARS
Abeele, V. V. , Nacke, L. E. , Mekler, E. D. , & Johnson, D. . (2016). CHI PLAY 2016 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play Companion. Design and preliminary validation of the player experience inventory. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84994875723&partnerID=MN8TOARS
Tondello, G. F. , Kappen, D. L. , Mekler, E. D. , Ganaba, M. , & Nacke, L. E. . (2016). CHI PLAY 2016 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play Companion. Heuristic evaluation for gameful design. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84994881250&partnerID=MN8TOARS
Elm, D. , Tondello, G. F. , Kappen, D. L. , Ganaba, M. , Stocco, M. , & Nacke, L. E. . (2016). CHI PLAY 2016 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play Companion. CLEVER: A trivia and strategy game for enterprise knowledge learning. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84994874940&partnerID=MN8TOARS
Elm, D. , Kappen, D. L. , Tondello, G. F. , & Nacke, L. E. . (2016). CHI PLAY 2016 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play Companion. CLEVER: Gamification and enterprise knowledge learning. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84994817324&partnerID=MN8TOARS
Nacke, L. E. , Moser, C. , Drachen, A. , Mirza-Babaei, P. , Abney, A. , & Zhenyu, Z. . (2016). Conference on Human Factors in Computing Systems - Proceedings. Lightweight games user research for indies and non-profit organizations. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-85014582696&partnerID=MN8TOARS
Nacke, L. E. , Cox, A. , Mandryk, R. L. , & Cairns, P. . (2016). Conference on Human Factors in Computing Systems - Proceedings. SIGCHI games: The scope of games and PLAY research at CHI. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-85014705241&partnerID=MN8TOARS
Tondello, G. F. , Nacke, L. E. , & Wehbe, R. R. . (2016). Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces: Nature Meets Interactive Surfaces, ISS 2016. CHI PLAYGUE: A mobile conference networking game. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-85006063453&partnerID=MN8TOARS
Kappen, D. L. , Nacke, L. E. , Gerling, K. M. , & Tsotsos, L. E. . (2016). Proceedings of the Annual Hawaii International Conference on System Sciences. Design strategies for gamified physical activity applications for older adults. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84975487647&partnerID=MN8TOARS
Toups, Z. O. , Crenshaw, N. K. , Wehbe, R. R. , Tondello, G. F. , & Nacke, L. E. . (2016). CHI PLAY 2016 - Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play. "The collecting itself feels good": Towards collection interfaces for digital game objects. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84995389863&partnerID=MN8TOARS

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