Publications

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Author Title Type Year(Asc)
2020
Abeele, V. Vanden, Spiel, K., Nacke, L., Johnson, D., & Gerling, K.. (2020). International Journal of Human-Computer Studies. Development and validation of the player experience inventory: A scale to measure player experiences at the level of functional and psychosocial consequences. Retrieved from https://doi.org/10.1016/j.ijhcs.2019.102370
2019
Tondello, G. F., Kappen, D. L., Ganaba, M., & Nacke, L. E.. (2019). Gameful Design Heuristics: A Gamification Inspection Tool. Gameful Design Heuristics: A Gamification Inspection Tool. Retrieved from https://doi.org/10.1007/978-3-030-22646-6_16
Tondello, G. F., Arrambide, K., Ribeiro, G., Cen, A. Jian-lan, & Nacke, L. E.. (2019). “I Don’t Fit into a Single Type”: A Trait Model and Scale of Game Playing Preferences. “I Don’t Fit into a Single Type”: A Trait Model and Scale of Game Playing Preferences. Retrieved from https://doi.org/10.1007/978-3-030-29384-0_23
Tondello, G. F., Mora, A., Marczewski, A., & Nacke, L. E.. (2019). International Journal of Human-Computer Studies. Empirical validation of the Gamification User Types Hexad scale in English and Spanish. Retrieved from https://doi.org/10.1016/j.ijhcs.2018.10.002
Kappen, D. L., Mirza-Babaei, P., & Nacke, L. E.. (2019). International Journal of Human–Computer Interaction. Older Adults’ Physical Activity and Exergames: A Systematic Review. Retrieved from https://doi.org/10.1080/10447318.2018.1441253
2018
Tondello, G. Fortes, Valtchanov, D., Reetz, A., Wehbe, R. R., Orji, R., & Nacke, L. E.. (2018). International Journal of Human–Computer Interaction. Towards a Trait Model of Video Game Preferences. Retrieved from https://doi.org/10.1080/10447318.2018.1461765
2017
Nacke, L. E., & Deterding, S.. (2017). Computers in Human Behavior. The maturing of gamification research. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-85009437411&partnerID=MN8TOARS
Nacke, L. E., & Deterding, S.. (2017). The maturing of gamification research. Computers in Human Behavior. 2017. doi:http://dx.doi.org/10.1016/j.chb.2016.11.062
2016
Tondello, G. F., Wehbe, R. R., Diamond, L., Busch, M., Marczewski, A., & Nacke, L. E.. (2016). CHI PLAY 2016 - Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play. The gamification user types Hexad scale. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84995422406&partnerID=MN8TOARS
Nogueira, P. A., Torres, V., Rodrigues, R., Oliveira, E., & Nacke, L. E.. (2016). Journal on Multimodal User Interfaces. Vanishing scares: biofeedback modulation of affective player experiences in a procedural horror game. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84959516279&partnerID=MN8TOARS
Tondello, G. F., & Nacke, L. E.. (2016). CEUR Workshop Proceedings. Gamification research: A 50-years retrospective from pbls towards conscious evolution. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84996604216&partnerID=MN8TOARS
Elm, D., Kappen, D. L., Tondello, G. F., & Nacke, L. E.. (2016). CHI PLAY 2016 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play Companion. CLEVER: Gamification and enterprise knowledge learning. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84994817324&partnerID=MN8TOARS
Abeele, V. V., Nacke, L. E., Mekler, E. D., & Johnson, D.. (2016). CHI PLAY 2016 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play Companion. Design and preliminary validation of the player experience inventory. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84994875723&partnerID=MN8TOARS
Tondello, G. F., Kappen, D. L., Mekler, E. D., Ganaba, M., & Nacke, L. E.. (2016). CHI PLAY 2016 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play Companion. Heuristic evaluation for gameful design. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84994881250&partnerID=MN8TOARS
Elm, D., Tondello, G. F., Kappen, D. L., Ganaba, M., Stocco, M., & Nacke, L. E.. (2016). CHI PLAY 2016 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play Companion. CLEVER: A trivia and strategy game for enterprise knowledge learning. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84994874940&partnerID=MN8TOARS
Nacke, L. E., Cox, A., Mandryk, R. L., & Cairns, P.. (2016). Conference on Human Factors in Computing Systems - Proceedings. SIGCHI games: The scope of games and PLAY research at CHI. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-85014705241&partnerID=MN8TOARS
Nacke, L. E., Moser, C., Drachen, A., Mirza-Babaei, P., Abney, A., & Zhenyu, Z.. (2016). Conference on Human Factors in Computing Systems - Proceedings. Lightweight games user research for indies and non-profit organizations. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-85014582696&partnerID=MN8TOARS
Tondello, G. F., Nacke, L. E., & Wehbe, R. R.. (2016). Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces: Nature Meets Interactive Surfaces, ISS 2016. CHI PLAYGUE: A mobile conference networking game. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-85006063453&partnerID=MN8TOARS
Kappen, D. L., Nacke, L. E., Gerling, K. M., & Tsotsos, L. E.. (2016). Proceedings of the Annual Hawaii International Conference on System Sciences. Design strategies for gamified physical activity applications for older adults. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84975487647&partnerID=MN8TOARS
Toups, Z. O., Crenshaw, N. K., Wehbe, R. R., Tondello, G. F., & Nacke, L. E.. (2016). CHI PLAY 2016 - Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play. "The collecting itself feels good": Towards collection interfaces for digital game objects. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84995389863&partnerID=MN8TOARS

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