Publications
2015
Wehbe, R. R. , & Nacke, L. E. . (2015). CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. Towards understanding the importance of co-located gameplay. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84959440644&partnerID=MN8TOARS
Tondello, G. F. , Wehbe, R. R. , Toups, Z. O. , Nacke, L. E. , & Crenshaw, N. K. . (2015). CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. Understanding player attitudes towards digital game objects. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84959358509&partnerID=MN8TOARS
Costa, J. P. , Robb, J. , & Nacke, L. E. . (2015). Conference Proceedings - 2014 IEEE Games, Media, Entertainment Conference, IEEE GEM 2014. Physiological acrophobia evaluation through in vivo exposure in a VR CAVE. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84939238295&partnerID=MN8TOARS
Tondello, G. F. , Wehbe, R. R. , Stahlke, S. N. , Leo, A. , Koroluk, R. , & Nacke, L. E. . (2015). CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. Chi playgue: A networking game of emergent sociality. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84959419082&partnerID=MN8TOARS
Hochleitner, W. , Lankes, M. , Nacke, L. E. , Tscheligi, M. , Busch, M. , Mattheiss, E. , Orji, R. , et al. (2015). CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. Personalization in serious and persuasive games and gamified interactions. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84959420689&partnerID=MN8TOARS
Johnson, D. , Nacke, L. E. , & Wyeth, P. . (2015). Conference on Human Factors in Computing Systems - Proceedings. All about that base: Differing player experiences in video game genres and the unique case of MOBA games. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84951038902&partnerID=MN8TOARS
Nacke, L. E. , Engels, S. , & Mirza-Babaei, P. . (2015). Conference on Human Factors in Computing Systems - Proceedings. Actionable inexpensive games user research. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84954289326&partnerID=MN8TOARS
Deterding, S. , Canossa, A. , Harteveld, C. , Cooper, S. , Nacke, L. E. , & Whitson, J. R. . (2015). Conference on Human Factors in Computing Systems - Proceedings. Gamifying research: Strategies, opportunities, challenges, ethics. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84954304983&partnerID=MN8TOARS
Mirza-Babaei, P. , & Nacke, L. . (2015). Conference Proceedings - 2014 IEEE Games, Media, Entertainment Conference, IEEE GEM 2014. Introducing the biometric storyboards tool for games user research. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84939226684&partnerID=MN8TOARS
Nacke, L. E. . (2015). Games User Research and Physiological Game Evaluation. In Game User Experience Evaluation (pp. 63–86). Springer International Publishing. doi:10.1007/978-3-319-15985-0_4
Johnson, D. , Nacke, L. E. , & Wyeth, P. . (2015). All About That Base: Differing Player Experiences in Video Game Genres and the Unique Case of MOBA Games. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (pp. 2265–2274). ACM. doi:10.1145/2702123.2702447
Nacke, L. E. , Engels, S. , & Mirza-Babaei, P. . (2015). Actionable Inexpensive Games User Research. In Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (pp. 2461–2462). ACM. doi:10.1145/2702613.2706681
Deterding, S. , Canossa, A. , Harteveld, C. , Cooper, S. , Nacke, L. E. , & Whitson, J. R. . (2015). Gamifying Research: Strategies, Opportunities, Challenges, Ethics. In Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (pp. 2421–2424). ACM. doi:10.1145/2702613.2702646
Tondello, G. F. , Wehbe, R. R. , Stahlke, S. N. , Leo, A. , Koroluk, R. , & Nacke, L. E. . (2015). CHI PLAYGUE: A Networking Game of Emergent Sociality. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (pp. 791–794). ACM. doi:10.1145/2793107.2810265
Tondello, G. F. , Wehbe, R. R. , Toups, Z. O. , Nacke, L. E. , & Crenshaw, N. K. . (2015). Understanding Player Attitudes Towards Digital Game Objects. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (pp. 709–714). ACM. doi:10.1145/2793107.2810292
Vaddi, D. , Wehbe, R. R. , Toups, Z. O. , Stahlke, S. N. , Koroluk, R. , & Nacke, L. E. . (2015). Validating Test Chambers to Study Cooperative Communication Mechanics in Portal 2. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (pp. 721–726). ACM. doi:10.1145/2793107.2810302
Wehbe, R. R. , & Nacke, L. E. . (2015). Towards Understanding the Importance of Co-Located Gameplay. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (pp. 733–738). ACM. doi:10.1145/2793107.2810312
Busch, M. , Mattheiss, E. , Orji, R. , Marczewski, A. , Hochleitner, W. , Lankes, M. , Nacke, L. E. , et al. (2015). Personalization in Serious and Persuasive Games and Gamified Interactions. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (pp. 811–816). ACM. doi:10.1145/2793107.2810260
Mirza-Babaei, P. , & Nacke, L. . (2015). Conference Proceedings - 2014 IEEE Games, Media, Entertainment Conference, IEEE GEM 2014. In Introducing the biometric storyboards tool for games user research. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84939226684&partnerID=MN8TOARS
Costa, J. P. , Robb, J. , & Nacke, L. E. . (2015). Conference Proceedings - 2014 IEEE Games, Media, Entertainment Conference, IEEE GEM 2014. In Physiological acrophobia evaluation through in vivo exposure in a VR CAVE. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84939238295&partnerID=MN8TOARS