Publications

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Author Title Type Year(Asc)
2014
Nacke, L. E., Bateman, C., & Mandryk, R. L.. (2014). Entertainment Computing. BrainHex: A neurobiological gamer typology survey. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84897570379&partnerID=MN8TOARS
Nogueira, P. A., Aguiar, R., Rodrigues, R., Oliveira, E., & Nacke, L. E.. (2014). Proceedings of the 10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014. In Fuzzy affective player models: A physiology-based hierarchical clustering method. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84916936682&partnerID=MN8TOARS
2013
Kappen, D. L., & Nacke, L. E.. (2013). ACM International Conference Proceeding Series. The kaleidoscope of effective gamification: Deconstructing gamification in business applications. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84905491903&partnerID=MN8TOARS
Costa, J. P., Wehbe, R. R., Robb, J., & Nacke, L. E.. (2013). ACM International Conference Proceeding Series. Time's up: Studying leaderboards for engaging punctual behaviour. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84905507404&partnerID=MN8TOARS
Mirza-Babaei, P., Nacke, L. E., Gregory, J., Collins, N., & Fitzpatrick, G.. (2013). Conference on Human Factors in Computing Systems - Proceedings. How does it play better? Exploring user testing and Biometric Storyboards in games user research. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84877959796&partnerID=MN8TOARS
Nacke, L. E., Harrigan, K., & Randall, N.. (2013). ACM International Conference Proceeding Series. Foreword. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84905500362&partnerID=MN8TOARS
Kappen, D. L., Johannsmeier, J., & Nacke, L. E.. (2013). ACM International Conference Proceeding Series. Deconstructing 'gamified' task-management applications. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84905460428&partnerID=MN8TOARS
Wehbe, R. R., & Nacke, L.. (2013). DiGRA 2013 - Proceedings of the 2013 DiGRA International Conference: DeFragging GameStudies. An introduction to EEG analysis techniques and brain-computer interfaces for games user researchers. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-85000577402&partnerID=MN8TOARS
Nogueira, P. A., Rodrigues, R., Oliveira, E., & Nacke, L. E.. (2013). Proceedings - 2013 IEEE/WIC/ACM International Conference on Intelligent Agent Technology, IAT 2013. A hybrid approach at emotional state detection: Merging theoretical models of emotion with data-driven statistical classifiers. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84893316167&partnerID=MN8TOARS
Nogueira, P. A., Rodrigues, R., Oliveira, E., & Nacke, L. E.. (2013). Proceedings of the 9th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2013. Guided emotional state regulation: Understanding and shaping players' affective experiences in digital games. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84901684843&partnerID=MN8TOARS
Costa, J. P., Wehbe, R. R., Robb, J., & Nacke, L. E.. (2013). ACM International Conference Proceeding Series. In Time's up: Studying leaderboards for engaging punctual behaviour. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84905507404&partnerID=MN8TOARS
Kappen, D. L., & Nacke, L. E.. (2013). ACM International Conference Proceeding Series. In The kaleidoscope of effective gamification: Deconstructing gamification in business applications. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84905491903&partnerID=MN8TOARS
Mirza-Babaei, P., Nacke, L. E., Gregory, J., Collins, N., & Fitzpatrick, G.. (2013). Conference on Human Factors in Computing Systems - Proceedings. In How does it play better? Exploring user testing and Biometric Storyboards in games user research. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84877959796&partnerID=MN8TOARS
Rojas, D., Kapralos, B., Hogue, A., Collins, K., & Nacke, L.. (2013). IEEE Transactions on Cybernetics. The effect of sound on visual fidelity perception in stereoscopic 3-D. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84890100036&partnerID=MN8TOARS
Nacke, L. E., Harrigan, K., & Randall, N.. (2013). ACM International Conference Proceeding Series. In Foreword. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84905500362&partnerID=MN8TOARS
Kappen, D. L., Johannsmeier, J., & Nacke, L. E.. (2013). ACM International Conference Proceeding Series. In Deconstructing 'gamified' task-management applications. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84905460428&partnerID=MN8TOARS
Engl, S., & Nacke, L. E.. (2013). Entertainment Computing. Contextual influences on mobile player experience - A game user experience model. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84872033193&partnerID=MN8TOARS
Nogueira, P. A., Rodrigues, R., Oliveira, E., & Nacke, L. E.. (2013). Proceedings - 2013 IEEE/WIC/ACM International Conference on Intelligent Agent Technology, IAT 2013. In A hybrid approach at emotional state detection: Merging theoretical models of emotion with data-driven statistical classifiers. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84893316167&partnerID=MN8TOARS
Nogueira, P. A., Rodrigues, R., Oliveira, E., & Nacke, L. E.. (2013). Proceedings of the 9th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2013. In Guided emotional state regulation: Understanding and shaping players' affective experiences in digital games. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84901684843&partnerID=MN8TOARS
2012
Marczak, R., Van Vught, J., Nacke, L. E., & Schott, G.. (2012). ACM International Conference Proceeding Series. Feedback-based gameplay metrics: Measuring player experience via automatic visual analysis. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84865332327&partnerID=MN8TOARS

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