Publications
2010
Stellmach, S. , Nacke, L. , & Dachselt, R. . (2010). Proceedings of the Workshop on Advanced Visual Interfaces AVI. 3D attentional maps - Aggregated gaze visualizations in three-dimensional virtual environments. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-77957955311&partnerID=MN8TOARS
Drachen, A. , Yannakakis, G. , Nacke, L. E. , & Pedersen, A. L. . (2010). Proceedings - Sandbox 2010: 5th ACM SIGGRAPH Symposium on Video Games. Correlation between heart rate, electrodermal activity and player experience in first-person shooter games. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-77956288982&partnerID=MN8TOARS
Future Play 2010: Research, Play, Share - International Academic Conference on the Future of Game Design and Technology. (2010). In Wiimote vs. controller: Electroencephalographic measurement of affective gameplay interaction. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-79951536462&partnerID=MN8TOARS
Bateman, C. , & Nacke, L. E. . (2010). Future Play 2010: Research, Play, Share - International Academic Conference on the Future of Game Design and Technology. In The neurobiology of play. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-79951543408&partnerID=MN8TOARS
Nacke, L. , Niesenhaus, J. , Engl, S. , Canossa, A. , & Kuikkaniemi, K. . (2010). CEUR Workshop Proceedings. In Bringing digital games to user research and user experience. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84889237803&partnerID=MN8TOARS
Masuch, M. , Rauterberg, M. , Niesenhaus, J. , Beckhaus, S. , & Broll, W. . (2010). CEUR Workshop Proceedings. In Preface. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84889245673&partnerID=MN8TOARS
Girouard, A. , Solovey, E. T. , Mandryk, R. , Tan, D. , & Nacke, L. . (2010). Conference on Human Factors in Computing Systems - Proceedings. In Brain, body and bytes: Psychophysiological user interaction. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-77953114360&partnerID=MN8TOARS
Stellmach, S. , Nacke, L. , & Dachselt, R. . (2010). Eye Tracking Research and Applications Symposium (ETRA). In Advanced gaze visualizations for three-dimensional virtual environments. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-77952387290&partnerID=MN8TOARS
Nacke, L. E. , & Grimshaw, M. . (2010). Game Sound Technology and Player Interaction: Concepts and Developments. Player-game interaction through affective sound. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84900222199&partnerID=MN8TOARS
Nacke, L. E. , Grimshaw, M. N. , & Lindley, C. A. . (2010). Interacting with Computers. More than a feeling: Measurement of sonic user experience and psychophysiology in a first-person shooter game. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-77955424714&partnerID=MN8TOARS
Stellmach, S. , Nacke, L. , & Dachselt, R. . (2010). Proceedings of the Workshop on Advanced Visual Interfaces AVI. In 3D attentional maps - Aggregated gaze visualizations in three-dimensional virtual environments. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-77957955311&partnerID=MN8TOARS
Drachen, A. , Yannakakis, G. , Nacke, L. E. , & Pedersen, A. L. . (2010). Proceedings - Sandbox 2010: 5th ACM SIGGRAPH Symposium on Video Games. In Correlation between heart rate, electrodermal activity and player experience in first-person shooter games. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-77956288982&partnerID=MN8TOARS
2009
Nacke, L. E. , Drachen, A. , Kuikkaniemi, K. , Niesenhaus, J. , Korhonen, H. J. , Van Den Hoogen, W. M. , Poels, K. , et al. (2009). Breaking New Ground: Innovation in Games, Play, Practice and Theory - Proceedings of DiGRA 2009. Playability and player experience research. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84873377564&partnerID=MN8TOARS
Nacke, L. . (2009). FuturePlay 2009 at GDC Canada International Conference on the Future of Game Design and Technology. From playability to a hierarchical game usability model. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-72049086741&partnerID=MN8TOARS
Nacke, L. E. , Drachen, A. , Kuikkaniemi, K. , Niesenhaus, J. , & Korhonen, H. J. . (2009). Breaking New Ground: Innovation in Games, Play, Practice and Theory - Proceedings of DiGRA 2009. In Playability and player experience research. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84873377564&partnerID=MN8TOARS
Nacke, L. E. , Nacke, A. , & Lindley, C. A. . (2009). Cyberpsychology and Behavior. Brain training for silver gamers: Effects of age and game form on effectiveness, efficiency, self-assessment, and gameplay experience. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-70350103858&partnerID=MN8TOARS
FuturePlay 2009 at GDC Canada International Conference on the Future of Game Design and Technology. (2009). In From playability to a hierarchical game usability model. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-72049086741&partnerID=MN8TOARS
2008
Nacke, L. , & Lindley, C. A. . (2008). ACM Future Play 2008 International Academic Conference on the Future of Game Design and Technology, Future Play: Research, Play, Share. Flow and immersion in first-person shooters: Measuring the player's gameplay experience. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-70349320074&partnerID=MN8TOARS
Nacke, L. , & Lindley, C. . (2008). MCCSIS'08 - IADIS Multi Conference on Computer Science and Information Systems; Proceedings of Computer Graphics and Visualization 2008 and Gaming 2008: Design for Engaging Experience Soc. Interaction. Boredom, immersion, flow - a pilot study investigating player experience. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-58449125541&partnerID=MN8TOARS
Lindley, C. A. , Nacke, L. , & Sennersten, C. C. . (2008). Proceedings of CGAMES 2008 - 13th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games. Dissecting play - Investigating the cognitive and emotional motivations and affects of computer gameplay. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84906969375&partnerID=MN8TOARS