Publications

Search
Author Title Type [ Year(Asc)]
2008
Grimshaw, M. , Lindley, C. A. , & Nacke, L. . (2008). Proceedings of the Audio Mostly Conference - A Conference on Interaction with Sound. Sound and immersion in the first-person shooter: Mixed measurement of the player's sonic experience. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84876900397&partnerID=MN8TOARS
Nacke, L. , & Lindley, C. A. . (2008). ACM Future Play 2008 International Academic Conference on the Future of Game Design and Technology, Future Play: Research, Play, Share. In Flow and immersion in first-person shooters: Measuring the player's gameplay experience. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-70349320074&partnerID=MN8TOARS
Nacke, L. , Lindley, C. , & Stellmach, S. . (2008). Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). Log who's playing: Psychophysiological game analysis made easy through event logging. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-57049185239&partnerID=MN8TOARS
Nacke, L. , & Lindley, C. . (2008). MCCSIS'08 - IADIS Multi Conference on Computer Science and Information Systems; Proceedings of Computer Graphics and Visualization 2008 and Gaming 2008: Design for Engaging Experience Soc. Interaction. In Boredom, immersion, flow - a pilot study investigating player experience. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-58449125541&partnerID=MN8TOARS
Lindley, C. A. , Nacke, L. , & Sennersten, C. C. . (2008). Proceedings of CGAMES 2008 - 13th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games. In Dissecting play - Investigating the cognitive and emotional motivations and affects of computer gameplay. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84906969375&partnerID=MN8TOARS
Grimshaw, M. , Lindley, C. A. , & Nacke, L. . (2008). Proceedings of the Audio Mostly Conference - A Conference on Interaction with Sound. In Sound and immersion in the first-person shooter: Mixed measurement of the player's sonic experience. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84876900397&partnerID=MN8TOARS

Pages