Publications

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Author Title Type Year(Asc)
2012
Gerling, K. M., Livingston, I. J., Nacke, L. E., & Mandryk, R. L.. (2012). Conference on Human Factors in Computing Systems - Proceedings. Full-body motion-based game interaction for older adults. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84862101296&partnerID=MN8TOARS
Seif El-Nasr, M., Desurvire, H., Nacke, L., Drachen, A., Calvi, L., Isbister, K., & Bernhaupt, R.. (2012). Conference on Human Factors in Computing Systems - Proceedings. Game user research. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84862642776&partnerID=MN8TOARS
Bonsignore, E. M., Hansen, D. L., Toups, Z. O., Nacke, L. E., Salter, A., & Lutters, W.. (2012). Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW. Mixed reality games. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84858255121&partnerID=MN8TOARS
McEwan, G., Gutwin, C., Mandryk, R. L., & Nacke, L.. (2012). Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW. "I'm just here to play games": Social dynamics and sociality in an online game site. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84858227194&partnerID=MN8TOARS
Marczak, R., Van Vught, J., Nacke, L. E., & Schott, G.. (2012). ACM International Conference Proceeding Series. In Feedback-based gameplay metrics: Measuring player experience via automatic visual analysis. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84865332327&partnerID=MN8TOARS
Seif El-Nasr, M., Desurvire, H., Nacke, L., Drachen, A., & Calvi, L.. (2012). Conference on Human Factors in Computing Systems - Proceedings. In Game user research. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84862642776&partnerID=MN8TOARS
Gerling, K. M., Livingston, I. J., Nacke, L. E., & Mandryk, R. L.. (2012). Conference on Human Factors in Computing Systems - Proceedings. In Full-body motion-based game interaction for older adults. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84862101296&partnerID=MN8TOARS
McEwan, G., Gutwin, C., Mandryk, R. L., & Nacke, L.. (2012). Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW. In "I'm just here to play games": Social dynamics and sociality in an online game site. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84858227194&partnerID=MN8TOARS
Bonsignore, E. M., Hansen, D. L., Toups, Z. O., Nacke, L. E., & Salter, A.. (2012). Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW. In Mixed reality games. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84858255121&partnerID=MN8TOARS
2011
Deterding, S., Dixon, D., Khaled, R., & Nacke, L. E.. (2011). From game design elements to gamefulness: defining "gamification". Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments. ACM. Retrieved from https://doi.org/10.1145/2181037.2181040 From_game_design_elements_to_gamefulness-_defining_gamification.pdf
Livingston, I. J., Nacke, L. E., & Mandryk, R. L.. (2011). ACM SIGGRAPH 2011 Game Papers, SIGGRAPH'11. The impact of negative game reviews and user comments on player experience. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-80054816890&partnerID=MN8TOARS
Bateman, C., Lowenhaupt, R., & Nacke, L. E.. (2011). Proceedings of DiGRA 2011 Conference: Think Design Play. Player typology in theory and practice. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84873331376&partnerID=MN8TOARS
Lund, A., Kurniawan, S., Perkins, A., & Nacke, L. E.. (2011). Conference on Human Factors in Computing Systems - Proceedings. CHI 2011 accessible games SIG. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-79957950070&partnerID=MN8TOARS
Fairclough, S. H., Gilleade, K., Nacke, L. E., & Mandryk, R. L.. (2011). Conference on Human Factors in Computing Systems - Proceedings. Brain and body interfaces: Designing for meaningful interaction. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-79957939856&partnerID=MN8TOARS
Deterding, S., O'Hara, K., Sicart, M., Dixon, D., & Nacke, L.. (2011). Conference on Human Factors in Computing Systems - Proceedings. Gamification: Using game design elements in non-gaming contexts. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-79957930613&partnerID=MN8TOARS
Nacke, L. E., Stellmach, S., Sasse, D., Niesenhaus, J., & Dachselt, R.. (2011). Entertainment Computing. LAIF: A logging and interaction framework for gaze-based interfaces in virtual entertainment environments. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-81455136854&partnerID=MN8TOARS
Matias Kivikangas, J., Nacke, L., & Ravaja, N.. (2011). Entertainment Computing. Developing a triangulation system for digital game events, observational video, and psychophysiological data to study emotional responses to a virtual character. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-79955608861&partnerID=MN8TOARS
Deterding, S., Dixon, D., Khaled, R., & Nacke, L.. (2011). Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, MindTrek 2011. From game design elements to gamefulness: Defining "gamification". Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84860665893&partnerID=MN8TOARS
Nacke, L. E., Stellmach, S., & Lindley, C. A.. (2011). Simulation and Gaming. Electroencephalographic assessment of player experience: A pilot study in affective ludology. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-81755163956&partnerID=MN8TOARS
Flatla, D. R., Gutwin, C., Nacke, L. E., Bateman, S., & Mandryk, R. L.. (2011). UIST'11 - Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology. Calibration games: Making calibration tasks enjoyable by adding motivating game elements. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-80755187815&partnerID=MN8TOARS

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