Publications
2015
Kamaleswaran, R., Wehbe, R. R., Edward Pugh, J., Nacke, L., & McGregor, C.. (2015). Electronic Journal of Health Informatics. Collaborative multi-touch clinical handover system for the neonatal intensive care unit. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84929086390&partnerID=MN8TOARS
Nogueira, P. A., Rodrigues, R., Oliveira, E., & Nacke, L. E.. (2015). Web Intelligence. Modelling human emotion in interactive environments: Physiological ensemble and grounded approaches for synthetic agents. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84942763489&partnerID=MN8TOARS
2014
Mirza-Babaei, P., Gale, N., Costa, J. P., Nacke, L. E., & Johnson, D.. (2014). CHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play. Understanding expectations with multiple controllers in an augmented reality videogame. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84943327745&partnerID=MN8TOARS
Johnson, D., Watling, C. N., Gardner, J., & Nacke, L. E.. (2014). CHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play. The edge of glory: The relationship between metacritic scores and player experience. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84943250172&partnerID=MN8TOARS
Zammitto, V., Kobayashi, M., Mirza-Babaei, P., Nacke, L. E., & Livingston, I.. (2014). Conference on Human Factors in Computing Systems - Proceedings. Player experience: Mixed methods and reporting results. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84900564504&partnerID=MN8TOARS
Mirza-Babaei, P., Nacke, L. E., Wallner, G., & McAllister, G.. (2014). Conference on Human Factors in Computing Systems - Proceedings. Unified visualization of quantitative and qualitative playtesting data. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84900542889&partnerID=MN8TOARS
Kappen, D. L., Mirza-Babaei, P., Johannsmeier, J., Buckstein, D., Robb, J., & Nacke, L. E.. (2014). CHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play. Engaged by boos and cheers: The effect of co-located game audiences on social player experience. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84943274663&partnerID=MN8TOARS
Nacke, L. E., & Graham, T. C. N.. (2014). CHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play. Foreword and Welcome to CHI PLAY. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84943339061&partnerID=MN8TOARS
Nacke, L. E., Costa, J. P., Kappen, D. L., Robb, J., & Buckstein, D.. (2014). CHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play. Developing iconic and semi-iconic game controllers. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84943329534&partnerID=MN8TOARS
Nacke, L. E., Desurvire, H., Mirza-Babaei, P., Bernhaupt, R., & El-Nasr, M. S.. (2014). Conference on Human Factors in Computing Systems - Proceedings. Games and entertainment community SIG: Reaching beyond CHI. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84900534952&partnerID=MN8TOARS
Nogueira, P. A., Aguiar, R., Rodrigues, R., Oliveira, E., & Nacke, L. E.. (2014). Proceedings of the 10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014. Fuzzy affective player models: A physiology-based hierarchical clustering method. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84916936682&partnerID=MN8TOARS
Nacke, L. E., Klauser, M., & Prescod, P.. (2014). Social Player Analytics in a Facebook Health Game. In Proceedings of HCI Korea (pp. 180–187). Hanbit Media, Inc. Retrieved from http://dl.acm.org/citation.cfm?id=2729485.2729512
social-player-analytics-in-a-facebook-health-game.pdf
Mirza-Babaei, P., Gale, N., Costa, J. P., Nacke, L. E., & Johnson, D.. (2014). CHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play. In Understanding expectations with multiple controllers in an augmented reality videogame. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84943327745&partnerID=MN8TOARS
Johnson, D., Watling, C. N., Gardner, J., & Nacke, L. E.. (2014). CHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play. In The edge of glory: The relationship between metacritic scores and player experience. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84943250172&partnerID=MN8TOARS
Nacke, L. E., Desurvire, H., Mirza-Babaei, P., Bernhaupt, R., & El-Nasr, M. S.. (2014). Conference on Human Factors in Computing Systems - Proceedings. In Games and entertainment community SIG: Reaching beyond CHI. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84900534952&partnerID=MN8TOARS
Zammitto, V., Kobayashi, M., Mirza-Babaei, P., Nacke, L. E., & Livingston, I.. (2014). Conference on Human Factors in Computing Systems - Proceedings. In Player experience: Mixed methods and reporting results. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84900564504&partnerID=MN8TOARS
Mirza-Babaei, P., Nacke, L. E., Wallner, G., & McAllister, G.. (2014). Conference on Human Factors in Computing Systems - Proceedings. In Unified visualization of quantitative and qualitative playtesting data. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84900542889&partnerID=MN8TOARS
Kappen, D. L., Mirza-Babaei, P., Johannsmeier, J., Buckstein, D., & Robb, J.. (2014). CHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play. In Engaged by boos and cheers: The effect of co-located game audiences on social player experience. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84943274663&partnerID=MN8TOARS
Nacke, L. E., & Graham, T. C. N.. (2014). CHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play. In Foreword and Welcome to CHI PLAY. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84943339061&partnerID=MN8TOARS
Nacke, L. E., Costa, J. P., Kappen, D. L., Robb, J., & Buckstein, D.. (2014). CHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play. In Developing iconic and semi-iconic game controllers. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84943329534&partnerID=MN8TOARS