Harris, J. ., Hancock, M. ., & Scott, S. D. (2015). 'Beam Me 'Round, Scotty!': Studying Asymmetry and Interdependence in a Prototype Cooperative Game. Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. Presented at the. London, United Kingdom: ACM. https://doi.org/10.1145/2793107.2810274
Publications
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Chang, Y.-L. B. C., Fong, C. ., Tse, E. ., Hancock, M. ., & Scott, S. D. (2015). 'Callout Bubble Saved My Life': Workspace Awareness Support in BYOD Classrooms. Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 73\textendash82. New York, NY, USA: ACM. https://doi.org/10.1145/2817721.2817733
Valtchanov, D. ., & Hancock, M. . (2015). EnviroPulse: Providing Feedback About the Expected Affective Valence of the Environment. Proceedings of the 2015 CHI Conference on Human Factors in Computing Systems, 2073\textendash2082. New York, NY, USA: ACM. https://doi.org/10.1145/2702123.2702510
Bradley, A. ., MacArthur, C. ., Hancock, M. ., & Carpendale, S. . (2015). Gendered or Neutral? Considering the Language of HCI. Proceedings of the 41st Graphics Interface Conference, 163\textendash170. Toronto, Ont., Canada, Canada: Canadian Information Processing Society. Retrieved from http://dl.acm.org/citation.cfm?id=2788890.2788919
Watson, D. ., Valtchanov, D. ., Hancock, M. ., & Mandryk, R. . (2014). Designing a Gameful System to Support the Collection, Curation, Exploration, and Sharing of Sports Memorabilia. Proceedings of the First ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, 451\textendash452. New York, NY, USA: ACM. https://doi.org/10.1145/2658537.2661322
Langer, R. ., Hancock, M. ., & Scott, S. D. (2014). Suspenseful design: Engaging emotionally with complex applications through compelling narratives. 2014 IEEE Games Media Entertainment. Presented at the. IEEE.
Mostafapour, M. ., & Hancock, M. . (2014). Exploring narrative gestures on digital surfaces. Proceedings of the 2014 International Conference on Interactive Tabletops & Surfaces, 5\textendash14. ACM. https://doi.org/10.1145/2669485.2669510
Cheung, V. ., Watson, D. ., Vermeulen, J. ., Hancock, M. ., & Scott, S. . (2014). Overcoming Interaction Barriers in Large Public Displays Using Personal Devices. Proceedings of the 2014 International Conference on Interactive Tabletops & Surfaces, 375\textendash380. New York, NY, USA: ACM. https://doi.org/10.1145/2669485.2669549
Alzayat, A. ., Hancock, M. ., & Nacenta, M. . (2014). Quantitative Measurement of Virtual vs. Physical Object Embodiment Through Kinesthetic Figural After Effects. Proceedings of the 2014 CHI Conference on Human Factors in Computing Systems, 2903\textendash2912. New York, NY, USA: ACM. https://doi.org/10.1145/2556288.2557282
Soroush, M. ., Hancock, M. ., & Bohns, V. . (2014). Self-control in casual games: The relationship between Candy Crush Saga™ players’ in-app purchases and self-control. 2014 IEEE Games Media Entertainment. Presented at the. IEEE.