MacArthur, C. ., Wong, C. ., & Hancock, M. . (2019). Makers and Quilters: Investigating Opportunities for Improving Gender-Imbalanced Maker Groups. Proc. ACM Hum.-Comput. Interact., 3, 29:1\textendash29:24. https://doi.org/10.1145/3359131
Publications
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Alzayat, A. ., Hancock, M. ., & Nacenta, M. A. (2019). Quantitative Measurement of Tool Embodiment for Virtual Reality Input Alternatives. Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. Presented at the. Glasgow, Scotland UK: ACM. https://doi.org/10.1145/3290605.3300673
Surale, H. B., Gupta, A. ., Hancock, M. ., & Vogel, D. . (2019). TabletInVR: Exploring the Design Space for Using a Multi-Touch Tablet in Virtual Reality. Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 13:1\textendash13:13. New York, NY, USA: ACM. https://doi.org/10.1145/3290605.3300243
Benko, H. ., Hancock, M. ., Wilson, A. D., Ofek, E. ., & Azmandian, M. . (2019). Dynamic Haptic Retargeting.
Harris, J. ., & Hancock, M. . (2019). To Asymmetry and Beyond!: Improving Social Connectedness by Increasing Designed Interdependence in Cooperative Play. Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. Presented at the. Glasgow, Scotland UK: ACM. https://doi.org/10.1145/3290605.3300239
Soroush, M. ., Hancock, M. ., & Bohns, V. K. (2018). Investigating Game Mechanics That Target Players' Self-Control While Maintaining Engagement. Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, 489\textendash502. New York, NY, USA: ACM. https://doi.org/10.1145/3242671.3242698
Harris, J. ., & Hancock, M. . (2018). Beam Me 'Round, Scotty! II: Reflections on Transforming Research Goals into Gameplay Mechanics. Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 193\textendash204. New York, NY, USA: ACM. https://doi.org/10.1145/3270316.3273039
Passmore, C. J., Mandryk, R. L., Schoemann, S. ., Gardner, D. ., MacArthur, C. ., Hancock, M. ., Butt, M.-A. ., & Tanenbaum, J. . (2018). Gaming with the Subaltern: Workshop on Diversity and Inclusion in Games. Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 695\textendash701. New York, NY, USA: ACM. https://doi.org/10.1145/3270316.3271552
Alzayat, A. ., Hancock, M. ., & Nacenta, M. . (2017). Measuring Readiness-to-Hand through Differences in Attention to the Task vs. Attention to the Tool. Proceedings of the 2017 ACM Conference on Interactive Surfaces and Spaces, 42\textendash51. New York, NY, USA: ACM. https://doi.org/10.1145/3132272.3134114
Mehta, H. ., Bradley, A. ., Hancock, M. ., & Collins, C. . (2017). Metatation: Annotation as Implicit Interaction to Bridge Close and Distant Reading. ACM Transactions on Computer-Human Interaction (ToCHI), 24, 35:1\textendash35:41. https://doi.org/10.1145/3131609 (Original work published 2024)