Cheung, V. ., Watson, D. ., Vermeulen, J. ., Hancock, M. ., & Scott, S. . (2014). Overcoming Interaction Barriers in Large Public Displays Using Personal Devices. Proceedings of the 2014 International Conference on Interactive Tabletops & Surfaces, 375\textendash380. New York, NY, USA: ACM. https://doi.org/10.1145/2669485.2669549
Publications
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Alzayat, A. ., Hancock, M. ., & Nacenta, M. . (2014). Quantitative Measurement of Virtual vs. Physical Object Embodiment Through Kinesthetic Figural After Effects. Proceedings of the 2014 CHI Conference on Human Factors in Computing Systems, 2903\textendash2912. New York, NY, USA: ACM. https://doi.org/10.1145/2556288.2557282
Watson, D. ., Hancock, M. ., & Mandryk, R. L. (2013). Gamifying Behaviour that Leads to Learning. Proceedings of the First International Conference on Gameful Design, Research, and Applications. Presented at the. https://doi.org/10.1145/2583008.2583021
Carpendale, S. ., Hancock, M. ., Cate, T. ten, & Isenberg, T. . (2013). Patent No. 12/629,339. United States: Smart Technologies ULC.
Lindlbauer, D. ., Haller, M. ., Hancock, M. ., Scott, S. ., & Stuerzlinger, W. . (2013). Perceptual Grouping: Selection Assistance for Digital Sketching. Proceedings of the 2013 International Conference on Interactive Tabletops & Surfaces, 51\textendash60. https://doi.org/10.1145/2512349.2512801
Langer, R. ., West, A. ., Hancock, M. ., & Randall, N. . (2013). Applications as stories. Designing Gamification: Creating Gameful and Playful experiences—CHI 2013 Extended Abstracts. Presented at the.
Ion, A. ., Chang, Y. L., Haller, M. ., Hancock, M. ., & Scott, S. D. (2013). Canyon: Providing location awareness of multiple moving objects in a detail view on large displays. Proceedings of the 2013 CHI Conference on Human Factors in Computing Systems. Presented at the. Paris, France: ACM. https://doi.org/10.1145/2470654.2466431
Watson, D. ., Hancock, M. ., Mandryk, R. L., & Birk, M. . (2013). Deconstructing the Touch Experience. Proceedings of the 2013 International Conference on Interactive Tabletops & Surfaces, 199\textendash208. https://doi.org/10.1145/2512349.2512819
Chang, Y.-L. B., Hancock, M. ., & Scott, S. D. (2012). Improving the social gaming experience by comparing physical and digital tabletop board games. Player Experience in Videogames–-Workshop in Conjunction With Fun and Games. Presented at the.
Holmes, R. ., Notkin, D. ., & Hancock, M. . (2012). Industrially validating longitudinal static and dynamic analyses. Industrially Validating Longitudinal Static and Dynamic Analyses, 43-44. https://doi.org/10.1109/USER.2012.6226582