Graduate research studies

Two students in a computer lab

Conducting research is an integral part of a graduate degree.

Support your fellow graduate students by participating in a research study. Research studies may be online or in-person, are often a single session, and provide immeasurable value to the graduate students conducting the research.

Studies in the Faculty of Engineering

Efficient user interaction for high-recall retrieval: Model priming

This study has been reviewed and received ethics clearance through the University of Waterloo Research Ethics Committee, ORE #47000.

The study involves interacting with an information retrieval system to find relevant documents regarding a topic.

  • Format: In-person/hybrid
  • Method: The study will include a 1-hour tutorial/training and 5 tasks, each lasting for 1 hour. For each of the tasks, you will be given a topic along with its details, and your goal will be to find documents relevant to that topic using different configurations of our system. You may take breaks at any time except during the tutorial. The tutorial will be in-person on campus, but the remaining tasks can be completed remotely at a time of your choosing.
  • Length: 6 hours total
  • Participant requirements
    • Must be able to comfortably and efficiently read and understand documents in English to judge their relevance on a certain topic.
    • Must have access to a laptop/computer with a mouse, keyboard, and internet connection.
  • Remuneration: $120 amazon gift card
  • Attachments: Research poster
Abdul Manaam

Abdul Manaam

Management Engineering

Supervised by Mark Smucker

Studies in the Faculty of Health

Co-designing Gender-Transformative Digital Games to Create Attitude Changes

This study has been reviewed and received ethics clearance through the University of Waterloo Research Ethics Committee, ORE #45951.

This study explores how digital games can be designed to shift harmful social and gender norms related to intimate partner violence (IPV). Participants will participate in co-design and playtesting sessions to provide feedback on a prototype game designed for young men (ages 18-25) using a gender-transformative approach.

  • Format: Online
  • Length: 90 minutes
  • Participant requirements:  
    • Heterosexual cisgender men between the ages of 18–25
  • Remuneration: $30
  • Attachments: Recruitment letter
Veen Wong

Veen Wong

School of Public Health Sciences

Supervised by Jim Wallace

Investigating the cerebellar contribution to sensory processing in ADHD

This study has been reviewed and received ethics clearance through the University of Waterloo Research Ethics Committee, ORE #43208.

This study aims to examine the role of cerebellum in attention deficit hyperactivity disorder (ADHD) and understand patterns of attention before and after TMS within ADHD and healthy populations.

  • Format: In-person
  • Method: Brain activity will be enhanced by using a non-invasive method called intermittent theta burst (iTBS), which uses magnets to change the electrical activity in the targeted location. Participants will be asked to complete a visuo-tactile task involving completing a cross-modal task using a mouse.
  • Length: 2 hours
  • Participant requirements:  
    • Age 18-40
    • Accepting participants with and without an ADHD diagnosis
    • Participants should have no history of seizures, neurological illnesses or events, active symptoms of concussion, and no medical implants/metal implants, and be willing to stop taking any medication that crosses the blood-brain barrier 48 hours prior to the study.
  • Remuneration: $20
  • Attachments: Recruitment letter

Simran Mughal

Kinesiology and Health Sciences

Supervised by Richard Staines

Structural and functional correlates of audiovisual integration

This study has been reviewed and received ethics clearance through the University of Waterloo Research Ethics Committee, ORE #23241.

In this study, a measurement of behaviour test and non-invasive brain imaging will be done using transcranial magnetic simulations. The purpose of this study is to obtain a more detailed understanding of the brain mechanisms of how audiovisual integration changes with age which may help to understand possible treatment options. 

  • Format: In-person
  • Method: Audiovisual simultaneity judgment task where you will be asked questions about things you see and hear. See consent form for more information. 
  • Length: 2-3 hours
  • Participant requirements: 20-50 years of age with normal or corrected to normal vision and hearing
  • Remuneration: $10/hour
  • Attachments: Consent form
Viquar Unnisa Begum

Viquar Unnisa Begum

Kinesiology and Health Sciences

Supervised by Michael Barnett-Cowan

Studies in the Faculty of Math

The use of virtual agents as running coaches

This study has been reviewed and received ethics clearance through the University of Waterloo Research Ethics Committee, ORE #46929.

This study investigates the design of voice agents as running coaches. The purpose of this study is to explore how people use a voice agent running coach system over a 3-week period.

  • Format: Online
  • Method: Participants will complete a 1-hour session to fill out a demographics survey, install the system on their device, and complete a training session with the system. This will be followed by a 3-week period in which participants will complete at least 6 outdoor running sessions. At the end of the 3-week period, there will be a 1-hour debriefing session where participants will share their experience.
  • Participant requirements
    • Minimum 18 years of age
    • Comfortable exercising (mix of running and walking) outdoors for at least 12 minutes without stopping
    • Own a smartphone and headphones, and can stream and listen to audio during outdoor runs
  • Remuneration: $50 gift card
  • Attachments: Recruitment email
Casey O'Neill

Casey O'Neill

School of Computer Science

Supervised by Edith Law

Object manipulation and perception in virtual reality

This study has been reviewed and received ethics clearance through the University of Waterloo Research Ethics Committee, ORE #45474.

This study examines how people interact and perceive objects in virtual reality. Participants are expected to perform a simple object moving task and estimate the size of the object with their hand.

  • Format: In-person
  • Method: Participants will use a virtual reality headset and answer a survey about their experience.
  • Length: 1 hour
  • Participant requirements
    • 18-64 years old
    • Exclusion criteria: Individuals with visual impairments, audio impairments, balance impairments, or medical implants
  • Remuneration: $20 Amazon gift card
  • Attachments: Recruitment poster

Junhyeok Kim

School of Computer Science

Supervised by Mark Hancock & Dan Vogel

Studies in the Faculty of Science

Role of lysosomal membrane stability and protease activity in the pathogenesis of Sjögren's syndrome dry eye

This study has been reviewed and received ethics clearance through the University of Waterloo Research Ethics Committee, ORE #47663.

Sjögren’s disease (SjD) is a rare autoimmune disease that causes patients to suffer from severe dry eyes. The dry eye is often dismissed or confused with typical dry eye disease. Currently, there are no tools or methods for doctors to tell these two types of dry eye apart quickly and accurately. This results in a prolonged diagnosis time or misdiagnosis of SS patients that delays their treatment. The goal of this study is to differentiate between SjD-related dry eye and typical dry eye using cathepsin S, cystatin C, lysosome associated membrane proteins 1 (LAMP1) and LAMP3 the ocular surface cells. This study will be beneficial in deepening the understanding of SjD and for a shorter time-to diagnose for SjD

  • Format: In-person
  • Method: Ocular surface evaluation and collection of cells on the surface of your eyes. A numbing eye drop will be used for the collection.
  • Length: 1 hour
  • Participant requirements
    • Minimum 18 years of age
    • Experience severe dry eye, OR has a known diagnosis of Sjögren's disease
  • Remuneration: $20
  • Attachments: Consent form

Ivy Vong

School of Optometry and Vision Science Computer Science

Supervised by William Ngo

Stratford School of Interaction Design and Business

Identifying factors of player experience in 3D platformer games

This study has been reviewed and received ethics clearance through the University of Waterloo Research Ethics Committee, ORE #47404.

This study examines factors that impact player experience in 3D platformer games.

  • Format: In-person
  • Method: Participants will play Super Mario 3D World on the Nintendo Switch and then will complete a survey about play experience, gaming habits and preferences, personal questions.
  • Length: 90 minutes
  • Participant requirements
    • 18 to 64 years old
    • Have normal or corrected-to-normal vision and hearing
    • No known issues that would prevent the use of a wireless Nintendo Switch Pro controller
    • Play at least one (1) hour of video games per work on console, handheld console, and/or PC
    • No prior experience with Super Mario 3D World for the Nintendo WiiU and Switch, or Super Mario Land for the Nintendo 3DS
  • Remuneration: $20
  • Attachments: Information letter
Geneva Smith

Geneva Smith

Stratford School of Interaction Design and Business

Supervised by Lennart Nacke