It has been several months since the READI course on Interactive Teaching in Actuarial Science, and it feels a little bit like a dream, it was such a whirlwind experience. In this post I’ll try to collect some of my thoughts about how it went and what I learned.
On the first morning, I met my students for the first time at breakfast, and then we headed to the seminar room. The room had a projector, a small whiteboard, and a pair of flip charts, which worked well for what I had planned. I organized the students into groups of 5-8 people each to facilitate the discussion phases...
As a means to understand perceived health security by patients in health settings, SmartSurveys was a platform on the MetricWire app which would prompt consenting patients to submit feedback to their health provider based on their smartphone's GPS location. I worked with Dr...
As my Masters Thesis project, I designed and developed a game research tool called Merlynne on Unity to understand the effect of avatars and their visual stereotypes on persons' prosocial behaviour in virtual environments. Merlynne asked players to give advice to others using a CBT format based off of...
In cooperation with climate scientists at the University of Waterloo, I advised game design and created art assets in Illuminate, an interactive public display for a family audience which highlighted hope in a future with climate change. Process as well as Impact and lessons learned are described.
I designed a student volunteer (SV) T-shirt design as a submision to the 2020 ACM Conference on Human Factors in Computing Systems (CHI) conference held in Honolulu Hawaii.
I determined the T-shirt was to fit three criteria:
The opportunity came up for me to teach a workshop on Interactive Teaching in Actuarial Science to university Lecturers in Indonesia through the READI project. (READI stands for Risk management, Economic sustainability, and Actuarial science Development in Indonesia and is a joint venture with the Indonesian and Canadian governments to build needed actuarial expertise and capacity.)
I was invited by the Dalla Lana School of Public Health at the University of Toronto to deliver a workshop on mental health innovation as a part of their 2019 Pushing the Paradigm conference series.
Interdisciplinary students and professionals were gathered in teams of 4-5 to define a problem that was achievable given...
The GI Game Jam is a series of tri-annual “game jams” held by the Games Institute at the University of Waterloo to celebrate the game-making community in the Kitchener-Waterloo region. I volunteered on the GI Game Jam committee during my MSc career and produced a series of posters to advertise for the event with intentions of attracting greater participant (jammer) diversity.
As a Faculty member, it’s easy to forget what it’s like to be a student. I’m not talking about late night assignments, last minute study sessions, and cramped living spaces; I’m talking about forming communities of common interest, developing lifelong friendships, and exploring your passions.
In my 12 years as a faculty member, I have been involved in FASS (the Faculty, Alumni, Staff, and Students theatre company...