Sensory VR: Smelling, Touching, and Eating Virtual Reality

Citation:

Harley, D. , Verni, A. , Willis, M. , Ng, A. , Bozzo, L. , & Mazalek, A. . (2018). Sensory VR: Smelling, Touching, and Eating Virtual Reality. In Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction (pp. 386–397). Association for Computing Machinery. doi:10.1145/3173225.3173241

Abstract:

We present two proof of concept sensory experiences designed for virtual reality (VR). Our experiences bring together smell, sound, taste, touch, and sight, focusing on low-cost, non-digital materials and on passive interactions. We also contribute a design rationale and a review of sensory interactions, particularly those designed for VR. We argue that current sensory experiences designed for VR often lack a broader consideration of the senses, especially in their neglect of the non-digital. We discuss some implications of non-digital design for sensory VR, suggesting that there may be opportunities to expand conceptions of what sensory design in VR can be.

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