Publications

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Author Title Type [ Year(Asc)]
Accepted
Harley, D. . (Accepted). “This would be sweet in VR”: On the discursive newness of virtual reality. New Media & Society, 14614448221084655. doi:10.1177/14614448221084655
Harley, D. . (Accepted). Virtual narratives, physical bodies: Designing diegetic sensory experiences for virtual reality. Convergence, 13548565231178915. doi:10.1177/13548565231178915
2023
Harley, D. . (2023). The promise of beginnings: Unpacking ‘diversity’ at Oculus VR. Convergence, 29, 417-431. doi:10.1177/13548565221122911
Harley, D. , & MacArthur, C. . (2023). Sharing Play Spaces: Design Lessons from Reddit Posts Showing Virtual Reality in the Home. In Proceedings of the 2023 ACM Designing Interactive Systems Conference (pp. 509–522). Association for Computing Machinery. doi:10.1145/3563657.3596005
2022
Harley, D. , Grambart, S. , Bergel, R. Skazufka, & Mazalek, A. . (2022). Together Alone: A Tangible Online Narrative. In Proceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction. Association for Computing Machinery. doi:10.1145/3490149.3501311
2021
Harley, D. , Tarun, A. P. , Stinson, B. J. , Tibu, T. , & Mazalek, A. . (2021). Playing by Ear: Designing for the Physical in a Sound-Based Virtual Reality Narrative. In Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction. Association for Computing Machinery. doi:10.1145/3430524.3440635
MacArthur, C. , Grinberg, A. , Harley, D. , & Hancock, M. . (2021). You’re Making Me Sick: A Systematic Review of How Virtual Reality Research Considers Gender & Cybersickness. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery. doi:10.1145/3411764.3445701
2020
Harley, D. . (2020). Virtual Bodies Inc. Public, 30, 250-259. Intellect. doi:https://doi.org/10.1386/public_00019_7
Thumlert, K. , Harley, D. , & Nolan, J. . (2020). Sound Beginnings: Learning, Communicating, and Making Sense with Sound. Music Educators Journal, 107, 66-69. doi:10.1177/0027432120952081
Harley, D. . (2020). Palmer Luckey and the rise of contemporary virtual reality. Convergence, 26, 1144-1158. doi:10.1177/1354856519860237
2019
Harley, D. , Tarun, A. P. , Elsharawy, S. , Verni, A. , Tibu, T. , Bilic, M. , Bakogeorge, A. , et al. (2019). Mobile Realities: Designing for the Medium of Smartphone-VR. In Proceedings of the 2019 on Designing Interactive Systems Conference (pp. 1131–1144). Association for Computing Machinery. doi:10.1145/3322276.3322341
2018
Harley, D. , Verni, A. , Willis, M. , Ng, A. , Bozzo, L. , & Mazalek, A. . (2018). Sensory VR: Smelling, Touching, and Eating Virtual Reality. In Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction (pp. 386–397). Association for Computing Machinery. doi:10.1145/3173225.3173241
2017
Harley, D. , Tarun, A. P. , Germinario, D. , & Mazalek, A. . (2017). Tangible VR: Diegetic Tangible Objects for Virtual Reality Narratives. In Proceedings of the 2017 Conference on Designing Interactive Systems (pp. 1253–1263). Association for Computing Machinery. doi:10.1145/3064663.3064680
2016
Chu, J. Ho, Harley, D. , Kwan, J. , McBride, M. , & Mazalek, A. . (2016). Sensing History: Contextualizing Artifacts with Sensory Interactions and Narrative Design. In Proceedings of the 2016 ACM Conference on Designing Interactive Systems (pp. 1294–1302). Association for Computing Machinery. doi:10.1145/2901790.2901829
Kwan, J. , Chu, J. Ho, Harley, D. , McBride, M. , & Mazalek, A. . (2016). Grasping Cultural Context through Multisensory Interactions. In Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction (pp. 482–487). Association for Computing Machinery. doi:10.1145/2839462.2856537
Harley, D. , Chu, J. Ho, Kwan, J. , & Mazalek, A. . (2016). Towards a Framework for Tangible Narratives. In Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction (pp. 62–69). Association for Computing Machinery. doi:10.1145/2839462.2839471
2015
Chu, J. Ho, Clifton, P. , Harley, D. , Pavao, J. , & Mazalek, A. . (2015). Mapping Place: Supporting Cultural Learning through a Lukasa-inspired Tangible Tabletop Museum Exhibit. In Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction (pp. 261–268). Association for Computing Machinery. doi:10.1145/2677199.2680559
2014
Harley, D. , & Lachman, R. . (2014). CHI PLAY 2014: the bellman: subtle interactions in a linear narrative. In Proceedings of the First ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (pp. 343–346). Association for Computing Machinery. doi:10.1145/2658537.2662988