Publications
“This would be sweet in VR”: On the discursive newness of virtual reality. New Media & Society, 14614448221084655. doi:10.1177/14614448221084655
. (Accepted). Virtual narratives, physical bodies: Designing diegetic sensory experiences for virtual reality. Convergence, 13548565231178915. doi:10.1177/13548565231178915
. (Accepted). The promise of beginnings: Unpacking ‘diversity’ at Oculus VR. Convergence, 29, 417-431. doi:10.1177/13548565221122911
. (2023). Sharing Play Spaces: Design Lessons from Reddit Posts Showing Virtual Reality in the Home. In Proceedings of the 2023 ACM Designing Interactive Systems Conference (pp. 509–522). Association for Computing Machinery. doi:10.1145/3563657.3596005
. (2023). Together Alone: A Tangible Online Narrative. In Proceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction. Association for Computing Machinery. doi:10.1145/3490149.3501311
. (2022). Playing by Ear: Designing for the Physical in a Sound-Based Virtual Reality Narrative. In Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction. Association for Computing Machinery. doi:10.1145/3430524.3440635
. (2021). You’re Making Me Sick: A Systematic Review of How Virtual Reality Research Considers Gender & Cybersickness. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery. doi:10.1145/3411764.3445701
. (2021). . (2020).
Sound Beginnings: Learning, Communicating, and Making Sense with Sound. Music Educators Journal, 107, 66-69. doi:10.1177/0027432120952081
. (2020). Palmer Luckey and the rise of contemporary virtual reality. Convergence, 26, 1144-1158. doi:10.1177/1354856519860237
. (2020). Mobile Realities: Designing for the Medium of Smartphone-VR. In Proceedings of the 2019 on Designing Interactive Systems Conference (pp. 1131–1144). Association for Computing Machinery. doi:10.1145/3322276.3322341
(2019). Sensory VR: Smelling, Touching, and Eating Virtual Reality. In Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction (pp. 386–397). Association for Computing Machinery. doi:10.1145/3173225.3173241
. (2018). Tangible VR: Diegetic Tangible Objects for Virtual Reality Narratives. In Proceedings of the 2017 Conference on Designing Interactive Systems (pp. 1253–1263). Association for Computing Machinery. doi:10.1145/3064663.3064680
. (2017). Sensing History: Contextualizing Artifacts with Sensory Interactions and Narrative Design. In Proceedings of the 2016 ACM Conference on Designing Interactive Systems (pp. 1294–1302). Association for Computing Machinery. doi:10.1145/2901790.2901829
. (2016). Grasping Cultural Context through Multisensory Interactions. In Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction (pp. 482–487). Association for Computing Machinery. doi:10.1145/2839462.2856537
. (2016). Towards a Framework for Tangible Narratives. In Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction (pp. 62–69). Association for Computing Machinery. doi:10.1145/2839462.2839471
. (2016). Mapping Place: Supporting Cultural Learning through a Lukasa-inspired Tangible Tabletop Museum Exhibit. In Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction (pp. 261–268). Association for Computing Machinery. doi:10.1145/2677199.2680559
. (2015). CHI PLAY 2014: the bellman: subtle interactions in a linear narrative. In Proceedings of the First ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (pp. 343–346). Association for Computing Machinery. doi:10.1145/2658537.2662988
. (2014).