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Author Title [ Type(Desc)] Year
Conference Paper
Toups, Z. O. , Crenshaw, N. K. , Wehbe, R. R. , Tondello, G. F. , & Nacke, L. E. . (2016). “The Collecting Itself Feels Good”: Towards Collection Interfaces for Digital Game Objects. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '16. ACM. Retrieved from http://doi.org/10.1145/2967934.2968088
Wehbe, R. R. , Watson, D. K. , Tondello, G. F. , Ganaba, M. , Stocco, M. , Lee, A. , & Nacke, L. E. . (2016). ABOVE WATER: An Educational Game for Anxiety. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Extended Abstracts - CHI PLAY EA '16. ACM. Retrieved from http://doi.org/10.1145/2968120.2971804
Wehbe, R. R. , Watson, D. K. , Tondello, G. F. , & Nacke, L. E. . (2016). ABOVE WATER: Extending the Play Space for Health. In Proceedings of the 2016 International Conference on Interactive Surfaces and Spaces - ISS '16. Retrieved from http://doi.org/10.1145/2992154.2996882
Tondello, G. F. , Wehbe, R. R. , & Nacke, L. E. . (2016). CHI PLAYGUE: A Mobile Conference Networking Game. In Proceedings of the 2016 International Conference on Interactive Surfaces and Spaces - ISS '16. ACM. Retrieved from http://doi.org/10.1145/2992154.2996870
Tondello, G. F. , Wehbe, R. R. , Stahlke, S. N. , Leo, A. , Koroluk, R. , & Nacke, L. E. . (2015). CHI PLAYGUE: A Networking Game of Emergent Sociality. In Proceedings of CHI PLAY 2015. ACM. Retrieved from http://doi.org/10.1145/2793107.2810265
Diamond, L. , Tondello, G. F. , Marczewski, A. , Nacke, L. E. , & Tscheligi, M. . (2015). The HEXAD Gamification User Types Questionnaire: Background and Development Process. In Workshop on Personalization in Serious and Persuasive Games and Gamified Interactions.
Toups, Z. O. , Tondello, G. F. , Wehbe, R. R. , Nacke, L. E. , & Crenshaw, N. K. . (2015). Toward Understanding Why Players Value In-Game Collections. In Workshop on Personalization in Serious and Persuasive Games and Gamified Interactions.
Tondello, G. F. , Wehbe, R. R. , & Nacke, L. E. . (2015). Towards a Personalized Playful Digital Wellness Assistant. In Workshop on Personalization in Serious and Persuasive Games and Gamified Interactions.
Tondello, G. F. , Wehbe, R. R. , Toups, Z. O. , Nacke, L. E. , & Crenshaw, N. K. . (2015). Understanding Player Attitudes Towards Digital Game Objects. In Proceedings of CHI PLAY 2015. ACM. Retrieved from http://doi.org/10.1145/2793107.2810292
Journal Article
Tondello, G. F. , & Nacke, L. E. . (2020). Validation of User Preferences and Effects of Personalized Gamification on Task Performance. Frontiers in Computer Science, 2, 29. Retrieved from https://dx.doi.org/10.3389/fcomp.2020.00029
Landers, R. N. , Tondello, G. F. , Kappen, D. L. , Collmus, A. , Mekler, E. D. , & Nacke, L. E. . (2019). Defining Gameful Experience as a Psychological State Caused by Gameplay: Replacing the Term ‘Gamefulness’ with Three Distinct Constructs. International Journal of Human-Computer Studies, 127, 81-94. Retrieved from http://doi.org/10.1016/j.ijhcs.2018.08.003
Tondello, G. F. , Mora, A. , Marczewski, A. , & Nacke, L. E. . (2019). Empirical validation of the Gamification User Types Hexad scale in English and Spanish. International Journal of Human-Computer Studies, 127, 95-111. Retrieved from https://doi.org/10.1016/j.ijhcs.2018.10.002
Tondello, G. F. , Valtchanov, D. , Reetz, A. , Wehbe, R. R. , Orji, R. , & Nacke, L. E. . (2018). Towards a Trait Model of Video Game Preferences. International Journal of Human–Computer Interaction, 34(8), 732-748. Retrieved from https://doi.org/10.1080/10447318.2018.1461765
Gonczarowski, Y. A. , & Tondello, G. F. . (2017). Incentives and Gamification. XRDS: Crossroads, The ACM Magazine for Students, 24(1), 9-11. Retrieved from http://doi.org/10.1145/3123766

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