Publications

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[ Author(Desc)] Title Type Year
D
Deterding, S. , Dixon, D. , Khaled, R. , & Nacke, L. . (2011). Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, MindTrek 2011. In From game design elements to gamefulness: Defining "gamification". Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84860665893&partnerID=MN8TOARS
Drachen, A. , Yannakakis, G. , Nacke, L. E. , & Pedersen, A. L. . (2010). Proceedings - Sandbox 2010: 5th ACM SIGGRAPH Symposium on Video Games. Correlation between heart rate, electrodermal activity and player experience in first-person shooter games. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-77956288982&partnerID=MN8TOARS
Drachen, A. , Yannakakis, G. , Nacke, L. E. , & Pedersen, A. L. . (2010). Proceedings - Sandbox 2010: 5th ACM SIGGRAPH Symposium on Video Games. In Correlation between heart rate, electrodermal activity and player experience in first-person shooter games. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-77956288982&partnerID=MN8TOARS
E
Elm, D. , Kappen, D. L. , Tondello, G. F. , & Nacke, L. E. . (2016). CHI PLAY 2016 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play Companion. CLEVER: Gamification and enterprise knowledge learning. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84994817324&partnerID=MN8TOARS
Elm, D. , Tondello, G. F. , Kappen, D. L. , Ganaba, M. , Stocco, M. , & Nacke, L. E. . (2016). CHI PLAY 2016 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play Companion. CLEVER: A trivia and strategy game for enterprise knowledge learning. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84994874940&partnerID=MN8TOARS
Elm, D. , Kappen, D. L. , Tondello, G. F. , & Nacke, L. E. . (2016). CLEVER: Gamification and Enterprise Knowledge Learning. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (pp. 141–148). ACM. doi:10.1145/2968120.2987745
Elm, D. , Tondello, G. F. , Kappen, D. L. , Ganaba, M. , Stocco, M. , & Nacke, L. E. . (2016). CLEVER: A Trivia and Strategy Game for Enterprise Knowledge Learning. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (pp. 61–66). ACM. doi:10.1145/2968120.2971805
Engl, S. , & Nacke, L. E. . (2013). Entertainment Computing. Contextual influences on mobile player experience - A game user experience model. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84872033193&partnerID=MN8TOARS
F
Fairclough, S. H. , Gilleade, K. , Nacke, L. E. , & Mandryk, R. L. . (2011). Conference on Human Factors in Computing Systems - Proceedings. Brain and body interfaces: Designing for meaningful interaction. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-79957939856&partnerID=MN8TOARS
Fairclough, S. H. , Gilleade, K. , Nacke, L. E. , & Mandryk, R. L. . (2011). Conference on Human Factors in Computing Systems - Proceedings. In Brain and body interfaces: Designing for meaningful interaction. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-79957939856&partnerID=MN8TOARS
Flatla, D. R. , Gutwin, C. , Nacke, L. E. , Bateman, S. , & Mandryk, R. L. . (2011). UIST'11 - Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology. Calibration games: Making calibration tasks enjoyable by adding motivating game elements. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-80755187815&partnerID=MN8TOARS
Flatla, D. R. , Gutwin, C. , Nacke, L. E. , Bateman, S. , & Mandryk, R. L. . (2011). UIST'11 - Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology. In Calibration games: Making calibration tasks enjoyable by adding motivating game elements. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-80755187815&partnerID=MN8TOARS
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Gerling, K. M. , Livingston, I. J. , Nacke, L. E. , & Mandryk, R. L. . (2012). Conference on Human Factors in Computing Systems - Proceedings. Full-body motion-based game interaction for older adults. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84862101296&partnerID=MN8TOARS
Gerling, K. M. , Livingston, I. J. , Nacke, L. E. , & Mandryk, R. L. . (2012). Conference on Human Factors in Computing Systems - Proceedings. In Full-body motion-based game interaction for older adults. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84862101296&partnerID=MN8TOARS
Girouard, A. , Solovey, E. T. , Mandryk, R. , Tan, D. , Nacke, L. , & Jacob, R. J. K. . (2010). Conference on Human Factors in Computing Systems - Proceedings. Brain, body and bytes: Psychophysiological user interaction. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-77953114360&partnerID=MN8TOARS
Girouard, A. , Solovey, E. T. , Mandryk, R. , Tan, D. , & Nacke, L. . (2010). Conference on Human Factors in Computing Systems - Proceedings. In Brain, body and bytes: Psychophysiological user interaction. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-77953114360&partnerID=MN8TOARS
Grimshaw, M. , Lindley, C. A. , & Nacke, L. . (2008). Proceedings of the Audio Mostly Conference - A Conference on Interaction with Sound. Sound and immersion in the first-person shooter: Mixed measurement of the player's sonic experience. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84876900397&partnerID=MN8TOARS
Grimshaw, M. , Lindley, C. A. , & Nacke, L. . (2008). Proceedings of the Audio Mostly Conference - A Conference on Interaction with Sound. In Sound and immersion in the first-person shooter: Mixed measurement of the player's sonic experience. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84876900397&partnerID=MN8TOARS
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Hochleitner, W. , Lankes, M. , Nacke, L. E. , Tscheligi, M. , Busch, M. , Mattheiss, E. , Orji, R. , et al. (2015). CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. Personalization in serious and persuasive games and gamified interactions. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84959420689&partnerID=MN8TOARS
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Johnson, D. , Nacke, L. E. , & Wyeth, P. . (2015). Conference on Human Factors in Computing Systems - Proceedings. All about that base: Differing player experiences in video game genres and the unique case of MOBA games. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84951038902&partnerID=MN8TOARS

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