Publications

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Author Title Type [ Year(Desc)]
2012
McEwan, G. , Gutwin, C. , Mandryk, R. L. , & Nacke, L. . (2012). Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW. "I'm just here to play games": Social dynamics and sociality in an online game site. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84858227194&partnerID=MN8TOARS
Bonsignore, E. M. , Hansen, D. L. , Toups, Z. O. , Nacke, L. E. , Salter, A. , & Lutters, W. . (2012). Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW. Mixed reality games. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84858255121&partnerID=MN8TOARS
Marczak, R. , Van Vught, J. , Nacke, L. E. , & Schott, G. . (2012). ACM International Conference Proceeding Series. In Feedback-based gameplay metrics: Measuring player experience via automatic visual analysis. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84865332327&partnerID=MN8TOARS
Gerling, K. M. , Livingston, I. J. , Nacke, L. E. , & Mandryk, R. L. . (2012). Conference on Human Factors in Computing Systems - Proceedings. In Full-body motion-based game interaction for older adults. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84862101296&partnerID=MN8TOARS
Seif El-Nasr, M. , Desurvire, H. , Nacke, L. , Drachen, A. , & Calvi, L. . (2012). Conference on Human Factors in Computing Systems - Proceedings. In Game user research. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84862642776&partnerID=MN8TOARS
McEwan, G. , Gutwin, C. , Mandryk, R. L. , & Nacke, L. . (2012). Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW. In "I'm just here to play games": Social dynamics and sociality in an online game site. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84858227194&partnerID=MN8TOARS
Bonsignore, E. M. , Hansen, D. L. , Toups, Z. O. , Nacke, L. E. , & Salter, A. . (2012). Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW. In Mixed reality games. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84858255121&partnerID=MN8TOARS
2013
Kappen, D. L. , & Nacke, L. E. . (2013). ACM International Conference Proceeding Series. The kaleidoscope of effective gamification: Deconstructing gamification in business applications. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84905491903&partnerID=MN8TOARS
Costa, J. P. , Wehbe, R. R. , Robb, J. , & Nacke, L. E. . (2013). ACM International Conference Proceeding Series. Time's up: Studying leaderboards for engaging punctual behaviour. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84905507404&partnerID=MN8TOARS
Mirza-Babaei, P. , Nacke, L. E. , Gregory, J. , Collins, N. , & Fitzpatrick, G. . (2013). Conference on Human Factors in Computing Systems - Proceedings. How does it play better? Exploring user testing and Biometric Storyboards in games user research. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84877959796&partnerID=MN8TOARS
Nacke, L. E. , Harrigan, K. , & Randall, N. . (2013). ACM International Conference Proceeding Series. Foreword. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84905500362&partnerID=MN8TOARS
Kappen, D. L. , Johannsmeier, J. , & Nacke, L. E. . (2013). ACM International Conference Proceeding Series. Deconstructing 'gamified' task-management applications. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84905460428&partnerID=MN8TOARS
Wehbe, R. R. , & Nacke, L. . (2013). DiGRA 2013 - Proceedings of the 2013 DiGRA International Conference: DeFragging GameStudies. An introduction to EEG analysis techniques and brain-computer interfaces for games user researchers. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-85000577402&partnerID=MN8TOARS
Nogueira, P. A. , Rodrigues, R. , Oliveira, E. , & Nacke, L. E. . (2013). Proceedings - 2013 IEEE/WIC/ACM International Conference on Intelligent Agent Technology, IAT 2013. A hybrid approach at emotional state detection: Merging theoretical models of emotion with data-driven statistical classifiers. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84893316167&partnerID=MN8TOARS
Nogueira, P. A. , Rodrigues, R. , Oliveira, E. , & Nacke, L. E. . (2013). Proceedings of the 9th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2013. Guided emotional state regulation: Understanding and shaping players' affective experiences in digital games. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84901684843&partnerID=MN8TOARS
Costa, J. P. , Wehbe, R. R. , Robb, J. , & Nacke, L. E. . (2013). ACM International Conference Proceeding Series. In Time's up: Studying leaderboards for engaging punctual behaviour. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84905507404&partnerID=MN8TOARS
Kappen, D. L. , & Nacke, L. E. . (2013). ACM International Conference Proceeding Series. In The kaleidoscope of effective gamification: Deconstructing gamification in business applications. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84905491903&partnerID=MN8TOARS
Mirza-Babaei, P. , Nacke, L. E. , Gregory, J. , Collins, N. , & Fitzpatrick, G. . (2013). Conference on Human Factors in Computing Systems - Proceedings. In How does it play better? Exploring user testing and Biometric Storyboards in games user research. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84877959796&partnerID=MN8TOARS
Rojas, D. , Kapralos, B. , Hogue, A. , Collins, K. , & Nacke, L. . (2013). IEEE Transactions on Cybernetics. The effect of sound on visual fidelity perception in stereoscopic 3-D. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84890100036&partnerID=MN8TOARS
Kappen, D. L. , Johannsmeier, J. , & Nacke, L. E. . (2013). ACM International Conference Proceeding Series. In Deconstructing 'gamified' task-management applications. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84905460428&partnerID=MN8TOARS

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