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[ Author(Desc)] Title Type Year
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Nacke, L. E. , Cox, A. , Mandryk, R. L. , & Cairns, P. . (2016). Conference on Human Factors in Computing Systems - Proceedings. SIGCHI games: The scope of games and PLAY research at CHI. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-85014705241&partnerID=MN8TOARS
Nacke, L. E. , Moser, C. , Drachen, A. , Mirza-Babaei, P. , Abney, A. , & Zhenyu, Z. (C. ). (2016). Lightweight Games User Research for Indies and Non-Profit Organizations. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (pp. 3597–3603). ACM. doi:10.1145/2851581.2856504
Nacke, L. E. , Cox, A. , Mandryk, R. L. , & Cairns, P. . (2016). SIGCHI Games: The Scope of Games and Play Research at CHI. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (pp. 1088–1091). ACM. doi:10.1145/2851581.2886438
Nacke, L. E. , Engels, S. , & Mirza-Babaei, P. . (2015). Conference on Human Factors in Computing Systems - Proceedings. Actionable inexpensive games user research. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84954289326&partnerID=MN8TOARS
Nacke, L. E. . (2015). Games User Research and Physiological Game Evaluation. In Game User Experience Evaluation (pp. 63–86). Springer International Publishing. doi:10.1007/978-3-319-15985-0_4
Nacke, L. E. , Engels, S. , & Mirza-Babaei, P. . (2015). Actionable Inexpensive Games User Research. In Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (pp. 2461–2462). ACM. doi:10.1145/2702613.2706681
Nacke, L. E. , & Graham, T. C. N. . (2014). CHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play. Foreword and Welcome to CHI PLAY. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84943339061&partnerID=MN8TOARS
Nacke, L. E. , Costa, J. P. , Kappen, D. L. , Robb, J. , & Buckstein, D. . (2014). CHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play. Developing iconic and semi-iconic game controllers. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84943329534&partnerID=MN8TOARS
Nacke, L. E. , Desurvire, H. , Mirza-Babaei, P. , Bernhaupt, R. , & El-Nasr, M. S. . (2014). Conference on Human Factors in Computing Systems - Proceedings. Games and entertainment community SIG: Reaching beyond CHI. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84900534952&partnerID=MN8TOARS
Nacke, L. E. , Klauser, M. , & Prescod, P. . (2014). Social Player Analytics in a Facebook Health Game. In Proceedings of HCI Korea (pp. 180–187). Hanbit Media, Inc. Retrieved from http://dl.acm.org/citation.cfm?id=2729485.2729512 social-player-analytics-in-a-facebook-health-game.pdf
Nacke, L. E. , Desurvire, H. , Mirza-Babaei, P. , Bernhaupt, R. , & El-Nasr, M. S. . (2014). Conference on Human Factors in Computing Systems - Proceedings. In Games and entertainment community SIG: Reaching beyond CHI. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84900534952&partnerID=MN8TOARS
Nacke, L. E. , Costa, J. P. , Kappen, D. L. , Robb, J. , & Buckstein, D. . (2014). CHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play. In Developing iconic and semi-iconic game controllers. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84943329534&partnerID=MN8TOARS
Nacke, L. E. , & Graham, T. C. N. . (2014). CHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play. In Foreword and Welcome to CHI PLAY. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84943339061&partnerID=MN8TOARS
Nacke, L. E. , Bateman, C. , & Mandryk, R. L. . (2014). Entertainment Computing. BrainHex: A neurobiological gamer typology survey. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84897570379&partnerID=MN8TOARS
Nacke, L. E. , Harrigan, K. , & Randall, N. . (2013). ACM International Conference Proceeding Series. Foreword. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84905500362&partnerID=MN8TOARS
Nacke, L. E. , Harrigan, K. , & Randall, N. . (2013). ACM International Conference Proceeding Series. In Foreword. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84905500362&partnerID=MN8TOARS
Nacke, L. E. , Stellmach, S. , Sasse, D. , Niesenhaus, J. , & Dachselt, R. . (2011). Entertainment Computing. LAIF: A logging and interaction framework for gaze-based interfaces in virtual entertainment environments. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-81455136854&partnerID=MN8TOARS
Nacke, L. E. , Stellmach, S. , & Lindley, C. A. . (2011). Simulation and Gaming. Electroencephalographic assessment of player experience: A pilot study in affective ludology. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-81755163956&partnerID=MN8TOARS
Nacke, L. E. , Kalyn, M. , Lough, C. , & Mandryk, R. L. . (2011). Conference on Human Factors in Computing Systems - Proceedings. Biofeedback game design: Using direct and indirect physiological control to enhance game interaction. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-79958125063&partnerID=MN8TOARS
Nacke, L. E. , Stellmach, S. , Sasse, D. , Niesenhaus, J. , & Dachselt, R. . (2011). Entertainment Computing. LAIF: A logging and interaction framework for gaze-based interfaces in virtual entertainment environments. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-81455136854&partnerID=MN8TOARS

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