Publications

Search
Author Title [ Type(Desc)] Year
Journal Article
Nacke, L. E. , Moser, C. , Drachen, A. , Mirza-Babaei, P. , Abney, A. , & Zhenyu, Z. . (2016). Conference on Human Factors in Computing Systems - Proceedings. Lightweight games user research for indies and non-profit organizations. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-85014582696&partnerID=MN8TOARS
Tondello, G. F. , Nacke, L. E. , & Wehbe, R. R. . (2016). Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces: Nature Meets Interactive Surfaces, ISS 2016. CHI PLAYGUE: A mobile conference networking game. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-85006063453&partnerID=MN8TOARS
Kappen, D. L. , Nacke, L. E. , Gerling, K. M. , & Tsotsos, L. E. . (2016). Proceedings of the Annual Hawaii International Conference on System Sciences. Design strategies for gamified physical activity applications for older adults. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84975487647&partnerID=MN8TOARS
Toups, Z. O. , Crenshaw, N. K. , Wehbe, R. R. , Tondello, G. F. , & Nacke, L. E. . (2016). CHI PLAY 2016 - Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play. "The collecting itself feels good": Towards collection interfaces for digital game objects. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84995389863&partnerID=MN8TOARS
Wehbe, R. R. , Watson, D. K. , Tondello, G. F. , Ganaba, M. , Stocco, M. , Lee, A. , & Nacke, L. E. . (2016). CHI PLAY 2016 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play Companion. ABOVE WATER: An educational game for anxiety. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84994881896&partnerID=MN8TOARS
Wehbe, R. R. , Nacke, L. E. , Watson, D. K. , & Tondello, G. F. . (2016). Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces: Nature Meets Interactive Surfaces, ISS 2016. ABOVE WATER: Extending the play space for health. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-85006007579&partnerID=MN8TOARS
Nogueira, P. A. , Torres, V. , Rodrigues, R. , Oliveira, E. , & Nacke, L. E. . (2016). Vanishing scares: biofeedback modulation of affective player experiences in a procedural horror game. Journal on Multimodal User Interfaces, 10(1), 31–62. doi:10.1007/s12193-015-0208-1
Christou, G. , Law, E. L. - C. , Geerts, D. , Nacke, L. , & Zaphiris, P. . (2016). Computers in Human Behavior. Editorial for the CHB special issue on MMOGs. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84940899446&partnerID=MN8TOARS
Wehbe, R. R. , & Nacke, L. E. . (2015). CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. Towards understanding the importance of co-located gameplay. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84959440644&partnerID=MN8TOARS
Vaddi, D. , Stahlke, S. N. , Wehbe, R. R. , Koroluk, R. , Toups, Z. O. , & Nacke, L. E. . (2015). CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. Validating test chambers to study cooperative communication mechanics in portal 2. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84959449557&partnerID=MN8TOARS
Tondello, G. F. , Wehbe, R. R. , Toups, Z. O. , Nacke, L. E. , & Crenshaw, N. K. . (2015). CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. Understanding player attitudes towards digital game objects. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84959358509&partnerID=MN8TOARS
Costa, J. P. , Robb, J. , & Nacke, L. E. . (2015). Conference Proceedings - 2014 IEEE Games, Media, Entertainment Conference, IEEE GEM 2014. Physiological acrophobia evaluation through in vivo exposure in a VR CAVE. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84939238295&partnerID=MN8TOARS
Tondello, G. F. , Wehbe, R. R. , Stahlke, S. N. , Leo, A. , Koroluk, R. , & Nacke, L. E. . (2015). CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. Chi playgue: A networking game of emergent sociality. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84959419082&partnerID=MN8TOARS
Hochleitner, W. , Lankes, M. , Nacke, L. E. , Tscheligi, M. , Busch, M. , Mattheiss, E. , Orji, R. , et al. (2015). CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. Personalization in serious and persuasive games and gamified interactions. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84959420689&partnerID=MN8TOARS
Johnson, D. , Nacke, L. E. , & Wyeth, P. . (2015). Conference on Human Factors in Computing Systems - Proceedings. All about that base: Differing player experiences in video game genres and the unique case of MOBA games. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84951038902&partnerID=MN8TOARS
Deterding, S. , Canossa, A. , Harteveld, C. , Cooper, S. , Nacke, L. E. , & Whitson, J. R. . (2015). Conference on Human Factors in Computing Systems - Proceedings. Gamifying research: Strategies, opportunities, challenges, ethics. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84954304983&partnerID=MN8TOARS
Nacke, L. E. , Engels, S. , & Mirza-Babaei, P. . (2015). Conference on Human Factors in Computing Systems - Proceedings. Actionable inexpensive games user research. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84954289326&partnerID=MN8TOARS
Mirza-Babaei, P. , & Nacke, L. . (2015). Conference Proceedings - 2014 IEEE Games, Media, Entertainment Conference, IEEE GEM 2014. Introducing the biometric storyboards tool for games user research. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84939226684&partnerID=MN8TOARS
Kamaleswaran, R. , Wehbe, R. R. , Edward Pugh, J. , Nacke, L. , & McGregor, C. . (2015). Electronic Journal of Health Informatics. Collaborative multi-touch clinical handover system for the neonatal intensive care unit. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84929086390&partnerID=MN8TOARS
Nogueira, P. A. , Rodrigues, R. , Oliveira, E. , & Nacke, L. E. . (2015). Web Intelligence. Modelling human emotion in interactive environments: Physiological ensemble and grounded approaches for synthetic agents. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84942763489&partnerID=MN8TOARS

Pages