Publications

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[ Author(Desc)] Title Type Year
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Nogueira, P. A. , Aguiar, R. , Rodrigues, R. , Oliveira, E. , & Nacke, L. E. . (2014). Proceedings of the 10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014. Fuzzy affective player models: A physiology-based hierarchical clustering method. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84916936682&partnerID=MN8TOARS
Nogueira, P. A. , Aguiar, R. , Rodrigues, R. , Oliveira, E. , & Nacke, L. E. . (2014). Proceedings of the 10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014. In Fuzzy affective player models: A physiology-based hierarchical clustering method. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84916936682&partnerID=MN8TOARS
Nogueira, P. A. , Rodrigues, R. , Oliveira, E. , & Nacke, L. E. . (2013). Proceedings - 2013 IEEE/WIC/ACM International Conference on Intelligent Agent Technology, IAT 2013. A hybrid approach at emotional state detection: Merging theoretical models of emotion with data-driven statistical classifiers. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84893316167&partnerID=MN8TOARS
Nogueira, P. A. , Rodrigues, R. , Oliveira, E. , & Nacke, L. E. . (2013). Proceedings of the 9th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2013. Guided emotional state regulation: Understanding and shaping players' affective experiences in digital games. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84901684843&partnerID=MN8TOARS
Nogueira, P. A. , Rodrigues, R. , Oliveira, E. , & Nacke, L. E. . (2013). Proceedings - 2013 IEEE/WIC/ACM International Conference on Intelligent Agent Technology, IAT 2013. In A hybrid approach at emotional state detection: Merging theoretical models of emotion with data-driven statistical classifiers. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84893316167&partnerID=MN8TOARS
Nogueira, P. A. , Rodrigues, R. , Oliveira, E. , & Nacke, L. E. . (2013). Proceedings of the 9th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2013. In Guided emotional state regulation: Understanding and shaping players' affective experiences in digital games. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84901684843&partnerID=MN8TOARS
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Rojas, D. , Kapralos, B. , Hogue, A. , Collins, K. , & Nacke, L. . (2013). IEEE Transactions on Cybernetics. The effect of sound on visual fidelity perception in stereoscopic 3-D. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84890100036&partnerID=MN8TOARS
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Seif El-Nasr, M. , Desurvire, H. , Nacke, L. , Drachen, A. , Calvi, L. , Isbister, K. , & Bernhaupt, R. . (2012). Conference on Human Factors in Computing Systems - Proceedings. Game user research. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84862642776&partnerID=MN8TOARS
Seif El-Nasr, M. , Desurvire, H. , Nacke, L. , Drachen, A. , & Calvi, L. . (2012). Conference on Human Factors in Computing Systems - Proceedings. In Game user research. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84862642776&partnerID=MN8TOARS
Stellmach, S. , Nacke, L. , & Dachselt, R. . (2010). Eye Tracking Research and Applications Symposium (ETRA). Advanced gaze visualizations for three-dimensional virtual environments. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-77952387290&partnerID=MN8TOARS
Stellmach, S. , Nacke, L. , & Dachselt, R. . (2010). Proceedings of the Workshop on Advanced Visual Interfaces AVI. 3D attentional maps - Aggregated gaze visualizations in three-dimensional virtual environments. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-77957955311&partnerID=MN8TOARS
Stellmach, S. , Nacke, L. , & Dachselt, R. . (2010). Eye Tracking Research and Applications Symposium (ETRA). In Advanced gaze visualizations for three-dimensional virtual environments. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-77952387290&partnerID=MN8TOARS
Stellmach, S. , Nacke, L. , & Dachselt, R. . (2010). Proceedings of the Workshop on Advanced Visual Interfaces AVI. In 3D attentional maps - Aggregated gaze visualizations in three-dimensional virtual environments. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-77957955311&partnerID=MN8TOARS
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Tondello, G. F. , Kappen, D. L. , Ganaba, M. , & Nacke, L. E. . (2019). Gameful Design Heuristics: A Gamification Inspection Tool. Gameful Design Heuristics: A Gamification Inspection Tool. Retrieved from https://doi.org/10.1007/978-3-030-22646-6_16
Tondello, G. F. , Arrambide, K. , Ribeiro, G. , Cen, A. Jian-lan, & Nacke, L. E. . (2019). “I Don’t Fit into a Single Type”: A Trait Model and Scale of Game Playing Preferences. “I Don’t Fit into a Single Type”: A Trait Model and Scale of Game Playing Preferences. Retrieved from https://doi.org/10.1007/978-3-030-29384-0_23
Tondello, G. F. , Mora, A. , Marczewski, A. , & Nacke, L. E. . (2019). International Journal of Human-Computer Studies. Empirical validation of the Gamification User Types Hexad scale in English and Spanish. Retrieved from https://doi.org/10.1016/j.ijhcs.2018.10.002
Tondello, G. Fortes, Valtchanov, D. , Reetz, A. , Wehbe, R. R. , Orji, R. , & Nacke, L. E. . (2018). International Journal of Human–Computer Interaction. Towards a Trait Model of Video Game Preferences. Retrieved from https://doi.org/10.1080/10447318.2018.1461765
Tondello, G. F. , Wehbe, R. R. , Diamond, L. , Busch, M. , Marczewski, A. , & Nacke, L. E. . (2016). CHI PLAY 2016 - Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play. The gamification user types Hexad scale. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84995422406&partnerID=MN8TOARS
Tondello, G. F. , & Nacke, L. E. . (2016). CEUR Workshop Proceedings. Gamification research: A 50-years retrospective from pbls towards conscious evolution. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84996604216&partnerID=MN8TOARS
Tondello, G. F. , Kappen, D. L. , Mekler, E. D. , Ganaba, M. , & Nacke, L. E. . (2016). CHI PLAY 2016 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play Companion. Heuristic evaluation for gameful design. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84994881250&partnerID=MN8TOARS

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