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Author Title [ Type(Desc)] Year
Journal Article
Mirza-Babaei, P. , Gale, N. , Costa, J. P. , Nacke, L. E. , & Johnson, D. . (2014). CHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play. Understanding expectations with multiple controllers in an augmented reality videogame. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84943327745&partnerID=MN8TOARS
Johnson, D. , Watling, C. N. , Gardner, J. , & Nacke, L. E. . (2014). CHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play. The edge of glory: The relationship between metacritic scores and player experience. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84943250172&partnerID=MN8TOARS
Zammitto, V. , Kobayashi, M. , Mirza-Babaei, P. , Nacke, L. E. , & Livingston, I. . (2014). Conference on Human Factors in Computing Systems - Proceedings. Player experience: Mixed methods and reporting results. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84900564504&partnerID=MN8TOARS
Mirza-Babaei, P. , Nacke, L. E. , Wallner, G. , & McAllister, G. . (2014). Conference on Human Factors in Computing Systems - Proceedings. Unified visualization of quantitative and qualitative playtesting data. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84900542889&partnerID=MN8TOARS
Nacke, L. E. , Costa, J. P. , Kappen, D. L. , Robb, J. , & Buckstein, D. . (2014). CHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play. Developing iconic and semi-iconic game controllers. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84943329534&partnerID=MN8TOARS
Nacke, L. E. , & Graham, T. C. N. . (2014). CHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play. Foreword and Welcome to CHI PLAY. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84943339061&partnerID=MN8TOARS
Kappen, D. L. , Mirza-Babaei, P. , Johannsmeier, J. , Buckstein, D. , Robb, J. , & Nacke, L. E. . (2014). CHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play. Engaged by boos and cheers: The effect of co-located game audiences on social player experience. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84943274663&partnerID=MN8TOARS
Nacke, L. E. , Desurvire, H. , Mirza-Babaei, P. , Bernhaupt, R. , & El-Nasr, M. S. . (2014). Conference on Human Factors in Computing Systems - Proceedings. Games and entertainment community SIG: Reaching beyond CHI. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84900534952&partnerID=MN8TOARS
Nogueira, P. A. , Aguiar, R. , Rodrigues, R. , Oliveira, E. , & Nacke, L. E. . (2014). Proceedings of the 10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014. Fuzzy affective player models: A physiology-based hierarchical clustering method. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84916936682&partnerID=MN8TOARS
Nacke, L. E. , Bateman, C. , & Mandryk, R. L. . (2014). Entertainment Computing. BrainHex: A neurobiological gamer typology survey. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84897570379&partnerID=MN8TOARS
Kappen, D. L. , & Nacke, L. E. . (2013). ACM International Conference Proceeding Series. The kaleidoscope of effective gamification: Deconstructing gamification in business applications. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84905491903&partnerID=MN8TOARS
Costa, J. P. , Wehbe, R. R. , Robb, J. , & Nacke, L. E. . (2013). ACM International Conference Proceeding Series. Time's up: Studying leaderboards for engaging punctual behaviour. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84905507404&partnerID=MN8TOARS
Mirza-Babaei, P. , Nacke, L. E. , Gregory, J. , Collins, N. , & Fitzpatrick, G. . (2013). Conference on Human Factors in Computing Systems - Proceedings. How does it play better? Exploring user testing and Biometric Storyboards in games user research. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84877959796&partnerID=MN8TOARS
Nacke, L. E. , Harrigan, K. , & Randall, N. . (2013). ACM International Conference Proceeding Series. Foreword. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84905500362&partnerID=MN8TOARS
Kappen, D. L. , Johannsmeier, J. , & Nacke, L. E. . (2013). ACM International Conference Proceeding Series. Deconstructing 'gamified' task-management applications. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84905460428&partnerID=MN8TOARS
Wehbe, R. R. , & Nacke, L. . (2013). DiGRA 2013 - Proceedings of the 2013 DiGRA International Conference: DeFragging GameStudies. An introduction to EEG analysis techniques and brain-computer interfaces for games user researchers. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-85000577402&partnerID=MN8TOARS
Nogueira, P. A. , Rodrigues, R. , Oliveira, E. , & Nacke, L. E. . (2013). Proceedings - 2013 IEEE/WIC/ACM International Conference on Intelligent Agent Technology, IAT 2013. A hybrid approach at emotional state detection: Merging theoretical models of emotion with data-driven statistical classifiers. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84893316167&partnerID=MN8TOARS
Nogueira, P. A. , Rodrigues, R. , Oliveira, E. , & Nacke, L. E. . (2013). Proceedings of the 9th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2013. Guided emotional state regulation: Understanding and shaping players' affective experiences in digital games. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84901684843&partnerID=MN8TOARS
Rojas, D. , Kapralos, B. , Hogue, A. , Collins, K. , & Nacke, L. . (2013). IEEE Transactions on Cybernetics. The effect of sound on visual fidelity perception in stereoscopic 3-D. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84890100036&partnerID=MN8TOARS
Engl, S. , & Nacke, L. E. . (2013). Entertainment Computing. Contextual influences on mobile player experience - A game user experience model. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84872033193&partnerID=MN8TOARS

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