Publications

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Author [ Title(Desc)] Type Year
U
Flatla, D. R. , Gutwin, C. , Nacke, L. E. , Bateman, S. , & Mandryk, R. L. . (2011). UIST'11 - Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology. Calibration games: Making calibration tasks enjoyable by adding motivating game elements. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-80755187815&partnerID=MN8TOARS
Flatla, D. R. , Gutwin, C. , Nacke, L. E. , Bateman, S. , & Mandryk, R. L. . (2011). UIST'11 - Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology. In Calibration games: Making calibration tasks enjoyable by adding motivating game elements. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-80755187815&partnerID=MN8TOARS
Tondello, G. F. , Wehbe, R. R. , Toups, Z. O. , Nacke, L. E. , & Crenshaw, N. K. . (2015). Understanding Player Attitudes Towards Digital Game Objects. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (pp. 709–714). ACM. doi:10.1145/2793107.2810292
V
Vaddi, D. , Wehbe, R. R. , Toups, Z. O. , Stahlke, S. N. , Koroluk, R. , & Nacke, L. E. . (2015). Validating Test Chambers to Study Cooperative Communication Mechanics in Portal 2. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (pp. 721–726). ACM. doi:10.1145/2793107.2810302
Nogueira, P. A. , Torres, V. , Rodrigues, R. , Oliveira, E. , & Nacke, L. E. . (2016). Vanishing scares: biofeedback modulation of affective player experiences in a procedural horror game. Journal on Multimodal User Interfaces, 10(1), 31–62. doi:10.1007/s12193-015-0208-1
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Nogueira, P. A. , Rodrigues, R. , Oliveira, E. , & Nacke, L. E. . (2015). Web Intelligence. Modelling human emotion in interactive environments: Physiological ensemble and grounded approaches for synthetic agents. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84942763489&partnerID=MN8TOARS

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