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[ Author(Asc)] Title Type Year
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Tondello, G. F. , Wehbe, R. R. , Diamond, L. , Busch, M. , Marczewski, A. , & Nacke, L. E. . (2016). CHI PLAY 2016 - Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play. The gamification user types Hexad scale. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84995422406&partnerID=MN8TOARS
Tondello, G. F. , Nacke, L. E. , & Wehbe, R. R. . (2016). Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces: Nature Meets Interactive Surfaces, ISS 2016. CHI PLAYGUE: A mobile conference networking game. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-85006063453&partnerID=MN8TOARS
Tondello, G. F. , Kappen, D. L. , Mekler, E. D. , Ganaba, M. , & Nacke, L. E. . (2016). CHI PLAY 2016 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play Companion. Heuristic evaluation for gameful design. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84994881250&partnerID=MN8TOARS
Tondello, G. F. , & Nacke, L. E. . (2016). CEUR Workshop Proceedings. Gamification research: A 50-years retrospective from pbls towards conscious evolution. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84996604216&partnerID=MN8TOARS
Tondello, G. F. , Kappen, D. L. , Mekler, E. D. , Ganaba, M. , & Nacke, L. E. . (2016). Heuristic Evaluation for Gameful Design. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (pp. 315–323). ACM. doi:10.1145/2968120.2987729
Tondello, G. F. , Wehbe, R. R. , Diamond, L. , Busch, M. , Marczewski, A. , & Nacke, L. E. . (2016). The Gamification User Types Hexad Scale. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play (pp. 229–243). ACM. doi:10.1145/2967934.2968082
Tondello, G. F. , Wehbe, R. R. , & Nacke, L. E. . (2016). CHI PLAYGUE: A Mobile Conference Networking Game. In Proceedings of the 2016 ACM on Interactive Surfaces and Spaces (pp. 449–452). ACM. doi:10.1145/2992154.2996870
Tondello, G. F. , Wehbe, R. R. , Toups, Z. O. , Nacke, L. E. , & Crenshaw, N. K. . (2015). CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. Understanding player attitudes towards digital game objects. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84959358509&partnerID=MN8TOARS
Tondello, G. F. , Wehbe, R. R. , Stahlke, S. N. , Leo, A. , Koroluk, R. , & Nacke, L. E. . (2015). CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. Chi playgue: A networking game of emergent sociality. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84959419082&partnerID=MN8TOARS
Tondello, G. F. , Wehbe, R. R. , Stahlke, S. N. , Leo, A. , Koroluk, R. , & Nacke, L. E. . (2015). CHI PLAYGUE: A Networking Game of Emergent Sociality. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (pp. 791–794). ACM. doi:10.1145/2793107.2810265
Tondello, G. F. , Wehbe, R. R. , Toups, Z. O. , Nacke, L. E. , & Crenshaw, N. K. . (2015). Understanding Player Attitudes Towards Digital Game Objects. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (pp. 709–714). ACM. doi:10.1145/2793107.2810292
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Stellmach, S. , Nacke, L. , & Dachselt, R. . (2010). Proceedings of the Workshop on Advanced Visual Interfaces AVI. 3D attentional maps - Aggregated gaze visualizations in three-dimensional virtual environments. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-77957955311&partnerID=MN8TOARS
Stellmach, S. , Nacke, L. , & Dachselt, R. . (2010). Eye Tracking Research and Applications Symposium (ETRA). Advanced gaze visualizations for three-dimensional virtual environments. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-77952387290&partnerID=MN8TOARS
Stellmach, S. , Nacke, L. , & Dachselt, R. . (2010). Proceedings of the Workshop on Advanced Visual Interfaces AVI. In 3D attentional maps - Aggregated gaze visualizations in three-dimensional virtual environments. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-77957955311&partnerID=MN8TOARS
Stellmach, S. , Nacke, L. , & Dachselt, R. . (2010). Eye Tracking Research and Applications Symposium (ETRA). In Advanced gaze visualizations for three-dimensional virtual environments. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-77952387290&partnerID=MN8TOARS
Seif El-Nasr, M. , Desurvire, H. , Nacke, L. , Drachen, A. , Calvi, L. , Isbister, K. , & Bernhaupt, R. . (2012). Conference on Human Factors in Computing Systems - Proceedings. Game user research. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84862642776&partnerID=MN8TOARS
Seif El-Nasr, M. , Desurvire, H. , Nacke, L. , Drachen, A. , & Calvi, L. . (2012). Conference on Human Factors in Computing Systems - Proceedings. In Game user research. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84862642776&partnerID=MN8TOARS
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Rojas, D. , Kapralos, B. , Hogue, A. , Collins, K. , & Nacke, L. . (2013). IEEE Transactions on Cybernetics. The effect of sound on visual fidelity perception in stereoscopic 3-D. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84890100036&partnerID=MN8TOARS
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Nogueira, P. A. , Torres, V. , Rodrigues, R. , Oliveira, E. , & Nacke, L. E. . (2016). Journal on Multimodal User Interfaces. Vanishing scares: biofeedback modulation of affective player experiences in a procedural horror game. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84959516279&partnerID=MN8TOARS
Nogueira, P. A. , Torres, V. , Rodrigues, R. , Oliveira, E. , & Nacke, L. E. . (2016). Vanishing scares: biofeedback modulation of affective player experiences in a procedural horror game. Journal on Multimodal User Interfaces, 10(1), 31–62. doi:10.1007/s12193-015-0208-1

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