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Nogueira, P. A. , Rodrigues, R. , Oliveira, E. , & Nacke, L. E. . (2015). Web Intelligence. Modelling human emotion in interactive environments: Physiological ensemble and grounded approaches for synthetic agents. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84942763489&partnerID=MN8TOARS
Nogueira, P. A. , Aguiar, R. , Rodrigues, R. , Oliveira, E. , & Nacke, L. E. . (2014). Proceedings of the 10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014. Fuzzy affective player models: A physiology-based hierarchical clustering method. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84916936682&partnerID=MN8TOARS
Nogueira, P. A. , Aguiar, R. , Rodrigues, R. , Oliveira, E. , & Nacke, L. E. . (2014). Proceedings of the 10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014. In Fuzzy affective player models: A physiology-based hierarchical clustering method. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84916936682&partnerID=MN8TOARS
Nogueira, P. A. , Rodrigues, R. , Oliveira, E. , & Nacke, L. E. . (2013). Proceedings of the 9th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2013. Guided emotional state regulation: Understanding and shaping players' affective experiences in digital games. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84901684843&partnerID=MN8TOARS
Nogueira, P. A. , Rodrigues, R. , Oliveira, E. , & Nacke, L. E. . (2013). Proceedings - 2013 IEEE/WIC/ACM International Conference on Intelligent Agent Technology, IAT 2013. A hybrid approach at emotional state detection: Merging theoretical models of emotion with data-driven statistical classifiers. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84893316167&partnerID=MN8TOARS
Nogueira, P. A. , Rodrigues, R. , Oliveira, E. , & Nacke, L. E. . (2013). Proceedings of the 9th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2013. In Guided emotional state regulation: Understanding and shaping players' affective experiences in digital games. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84901684843&partnerID=MN8TOARS
Nogueira, P. A. , Rodrigues, R. , Oliveira, E. , & Nacke, L. E. . (2013). Proceedings - 2013 IEEE/WIC/ACM International Conference on Intelligent Agent Technology, IAT 2013. In A hybrid approach at emotional state detection: Merging theoretical models of emotion with data-driven statistical classifiers. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84893316167&partnerID=MN8TOARS
Nacke, L. E. , & Deterding, S. . (2017). Computers in Human Behavior. The maturing of gamification research. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-85009437411&partnerID=MN8TOARS
Nacke, L. E. , & Deterding, S. . (2017). The maturing of gamification research. Computers in Human Behavior. 2017. doi:http://dx.doi.org/10.1016/j.chb.2016.11.062
Nacke, L. E. , Cox, A. , Mandryk, R. L. , & Cairns, P. . (2016). Conference on Human Factors in Computing Systems - Proceedings. SIGCHI games: The scope of games and PLAY research at CHI. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-85014705241&partnerID=MN8TOARS
Nacke, L. E. , Moser, C. , Drachen, A. , Mirza-Babaei, P. , Abney, A. , & Zhenyu, Z. . (2016). Conference on Human Factors in Computing Systems - Proceedings. Lightweight games user research for indies and non-profit organizations. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-85014582696&partnerID=MN8TOARS
Nacke, L. E. , Cox, A. , Mandryk, R. L. , & Cairns, P. . (2016). SIGCHI Games: The Scope of Games and Play Research at CHI. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (pp. 1088–1091). ACM. doi:10.1145/2851581.2886438
Nacke, L. E. , Moser, C. , Drachen, A. , Mirza-Babaei, P. , Abney, A. , & Zhenyu, Z. (C. ). (2016). Lightweight Games User Research for Indies and Non-Profit Organizations. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (pp. 3597–3603). ACM. doi:10.1145/2851581.2856504
Nacke, L. E. , Engels, S. , & Mirza-Babaei, P. . (2015). Conference on Human Factors in Computing Systems - Proceedings. Actionable inexpensive games user research. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84954289326&partnerID=MN8TOARS
Nacke, L. E. . (2015). Games User Research and Physiological Game Evaluation. In Game User Experience Evaluation (pp. 63–86). Springer International Publishing. doi:10.1007/978-3-319-15985-0_4
Nacke, L. E. , Engels, S. , & Mirza-Babaei, P. . (2015). Actionable Inexpensive Games User Research. In Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (pp. 2461–2462). ACM. doi:10.1145/2702613.2706681
Nacke, L. E. , Desurvire, H. , Mirza-Babaei, P. , Bernhaupt, R. , & El-Nasr, M. S. . (2014). Conference on Human Factors in Computing Systems - Proceedings. Games and entertainment community SIG: Reaching beyond CHI. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84900534952&partnerID=MN8TOARS
Nacke, L. E. , Costa, J. P. , Kappen, D. L. , Robb, J. , & Buckstein, D. . (2014). CHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play. Developing iconic and semi-iconic game controllers. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84943329534&partnerID=MN8TOARS
Nacke, L. E. , & Graham, T. C. N. . (2014). CHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play. Foreword and Welcome to CHI PLAY. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84943339061&partnerID=MN8TOARS
Nacke, L. E. , Klauser, M. , & Prescod, P. . (2014). Social Player Analytics in a Facebook Health Game. In Proceedings of HCI Korea (pp. 180–187). Hanbit Media, Inc. Retrieved from http://dl.acm.org/citation.cfm?id=2729485.2729512 social-player-analytics-in-a-facebook-health-game.pdf

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