Publications
B
Bateman, C. , & Nacke, L. E. . (2010). Future Play 2010: Research, Play, Share - International Academic Conference on the Future of Game Design and Technology. The neurobiology of play. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-79951543408&partnerID=MN8TOARS
Bateman, C. , & Nacke, L. E. . (2010). Future Play 2010: Research, Play, Share - International Academic Conference on the Future of Game Design and Technology. In The neurobiology of play. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-79951543408&partnerID=MN8TOARS
A
Abeele, V. Vanden, Spiel, K. , Nacke, L. , Johnson, D. , & Gerling, K. . (2020). International Journal of Human-Computer Studies. Development and validation of the player experience inventory: A scale to measure player experiences at the level of functional and psychosocial consequences. Retrieved from https://doi.org/10.1016/j.ijhcs.2019.102370
Abeele, V. V. , Nacke, L. E. , Mekler, E. D. , & Johnson, D. . (2016). CHI PLAY 2016 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play Companion. Design and preliminary validation of the player experience inventory. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84994875723&partnerID=MN8TOARS