Publications

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Author [ Title(Asc)] Type Year
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Marczak, R. , Van Vught, J. , Nacke, L. E. , & Schott, G. . (2012). ACM International Conference Proceeding Series. Feedback-based gameplay metrics: Measuring player experience via automatic visual analysis. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84865332327&partnerID=MN8TOARS
Marczak, R. , Van Vught, J. , Nacke, L. E. , & Schott, G. . (2012). ACM International Conference Proceeding Series. In Feedback-based gameplay metrics: Measuring player experience via automatic visual analysis. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84865332327&partnerID=MN8TOARS
Nacke, L. , & Lindley, C. A. . (2008). ACM Future Play 2008 International Academic Conference on the Future of Game Design and Technology, Future Play: Research, Play, Share. Flow and immersion in first-person shooters: Measuring the player's gameplay experience. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-70349320074&partnerID=MN8TOARS
Nacke, L. , & Lindley, C. A. . (2008). ACM Future Play 2008 International Academic Conference on the Future of Game Design and Technology, Future Play: Research, Play, Share. In Flow and immersion in first-person shooters: Measuring the player's gameplay experience. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-70349320074&partnerID=MN8TOARS
Wehbe, R. R. , Watson, D. K. , Tondello, G. F. , & Nacke, L. E. . (2016). ABOVE WATER: Extending the Play Space for Health. In Proceedings of the 2016 ACM on Interactive Surfaces and Spaces (pp. 497–499). ACM. doi:10.1145/2992154.2996882
Wehbe, R. R. , Watson, D. K. , Tondello, G. F. , Ganaba, M. , Stocco, M. , Lee, A. , & Nacke, L. E. . (2016). ABOVE WATER: An Educational Game for Anxiety. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (pp. 79–84). ACM. doi:10.1145/2968120.2971804

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