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Nacke, L. E. , Bateman, C. , & Mandryk, R. L. . (2011). Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). BrainHex: Preliminary results from a neurobiological gamer typology survey. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-82055196844&partnerID=MN8TOARS
Livingston, I. J. , Nacke, L. E. , & Mandryk, R. L. . (2011). Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). Influencing experience: The effects of reading game reviews on player experience. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-82055200542&partnerID=MN8TOARS
Masuch, M. , Rauterberg, M. , Niesenhaus, J. , Beckhaus, S. , Broll, W. , Geiger, C. , Göbel, S. , et al. (2010). CEUR Workshop Proceedings. Preface. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84889245673&partnerID=MN8TOARS
Nacke, L. E. , & Grimshaw, M. . (2010). Game Sound Technology and Player Interaction: Concepts and Developments. Player-game interaction through affective sound. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84900222199&partnerID=MN8TOARS
Grimshaw, M. , Lindley, C. A. , & Nacke, L. . (2008). Proceedings of the Audio Mostly Conference - A Conference on Interaction with Sound. Sound and immersion in the first-person shooter: Mixed measurement of the player's sonic experience. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84876900397&partnerID=MN8TOARS
Nacke, L. , Lindley, C. , & Stellmach, S. . (2008). Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). Log who's playing: Psychophysiological game analysis made easy through event logging. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-57049185239&partnerID=MN8TOARS

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