Living Architecture Systems Group – Interactive Sculpture

Living Architecture Systems Group (LASG) attempts to integrate the disciplines of Design, Electronics and Psychology to create living and adaptive architecture. The key behaviors of the 'living' sculpture are: 

  1. Reflex: This behavior would entail a response with no latency. The objective of the behavior is to mimic reflex behavior in living beings. As soon as a sensor trigger is detected, the behavior would be under-way.
  2. Neighbor Behavior: This behavior would be responsible for downstream propagation of a response. This presents a chain-reaction response. 
  3. Global Behavior: In addition to the external stimulation, every living organism has ever-active functions in continuous action. To mimic the same, there would be a global pre-programmed response for the sculpture. This would not be dependent on any sensor triggers.
  4. Background Behavior: In the absence of a trigger or stimulation for long periods, this behavior would be active. This behavior would co-exist with the global behavior.

Some of thek key projects that I was involved in are listed below: 

Aegis and Noosphere, Royal Ontario Museum

April- June 2018

  • Aegis and Noosphere are two components of an overall interactive system mimicking a living organism installed at the Royal Ontario Museum (ROM)
  • Use of custom PCB to control over one hundred actuators (LED, Motors, speakers) that are reactive to spectators
  • Responsible for on-site installation and debugging of all electronic components, power calculations, wiring, software description and all relevant documentationAegis and Noosphere, Royal Ontario Museum

Radiant Soil, Daejeon Biennale Museum

May-June 2018

  • Radiant Soil was an immersive environmental installation installed at .
  • Designed and developed sculpture behavior for the installation on the platforms of C and Python
  • Responsible for the hardware functionality of the sculpture components

Radiant Soil, Daejeon Biennale Museum