Living Architecture Systems Group (LASG) attempts to integrate the disciplines of Design, Electronics and Psychology to create living and adaptive architecture. The key behaviors of the 'living' sculpture are:
- Reflex: This behavior would entail a response with no latency. The objective of the behavior is to mimic reflex behavior in living beings. As soon as a sensor trigger is detected, the behavior would be under-way.
- Neighbor Behavior: This behavior would be responsible for downstream propagation of a response. This presents a chain-reaction response.
- Global Behavior: In addition to the external stimulation, every living organism has ever-active functions in continuous action. To mimic the same, there would be a global pre-programmed response for the sculpture. This would not be dependent on any sensor triggers.
- Background Behavior: In the absence of a trigger or stimulation for long periods, this behavior would be active. This behavior would co-exist with the global behavior.
Some of thek key projects that I was involved in are listed below:
Aegis and Noosphere, Royal Ontario Museum
April- June 2018
- Aegis and Noosphere are two components of an overall interactive system mimicking a living organism installed at the Royal Ontario Museum (ROM)
- Use of custom PCB to control over one hundred actuators (LED, Motors, speakers) that are reactive to spectators
- Responsible for on-site installation and debugging of all electronic components, power calculations, wiring, software description and all relevant documentation
Radiant Soil, Daejeon Biennale Museum
May-June 2018
- Radiant Soil was an immersive environmental installation installed at .
- Designed and developed sculpture behavior for the installation on the platforms of C and Python
- Responsible for the hardware functionality of the sculpture components