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Author Title [ Type(Desc)] Year
Conference Paper
Bonsignore, E. M. , Hansen, D. L. , Toups, Z. O. , Nacke, L. E. , & Salter, A. . (2012). Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW. In Mixed reality games. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84858255121&partnerID=MN8TOARS
Livingston, I. J. , Nacke, L. E. , & Mandryk, R. L. . (2011). ACM SIGGRAPH 2011 Game Papers, SIGGRAPH'11. In The impact of negative game reviews and user comments on player experience. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-80054816890&partnerID=MN8TOARS
Bateman, C. , Lowenhaupt, R. , & Nacke, L. E. . (2011). Proceedings of DiGRA 2011 Conference: Think Design Play. In Player typology in theory and practice. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84873331376&partnerID=MN8TOARS
Deterding, S. , O'Hara, K. , Sicart, M. , Dixon, D. , & Nacke, L. . (2011). Conference on Human Factors in Computing Systems - Proceedings. In Gamification: Using game design elements in non-gaming contexts. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-79957930613&partnerID=MN8TOARS
Lund, A. , Kurniawan, S. , Perkins, A. , & Nacke, L. E. . (2011). Conference on Human Factors in Computing Systems - Proceedings. In CHI 2011 accessible games SIG. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-79957950070&partnerID=MN8TOARS
Fairclough, S. H. , Gilleade, K. , Nacke, L. E. , & Mandryk, R. L. . (2011). Conference on Human Factors in Computing Systems - Proceedings. In Brain and body interfaces: Designing for meaningful interaction. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-79957939856&partnerID=MN8TOARS
Deterding, S. , Dixon, D. , Khaled, R. , & Nacke, L. . (2011). Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, MindTrek 2011. In From game design elements to gamefulness: Defining "gamification". Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84860665893&partnerID=MN8TOARS
Flatla, D. R. , Gutwin, C. , Nacke, L. E. , Bateman, S. , & Mandryk, R. L. . (2011). UIST'11 - Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology. In Calibration games: Making calibration tasks enjoyable by adding motivating game elements. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-80755187815&partnerID=MN8TOARS
Nacke, L. E. , Kalyn, M. , Lough, C. , & Mandryk, R. L. . (2011). Conference on Human Factors in Computing Systems - Proceedings. In Biofeedback game design: Using direct and indirect physiological control to enhance game interaction. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-79958125063&partnerID=MN8TOARS
Future Play 2010: Research, Play, Share - International Academic Conference on the Future of Game Design and Technology. (2010). In Wiimote vs. controller: Electroencephalographic measurement of affective gameplay interaction. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-79951536462&partnerID=MN8TOARS
Bateman, C. , & Nacke, L. E. . (2010). Future Play 2010: Research, Play, Share - International Academic Conference on the Future of Game Design and Technology. In The neurobiology of play. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-79951543408&partnerID=MN8TOARS
Masuch, M. , Rauterberg, M. , Niesenhaus, J. , Beckhaus, S. , & Broll, W. . (2010). CEUR Workshop Proceedings. In Preface. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84889245673&partnerID=MN8TOARS
Nacke, L. , Niesenhaus, J. , Engl, S. , Canossa, A. , & Kuikkaniemi, K. . (2010). CEUR Workshop Proceedings. In Bringing digital games to user research and user experience. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84889237803&partnerID=MN8TOARS
Girouard, A. , Solovey, E. T. , Mandryk, R. , Tan, D. , & Nacke, L. . (2010). Conference on Human Factors in Computing Systems - Proceedings. In Brain, body and bytes: Psychophysiological user interaction. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-77953114360&partnerID=MN8TOARS
Stellmach, S. , Nacke, L. , & Dachselt, R. . (2010). Eye Tracking Research and Applications Symposium (ETRA). In Advanced gaze visualizations for three-dimensional virtual environments. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-77952387290&partnerID=MN8TOARS
Stellmach, S. , Nacke, L. , & Dachselt, R. . (2010). Proceedings of the Workshop on Advanced Visual Interfaces AVI. In 3D attentional maps - Aggregated gaze visualizations in three-dimensional virtual environments. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-77957955311&partnerID=MN8TOARS
Drachen, A. , Yannakakis, G. , Nacke, L. E. , & Pedersen, A. L. . (2010). Proceedings - Sandbox 2010: 5th ACM SIGGRAPH Symposium on Video Games. In Correlation between heart rate, electrodermal activity and player experience in first-person shooter games. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-77956288982&partnerID=MN8TOARS
Nacke, L. E. , Drachen, A. , Kuikkaniemi, K. , Niesenhaus, J. , & Korhonen, H. J. . (2009). Breaking New Ground: Innovation in Games, Play, Practice and Theory - Proceedings of DiGRA 2009. In Playability and player experience research. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84873377564&partnerID=MN8TOARS
FuturePlay 2009 at GDC Canada International Conference on the Future of Game Design and Technology. (2009). In From playability to a hierarchical game usability model. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-72049086741&partnerID=MN8TOARS
Nacke, L. , & Lindley, C. A. . (2008). ACM Future Play 2008 International Academic Conference on the Future of Game Design and Technology, Future Play: Research, Play, Share. In Flow and immersion in first-person shooters: Measuring the player's gameplay experience. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-70349320074&partnerID=MN8TOARS

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