Publications

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Author [ Title(Desc)] Type Year
F
Bateman, C. , & Nacke, L. E. . (2010). Future Play 2010: Research, Play, Share - International Academic Conference on the Future of Game Design and Technology. The neurobiology of play. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-79951543408&partnerID=MN8TOARS
Future Play 2010: Research, Play, Share - International Academic Conference on the Future of Game Design and Technology. (2010). In Wiimote vs. controller: Electroencephalographic measurement of affective gameplay interaction. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-79951536462&partnerID=MN8TOARS
Bateman, C. , & Nacke, L. E. . (2010). Future Play 2010: Research, Play, Share - International Academic Conference on the Future of Game Design and Technology. In The neurobiology of play. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-79951543408&partnerID=MN8TOARS
Nacke, L. . (2009). FuturePlay 2009 at GDC Canada International Conference on the Future of Game Design and Technology. From playability to a hierarchical game usability model. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-72049086741&partnerID=MN8TOARS
FuturePlay 2009 at GDC Canada International Conference on the Future of Game Design and Technology. (2009). In From playability to a hierarchical game usability model. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-72049086741&partnerID=MN8TOARS
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Nacke, L. E. , & Grimshaw, M. . (2010). Game Sound Technology and Player Interaction: Concepts and Developments. Player-game interaction through affective sound. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84900222199&partnerID=MN8TOARS
Tondello, G. F. , Kappen, D. L. , Ganaba, M. , & Nacke, L. E. . (2019). Gameful Design Heuristics: A Gamification Inspection Tool. Gameful Design Heuristics: A Gamification Inspection Tool. Retrieved from https://doi.org/10.1007/978-3-030-22646-6_16
Nacke, L. E. . (2015). Games User Research and Physiological Game Evaluation. In Game User Experience Evaluation (pp. 63–86). Springer International Publishing. doi:10.1007/978-3-319-15985-0_4
Tondello, G. F. , Wehbe, R. R. , Diamond, L. , Busch, M. , Marczewski, A. , & Nacke, L. E. . (2016). The Gamification User Types Hexad Scale. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play (pp. 229–243). ACM. doi:10.1145/2967934.2968082
Deterding, S. , Canossa, A. , Harteveld, C. , Cooper, S. , Nacke, L. E. , & Whitson, J. R. . (2015). Gamifying Research: Strategies, Opportunities, Challenges, Ethics. In Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (pp. 2421–2424). ACM. doi:10.1145/2702613.2702646
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Tondello, G. F. , Kappen, D. L. , Mekler, E. D. , Ganaba, M. , & Nacke, L. E. . (2016). Heuristic Evaluation for Gameful Design. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (pp. 315–323). ACM. doi:10.1145/2968120.2987729
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Tondello, G. F. , Arrambide, K. , Ribeiro, G. , Cen, A. Jian-lan, & Nacke, L. E. . (2019). “I Don’t Fit into a Single Type”: A Trait Model and Scale of Game Playing Preferences. “I Don’t Fit into a Single Type”: A Trait Model and Scale of Game Playing Preferences. Retrieved from https://doi.org/10.1007/978-3-030-29384-0_23
Rojas, D. , Kapralos, B. , Hogue, A. , Collins, K. , & Nacke, L. . (2013). IEEE Transactions on Cybernetics. The effect of sound on visual fidelity perception in stereoscopic 3-D. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84890100036&partnerID=MN8TOARS
Nacke, L. E. , Grimshaw, M. N. , & Lindley, C. A. . (2010). Interacting with Computers. More than a feeling: Measurement of sonic user experience and psychophysiology in a first-person shooter game. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-77955424714&partnerID=MN8TOARS
Abeele, V. Vanden, Spiel, K. , Nacke, L. , Johnson, D. , & Gerling, K. . (2020). International Journal of Human-Computer Studies. Development and validation of the player experience inventory: A scale to measure player experiences at the level of functional and psychosocial consequences. Retrieved from https://doi.org/10.1016/j.ijhcs.2019.102370
Tondello, G. F. , Mora, A. , Marczewski, A. , & Nacke, L. E. . (2019). International Journal of Human-Computer Studies. Empirical validation of the Gamification User Types Hexad scale in English and Spanish. Retrieved from https://doi.org/10.1016/j.ijhcs.2018.10.002
Kappen, D. L. , Mirza-Babaei, P. , & Nacke, L. E. . (2019). International Journal of Human–Computer Interaction. Older Adults’ Physical Activity and Exergames: A Systematic Review. Retrieved from https://doi.org/10.1080/10447318.2018.1441253
Tondello, G. Fortes, Valtchanov, D. , Reetz, A. , Wehbe, R. R. , Orji, R. , & Nacke, L. E. . (2018). International Journal of Human–Computer Interaction. Towards a Trait Model of Video Game Preferences. Retrieved from https://doi.org/10.1080/10447318.2018.1461765
Vaddi, D. , Toups, Z. , Dolgov, I. , Wehbe, R. , & Nacke, L. . (2016). Investigating the Impact of Cooperative Communication Mechanics on Player Performance in Portal 2. In Proceedings of Graphics Interface 2016 (pp. 41–48). Canadian Human-Computer Communications Society / Société canadienne du dialogue humain-machine. doi:10.20380/GI2016.06 gi2016-6.pdf
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Nogueira, P. A. , Torres, V. , Rodrigues, R. , Oliveira, E. , & Nacke, L. E. . (2016). Journal on Multimodal User Interfaces. Vanishing scares: biofeedback modulation of affective player experiences in a procedural horror game. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84959516279&partnerID=MN8TOARS

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