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Author Title [ Type(Desc)] Year
Journal Article
Nacke, L. E. , Drachen, A. , Kuikkaniemi, K. , Niesenhaus, J. , Korhonen, H. J. , Van Den Hoogen, W. M. , Poels, K. , et al. (2009). Breaking New Ground: Innovation in Games, Play, Practice and Theory - Proceedings of DiGRA 2009. Playability and player experience research. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84873377564&partnerID=MN8TOARS
Nacke, L. . (2009). FuturePlay 2009 at GDC Canada International Conference on the Future of Game Design and Technology. From playability to a hierarchical game usability model. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-72049086741&partnerID=MN8TOARS
Nacke, L. E. , Nacke, A. , & Lindley, C. A. . (2009). Cyberpsychology and Behavior. Brain training for silver gamers: Effects of age and game form on effectiveness, efficiency, self-assessment, and gameplay experience. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-70350103858&partnerID=MN8TOARS
Nacke, L. , & Lindley, C. A. . (2008). ACM Future Play 2008 International Academic Conference on the Future of Game Design and Technology, Future Play: Research, Play, Share. Flow and immersion in first-person shooters: Measuring the player's gameplay experience. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-70349320074&partnerID=MN8TOARS
Nacke, L. , & Lindley, C. . (2008). MCCSIS'08 - IADIS Multi Conference on Computer Science and Information Systems; Proceedings of Computer Graphics and Visualization 2008 and Gaming 2008: Design for Engaging Experience Soc. Interaction. Boredom, immersion, flow - a pilot study investigating player experience. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-58449125541&partnerID=MN8TOARS
Lindley, C. A. , Nacke, L. , & Sennersten, C. C. . (2008). Proceedings of CGAMES 2008 - 13th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games. Dissecting play - Investigating the cognitive and emotional motivations and affects of computer gameplay. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84906969375&partnerID=MN8TOARS

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