Publications

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Author Title [ Type(Asc)] Year
Journal Article
Marczak, R. , Van Vught, J. , Nacke, L. E. , & Schott, G. . (2012). ACM International Conference Proceeding Series. Feedback-based gameplay metrics: Measuring player experience via automatic visual analysis. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84865332327&partnerID=MN8TOARS
Bateman, C. , Lowenhaupt, R. , & Nacke, L. E. . (2011). Proceedings of DiGRA 2011 Conference: Think Design Play. Player typology in theory and practice. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84873331376&partnerID=MN8TOARS
Livingston, I. J. , Nacke, L. E. , & Mandryk, R. L. . (2011). ACM SIGGRAPH 2011 Game Papers, SIGGRAPH'11. The impact of negative game reviews and user comments on player experience. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-80054816890&partnerID=MN8TOARS
Fairclough, S. H. , Gilleade, K. , Nacke, L. E. , & Mandryk, R. L. . (2011). Conference on Human Factors in Computing Systems - Proceedings. Brain and body interfaces: Designing for meaningful interaction. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-79957939856&partnerID=MN8TOARS
Nacke, L. E. , Kalyn, M. , Lough, C. , & Mandryk, R. L. . (2011). Conference on Human Factors in Computing Systems - Proceedings. Biofeedback game design: Using direct and indirect physiological control to enhance game interaction. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-79958125063&partnerID=MN8TOARS
Nacke, L. E. , Stellmach, S. , & Lindley, C. A. . (2011). Simulation and Gaming. Electroencephalographic assessment of player experience: A pilot study in affective ludology. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-81755163956&partnerID=MN8TOARS
Nacke, L. E. , Stellmach, S. , Sasse, D. , Niesenhaus, J. , & Dachselt, R. . (2011). Entertainment Computing. LAIF: A logging and interaction framework for gaze-based interfaces in virtual entertainment environments. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-81455136854&partnerID=MN8TOARS
Matias Kivikangas, J. , Nacke, L. , & Ravaja, N. . (2011). Entertainment Computing. Developing a triangulation system for digital game events, observational video, and psychophysiological data to study emotional responses to a virtual character. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-79955608861&partnerID=MN8TOARS
Bateman, C. , & Nacke, L. E. . (2010). Future Play 2010: Research, Play, Share - International Academic Conference on the Future of Game Design and Technology. The neurobiology of play. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-79951543408&partnerID=MN8TOARS
Nacke, L. E. . (2010). Future Play 2010: Research, Play, Share - International Academic Conference on the Future of Game Design and Technology. Wiimote vs. controller: Electroencephalographic measurement of affective gameplay interaction. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-79951536462&partnerID=MN8TOARS
Drachen, A. , Yannakakis, G. , Nacke, L. E. , & Pedersen, A. L. . (2010). Proceedings - Sandbox 2010: 5th ACM SIGGRAPH Symposium on Video Games. Correlation between heart rate, electrodermal activity and player experience in first-person shooter games. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-77956288982&partnerID=MN8TOARS
Stellmach, S. , Nacke, L. , & Dachselt, R. . (2010). Proceedings of the Workshop on Advanced Visual Interfaces AVI. 3D attentional maps - Aggregated gaze visualizations in three-dimensional virtual environments. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-77957955311&partnerID=MN8TOARS
Stellmach, S. , Nacke, L. , & Dachselt, R. . (2010). Eye Tracking Research and Applications Symposium (ETRA). Advanced gaze visualizations for three-dimensional virtual environments. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-77952387290&partnerID=MN8TOARS
Girouard, A. , Solovey, E. T. , Mandryk, R. , Tan, D. , Nacke, L. , & Jacob, R. J. K. . (2010). Conference on Human Factors in Computing Systems - Proceedings. Brain, body and bytes: Psychophysiological user interaction. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-77953114360&partnerID=MN8TOARS
Nacke, L. , Niesenhaus, J. , Engl, S. , Canossa, A. , Kuikkaniemi, K. , & Immich, T. . (2010). CEUR Workshop Proceedings. Bringing digital games to user research and user experience. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84889237803&partnerID=MN8TOARS
Nacke, L. E. , Grimshaw, M. N. , & Lindley, C. A. . (2010). Interacting with Computers. More than a feeling: Measurement of sonic user experience and psychophysiology in a first-person shooter game. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-77955424714&partnerID=MN8TOARS
Nacke, L. . (2009). FuturePlay 2009 at GDC Canada International Conference on the Future of Game Design and Technology. From playability to a hierarchical game usability model. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-72049086741&partnerID=MN8TOARS
Nacke, L. E. , Drachen, A. , Kuikkaniemi, K. , Niesenhaus, J. , Korhonen, H. J. , Van Den Hoogen, W. M. , Poels, K. , et al. (2009). Breaking New Ground: Innovation in Games, Play, Practice and Theory - Proceedings of DiGRA 2009. Playability and player experience research. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84873377564&partnerID=MN8TOARS
Nacke, L. E. , Nacke, A. , & Lindley, C. A. . (2009). Cyberpsychology and Behavior. Brain training for silver gamers: Effects of age and game form on effectiveness, efficiency, self-assessment, and gameplay experience. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-70350103858&partnerID=MN8TOARS
Lindley, C. A. , Nacke, L. , & Sennersten, C. C. . (2008). Proceedings of CGAMES 2008 - 13th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games. Dissecting play - Investigating the cognitive and emotional motivations and affects of computer gameplay. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84906969375&partnerID=MN8TOARS

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