Publications

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[ Author(Asc)] Title Type Year
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Kamaleswaran, R. , Wehbe, R. R. , Edward Pugh, J. , Nacke, L. , & McGregor, C. . (2015). Electronic Journal of Health Informatics. Collaborative multi-touch clinical handover system for the neonatal intensive care unit. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84929086390&partnerID=MN8TOARS
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Johnson, D. , Nacke, L. E. , & Wyeth, P. . (2015). Conference on Human Factors in Computing Systems - Proceedings. All about that base: Differing player experiences in video game genres and the unique case of MOBA games. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84951038902&partnerID=MN8TOARS
Johnson, D. , Nacke, L. E. , & Wyeth, P. . (2015). All About That Base: Differing Player Experiences in Video Game Genres and the Unique Case of MOBA Games. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (pp. 2265–2274). ACM. doi:10.1145/2702123.2702447
Johnson, D. , Watling, C. N. , Gardner, J. , & Nacke, L. E. . (2014). CHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play. The edge of glory: The relationship between metacritic scores and player experience. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84943250172&partnerID=MN8TOARS
Johnson, D. , Watling, C. N. , Gardner, J. , & Nacke, L. E. . (2014). CHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play. In The edge of glory: The relationship between metacritic scores and player experience. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84943250172&partnerID=MN8TOARS
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Hochleitner, W. , Lankes, M. , Nacke, L. E. , Tscheligi, M. , Busch, M. , Mattheiss, E. , Orji, R. , et al. (2015). CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. Personalization in serious and persuasive games and gamified interactions. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84959420689&partnerID=MN8TOARS
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Grimshaw, M. , Lindley, C. A. , & Nacke, L. . (2008). Proceedings of the Audio Mostly Conference - A Conference on Interaction with Sound. Sound and immersion in the first-person shooter: Mixed measurement of the player's sonic experience. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84876900397&partnerID=MN8TOARS
Grimshaw, M. , Lindley, C. A. , & Nacke, L. . (2008). Proceedings of the Audio Mostly Conference - A Conference on Interaction with Sound. In Sound and immersion in the first-person shooter: Mixed measurement of the player's sonic experience. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84876900397&partnerID=MN8TOARS
Girouard, A. , Solovey, E. T. , Mandryk, R. , Tan, D. , Nacke, L. , & Jacob, R. J. K. . (2010). Conference on Human Factors in Computing Systems - Proceedings. Brain, body and bytes: Psychophysiological user interaction. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-77953114360&partnerID=MN8TOARS
Girouard, A. , Solovey, E. T. , Mandryk, R. , Tan, D. , & Nacke, L. . (2010). Conference on Human Factors in Computing Systems - Proceedings. In Brain, body and bytes: Psychophysiological user interaction. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-77953114360&partnerID=MN8TOARS
Gerling, K. M. , Livingston, I. J. , Nacke, L. E. , & Mandryk, R. L. . (2012). Conference on Human Factors in Computing Systems - Proceedings. Full-body motion-based game interaction for older adults. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84862101296&partnerID=MN8TOARS
Gerling, K. M. , Livingston, I. J. , Nacke, L. E. , & Mandryk, R. L. . (2012). Conference on Human Factors in Computing Systems - Proceedings. In Full-body motion-based game interaction for older adults. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84862101296&partnerID=MN8TOARS
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Flatla, D. R. , Gutwin, C. , Nacke, L. E. , Bateman, S. , & Mandryk, R. L. . (2011). UIST'11 - Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology. Calibration games: Making calibration tasks enjoyable by adding motivating game elements. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-80755187815&partnerID=MN8TOARS
Flatla, D. R. , Gutwin, C. , Nacke, L. E. , Bateman, S. , & Mandryk, R. L. . (2011). UIST'11 - Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology. In Calibration games: Making calibration tasks enjoyable by adding motivating game elements. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-80755187815&partnerID=MN8TOARS
Fairclough, S. H. , Gilleade, K. , Nacke, L. E. , & Mandryk, R. L. . (2011). Conference on Human Factors in Computing Systems - Proceedings. Brain and body interfaces: Designing for meaningful interaction. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-79957939856&partnerID=MN8TOARS
Fairclough, S. H. , Gilleade, K. , Nacke, L. E. , & Mandryk, R. L. . (2011). Conference on Human Factors in Computing Systems - Proceedings. In Brain and body interfaces: Designing for meaningful interaction. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-79957939856&partnerID=MN8TOARS
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Engl, S. , & Nacke, L. E. . (2013). Entertainment Computing. Contextual influences on mobile player experience - A game user experience model. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84872033193&partnerID=MN8TOARS
Elm, D. , Kappen, D. L. , Tondello, G. F. , & Nacke, L. E. . (2016). CHI PLAY 2016 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play Companion. CLEVER: Gamification and enterprise knowledge learning. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84994817324&partnerID=MN8TOARS
Elm, D. , Tondello, G. F. , Kappen, D. L. , Ganaba, M. , Stocco, M. , & Nacke, L. E. . (2016). CHI PLAY 2016 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play Companion. CLEVER: A trivia and strategy game for enterprise knowledge learning. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84994874940&partnerID=MN8TOARS
Elm, D. , Kappen, D. L. , Tondello, G. F. , & Nacke, L. E. . (2016). CLEVER: Gamification and Enterprise Knowledge Learning. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (pp. 141–148). ACM. doi:10.1145/2968120.2987745

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