During the conference we took advantage of having access to so many brilliant minds and asked them to summarize the research they were presenting and their thoughts on gamification. The following articles, many with video accompaniment, have been published on the CommerceLab.ca site, an initiative to bring together researchers and business to further opportunities and innovation in Canada in the areas of Gamification, UX and Interactive Display (read about CommerceLab).
It’s the classic cry of parents trying to pry gaming consoles from the hands of kids everywhere: ‘Stop playing so many video games. You’ll never find a job some day if you waste all your time on that.’
The full speaker program was just released on Friday and we’ve got the highlights of what you don’t want to miss at the Gamification 2013 Conference October 2-4, 2013, at University of Waterloo, Stratford Campus.
Monday, August 12, 2013 by Waterloo Stratford Campus
Whether it’s a learning module or a user engaging with a system, the authoritarian process of trying to shape and influence the user’s path with a definitive goal has its limits, says Stephen P. Anderson, keynote speaker at Gamific
Speaker proposals, research papers and student competition entries are still being sought for the upcoming Gamification 2013 conference being presented by the University of Waterloo – but the deadline for submissions is coming up fast -- midnight tomorrow, August 8th.
You are an active player in the field and want to meet like-minded peers, academics and industry professionals to discuss the future of gamification research.
You want to learn the truth about what works and what doesn’t in motivational design from international and inter-disciplinary gamification experts, like renowned social game designer Amy Jo Kim and Seductive Interaction Design author
Paul Prescod, CTO at Ayogo, and Phil Menary, VP Development at Axonify, joined two of our conference chairs, Lennart Nacke of UOIT and Neil Randall of the University of Waterloo, for an online discussion July 18th. They asked our guests for specific insights on industry use of Gamification, particulary in Healthcare and Training.