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During the conference we took advantage of having access to so many brilliant minds and asked them to summarize the research they were presenting and their thoughts on gamification. The following articles, many with video accompaniment, have been published on the site, an initiative to bring together researchers and business to further opportunities and innovation in Canada in the areas of Gamification, UX and Interactive Display (read about CommerceLab).

Speaker proposals, research papers and student competition entries are still being sought for the upcoming Gamification 2013 conference being presented by the University of Waterloo – but the deadline for submissions is coming up fast -- midnight tomorrow, August 8th.

  1. You are an active player in the field and want to meet like-minded peers, academics and industry professionals to discuss the future of gamification research.     
  2. You want to learn the truth about what works and what doesn’t in motivational design from international  and inter-disciplinary gamification experts, like renowned social game designer Amy Jo Kim and Seductive Interaction Design author

Paul Prescod, CTO at Ayogo, and Phil Menary, VP Development at Axonify, joined two of our conference chairs, Lennart Nacke of UOIT and Neil Randall of the University of Waterloo, for an online discussion July 18th. They asked our guests for specific insights on industry use of Gamification, particulary in Healthcare and Training.

Do you have a great piece of work in the field of gamification and want to share it with other passionate people? Students are invited to submit a short paper, poster or demo for consideration to present at the Gamification 2013 conference. Or enter the Gamification Student Design Competition!