Gamification 2013 post-conference articles and video interviews

During the conference we took advantage of having access to so many brilliant minds and asked them to summarize the research they were presenting and their thoughts on gamification. The following articles, many with video accompaniment, have been published on the site, an initiative to bring together researchers and business to further opportunities and innovation in Canada in the areas of Gamification, UX and Interactive Display (read about CommerceLab).

Gamification 2013: A conversation with Neil Randall

It’s the classic cry of parents trying to pry gaming consoles from the hands of kids everywhere: ‘Stop playing so many video games. You’ll never find a job some day if you waste all your time on that.’

Sold out! Follow #gameit13 and watch keynotes via Livestream

Gamification 2013 is sold out! It's going to be a packed house of researchers and practitioners at our campus. If you don't have your ticket you can still join us virtually:

Presenters to provide insights and inspiration at Gamification 2013

The full speaker program was just released on Friday and we’ve got the highlights of what you don’t want to miss at the Gamification 2013 Conference October 2-4, 2013, at University of Waterloo, Stratford Campus.

Sandbox Environments: Playfulness is the Future

Whether it’s a learning module or a user engaging with a system, the authoritarian process of trying to shape and influence the user’s path with a definitive goal has its limits, says Stephen P.  Anderson, keynote speaker at Gamific

Last Call for Presentations for Gamification 2013

Speaker proposals, research papers and student competition entries are still being sought for the upcoming Gamification 2013 conference being presented by the University of Waterloo – but the deadline for submissions is coming up fast -- midnight tomorrow, August 8th.

Gamification and Interaction Discussion with Stephen Anderson August 16th

Join us for a Google+ Hangout with Stephen Anderson, the author of Seductive Interaction Design and inventor of the Mental Notes card deck on Friday, August 16th at 12pm Eastern.

Top 12 Reasons to Attend Gamification 2013

  1. You are an active player in the field and want to meet like-minded peers, academics and industry professionals to discuss the future of gamification research.     
  2. You want to learn the truth about what works and what doesn’t in motivational design from international  and inter-disciplinary gamification experts, like renowned social game designer Amy Jo Kim and Seductive Interaction Design author

Attention students! Speaking Opportunity and Gamification Design Competition

Do you have a great piece of work in the field of gamification and want to share it with other passionate people? Students are invited to submit a short paper, poster or demo for consideration to present at the Gamification 2013 conference. Or enter the Gamification Student Design Competition!

But hurry – all submissions must be received by August 8, 2013.

Top 11! Reasons to Speak at Gamification 2013

  1. You’ll earn points, badges and top the leaderboard by speaking at Gamification 2013… Or at least a T-shirt.
  2. You want to share how gamification is helping students learn, patients get healthy, training be fun, products develop in new directions, employees be more productive...
  3. You can tell your mother that all those years playing xBox paid off….
  4. No one else wants to hear you talk about gamification for more than 10 minutes.
  5. You’ll get feedback and make connections that will advance your research (and grant opportunities).
  6. You’ll be seen