Partners

The University of Waterloo Stratford Campus thanks its partners for their support at Gamification 2013:

ACM, the world's largest educational and scientific computing society, delivers resources that advance computing as a science and a profession. ACM provides the computing field's premier Digital Library and serves its members and the computing profession with leading-edge publications, conferences, and career resources.

The Canadian Digital Media Network (CDMN) is dedicated to establishing Canada as a world leader in digital media by enabling connections and collaboration of people across the country – entrepreneurs, companies, research institutes and government – and bringing more digital solutions to market. The CDMN comprises Canada’s largest concentration of business-driven digital media research, technology development, and digital commercialization expertise; it connects digital media expertise and capability from coast-to-coast, creating a digital convergence corridor. Digital media covers a broad spectrum of technology and services, and includes any information created and shared virtually.

The Interactive and Multi-Modal Experience Research Syndicate (IMMERSe) is a project funded by the Social Sciences and Humanities Research Council (SSHRC). IMMERSe brings together researchers from different games-related fields to uncover new insights into player experience and new strategies for improving it.

The Games Institute conducts research into the past, present, and future of digital games. Our researchers span the breadth of related disciplines, from the humanities and social sciences through engineering and computer science. With a research network joining multiple universities and multiple industry partners, we explore the human side of games and game-related technologies and interactions, with the constant goal of understanding the compelling user engagement that games deliver in fields ranging from entertainment, education, health, and business.

The Laboratory for Games and Media Entertainment Research (GAMER Lab) is UOIT's state-of-the-art graduate student and experimental research space for games. Our researchers bring together interests in Human-Computer Interaction, Gamification, Interaction Design, Informatics, User Experience (UX), Serious Games, Stereovision Robotics, and Game Science all connected to each other in a common research space. Our graduate students are working on games user research, serious games, human factors, simulation, games for fitness and health, applied game design, augmented reality, stereovision gaming, and affective computing.

GRAND is a research network and commercialization engine whose goal is to address complex issues in digital media and transform multidisciplinary research into user-centered solutions. GRAND explores the use and application of digital media in a variety of settings including entertainment, healthcare, education, environmental sustainability, and public policy.

SIGCHI is the premier international society for professionals, academics, and students who are interested in human-technology and human-computer interaction (HCI).

UOIT's innovative and unique undergraduate and graduate programs are designed to meet your interests and career aspirations, along with the market-driven requirements of employers. When you graduate, you will have the critical thinking, innovative research, and technological skills demanded by the world's leading employers.


In the heart of Waterloo Region, at the forefront of innovation, the University of Waterloo is home to world-changing research and inspired teaching. At the hub of a growing network of global partnerships, Waterloo will shape the future by building bridges with industry and between disciplines, institutions and communities. From quantum computing and nanotechnology to clinical psychology, engineering and health sciences research, ideas that will change the world are at the heart of who we are