You are here

Program and speakers

Wednesday, October 2, 2013

Time Event
9:30 AM

The Player's Journey Workshop with Amy Jo Kim
Amy Jo Kim will guide you through a dynamic and hands-on workshop that will help you to design your product, app or service to drive Sustained Engagement.
The Churchill Room, The Parlour Inn & Historic Suites   
*
Additional Fees apply

9:30 AM

Beyond Gamification: Designing Behaviour Change Games Workshop with MAD*POW
Participants in this hands-on workshop will learn the mechanics of clinically tested behaviour change interventions as well as the techniques game designers use to motivate, engage and reward players through a game's lifecycle.
Ciara Taylor and Dustin DiTommaso
University of Waterloo Stratford Campus | 3129

7:00 PM

Ready Player 1…Opening Reception
Registered attendees are invited to join us for fun and games! Tasty treats and a cash bar will be available.
University of Waterloo Stratford Campus

Thursday, October 3, 2013

8:30 AM

Choose your Character…Doors open for Registration and Refreshment
University of Waterloo Stratford Campus | Lobby

9:00 AM

Welcome & Conference Kickoff!
Ginny Dybenko 
Executive Director, University of Waterloo Stratford Campus
Feridun Hamdullahpur
President, University of Waterloo
Kevin Harrigan
Professor, University of Waterloo
Lennart Nacke
Assistant Professor, University of Ontario Institute of Technology
Douglas Peers
Dean of Arts, University of Waterloo
Neil Randall
Associate Professor, University of Waterloo
University of Waterloo Stratford Campus | 3022/3024

9:15 AM

Let the Games Begin...Opening Keynote Presentation
Amy Jo Kim - Social Game Designer, USA
University of Waterloo Stratford Campus | 3022/3024

10:15 AM

Reload! Fuel Up, caffeinate, mix and mingle
3rd Floor Collaboration Space

11:00 AM - 12:30 PM

Game Design
Session Chair: Lennart Nacke
University of Waterloo Stratford Campus | 2022

Do Points, Levels and Leaderboards Harm Intrinsic Motivation? An Empirical Analysis of Common Gamification Elements
University of Basel, SUI
Elisa Mekler

Videogame Reward Types
Queensland University of Technology, AUS

Daniel Johnson
Cody Phillips
Peta Wyeth

The Motivational GPS
Cynergy, USA

Kes Sampanthar

Designing for Fun and Play: Exploring possibilities in design for gamification
University of Gothenburg, SWE

Staffan Bjork

Gamifying the Employee Recruitment Process
University of Calgary, CAN

Sam Chow

Serious Indie Games for Social Awareness: Gamifying Human Characters with Disabilities
Simon Fraser University, CAN

Amber Choo
Ozgun Eylul Iscen
Mehdi Karamnejad

Education
Session Chair: Bill Kapralos
University of Waterloo Stratford Campus | 2024

Competition as an Element of Gamification for Learning: an Exploratory Longitudinal Investigation
DeGroote School of Business, McMaster University, CAN

Sepandar Sepehr
Milena Head

Gamification and Serious Game Approaches for Introductory Computer Science Tablet Software
McMaster University, CAN

Kevin Browne
Christopher Anand

SGSEAM: Assessing Serious Game Frameworks from a Stakeholder Experience Perspective
University of Hawaii, USA
Yongwen Xu

Gamification: Transforming Corporate Learning
Axonify, USA

Carol Leaman
12:30 - 2:00 PM

Lunch (provided)
3rd Floor Collaboration Space

2:00 - 3:30 PM

Game Design
Session Chair: Sebastian Deterding
University of Waterloo Stratford Campus | 2022

Time's Up: Studying Leaderboards For Engaging Punctual Behaviour
University of Ontario Institute of Technology, CAN

Joao Costa
Rina Renee Wehbe
James Robb
Lennart Nacke

Got Skillz? Player Matching, Mastery, and Engagement in Skill-Based Games
MIT Media Lab, Harvard University, and SkillZ, USA

Yaniv Corem
Naor Brown
Jason Petralia

Gamification of Intelligence Forecasting
Applied Research Associates, USA

Anthony Hamilton
DJ Malmberg

Paul Rutledge
Dirk Warner
Steve Cattrell

Deconstructing 'Gamified' Task-Management Applications
University of Ontario Institute of Technology,CAN

Dennis Kappen
Jens Johannsmeier
Lennart Nacke

Effects of Gamification on Participation and Data Quality in a Real-World Market Research Domain
University of Saskatchewan, CAN

Jared Cechanowicz
Carl Gutwin
Briana Bronwell
Larry Goodfellow

Gamifying the Employee Recruitment Process
University of Calgary, CAN

Sam Chow
Derek Chapman

Education and Health
Session Chair: Daniel Johnson
University of Waterloo Stratford Campus | 2024

The Missing Piece in the Gamification Puzzle
University of Toronto, CAN
David Rojas

Games in the Workplace: Revolutionary or Run-of-the-Mill
Microsoft Corp, USA

Chermaine Li
Shilpa Ranganathan
Sidharth Vijayachandran

Designing Game-Based Cognitive Assessments for Elderly Adults
University of Toronto, CAN

Tiffany Tong
Mark Chignell

Privacy & Copyright Hot Water: Applying a Legal, Public Relations & Integrity Lens to Your Gamification
GRAND Research Network and University of Western Ontario Law, CAN

Denise Brunsdon
House of Cards
Olds College, CAN
Brooklin Schneider
Michael Sikorsky

Improving Student Creativity with Gamification and Virtual Worlds
INESC-ID, POR

Gabriel Barata
Sandra Gama
Manuel J. Fonseca
Daniel Goncalves

3:30 - 4:00 PM

Reload! Fuel Up, caffeinate, mix and mingle
3rd Floor Collaboration Space

4:00 - 5:20 PM

Demos/Posters
3rd Floor Collaboration Space

Gamification in Citizen Cyberscience: Projects in Particle Physics and Synthetic Biology
University College London, UK

Charlene Jennett
Ioanna Iacovides
Peter Skands
Helena Shomar
Anna L. Cox

Suspenseful Applications: Using the Motivational Pull of Suspense in Interface Design
University of Waterloo, CAN

Rebecca Langer
Mark Hancock
Stacey Scott

Classroom Gamification by Connecting a Learning Management System to a University Library
University of Waterloo, CAN

Steve Wilkinson
Laura Rankin

Gamifying a MOOC
Fanshawe College, CAN

Wendy Wilson
Ryan Walmsley

Gamification Design Exhibit
3rd Floor Project Rooms

Explorez: Quest-based, Augmented Reality French Language Acquisition
University of Victoria, CAN

Bernadette Perry
Abby Pollen

TrailView: Using Gamification to Drive Data Collection
University of Waterloo, CAN

Michael Weingert
Kate Larson

Driven: a gamified mobile tool for learner drivers
Queensland University of Technology, AUS

Zachary Fitz-Walter
5:30 - 7:00 PM Dinner (on your own)
8:00 PM - 12:00 AM

Play Time and Party Time!  Join us for an evening of your choice of thrilling adventures…

Othello | Stratford Festival, Avon Theatre
Stratford Festival, Avon Theatre
Tickets are not included in registration fee, and cost $49.00 CDN + processing and handling (discount rate for conference delegates only).

Fiddler on the Roof | Stratford Festival, Festival Theatre
Tickets are not included in registration fee, and cost $49.00 CDN + processing and handling (discount rate for conference delegates only).

Evening Social
Backstage Bar and Grill

Friday, October 4th, 2013

8:30 AM

Restart Game…
Doors open for Registration and Refreshment
University of Waterloo Stratford Campus | Lobby

9:00 - 9:15 AM

Design Awards
Session Chairs: Kevin HarriganLennart Nacke and Neil Randall
University of Waterloo Stratford Campus | 3022/3024

9:15 - 10:15 AM

Game Design
Session Chair: Staffan Bjork
University of Waterloo Stratford Campus | 2022

Using gamification to inspire new citizen science volunteers
University of Maryland and Brigham Young University, USA

Anne Bowser
Derek Hansen
Yurong He
Carol Boston
Logan Gunnell
Matthew Reid
Jennifers Preece

Driven to drive: Designing gamification for a learner logbook smartphone application
Queensland University of Technology and University of the Sunshine Coast, AUS

Zachary Fitz-Walter
Peta Wyeth
Dian Tjondronegoro
Birdie Scott-Parker

The Kaleidoscope of Effective Gamification: Deconstructing Gamification in Business Applications
University of Ontario Institute of Technology, CAN

Dennis Kappen
Lennart Nacke

Education
Session Chair: Kevin Harrigan
University of Waterloo Stratford Campus | 2024

Improving Participation and Learning with Gamification
INESC-ID, POR

Gabriel Barata
Sandra Gama
Manuel J. Fonseca
Daniel Goncalves

"I want to be a Captain! I want to be a Captain!": Gamification in the Old Weather Citizen Science Project
University College London, UK

Alexandra Eveleigh
Charlene Jennett
Stuart Lynn
Anna Cox

Gamifying Behaviour that Leads to Learning
University of Waterloo and University of Saskatchewan, CAN
Diane Watson
Mark Hancock
Regan Mandryk
10:15 - 11:00 AM

Reload! Fuel up, caffeinate, mix and mingle
3rd Floor Collaboration Space

11:00 AM - 12:20 PM

Health
Session Chair: Neil Randall
University of Waterloo Stratford Campus | 2022

The Design and Evaluation of a Classroom Exergame
University of Waterloo, CAN

Diane Watson
Regan Mandryk
Kevin Stanley

Positively playful: When videogames lead to player wellbeing
Queensland University of Technology, AUS

Kellie Vella
Daniel Johnson
Leanne Hides

Reimagining Leaderboards: Towards Gamifying Competency Models through Social Game Mechanics
University of Toronto and Ryerson University, CAN

Katie Seaborn
Peter Pennefather
Deborah Fels

When Wii Doesn't Fit: How Non-Beginners React to Wii Fit's Gamification
Cornell University, USA

Lindsay Reynolds
Victoria Schwanda Sosik

Business
Session Chair: Ross Smith
University of Waterloo Stratford Campus | 2024

Gamification and On-The-Job Behaviour Across 4 Countries
AIC Corp, CAN

Joel MacCharles

Retail Outlook 2013: Modernizing Retail
Deloitte, CAN

Jessica Kim
Jake Gregory

A Postmortem of Gamification in an Educational Recycling Game
Squabble Studios Ltd., CAN

Veronica Cole
Aaron DeChamplain
Eric Rosendale
Ian McCabe
Matthew Stephan

Design-driven Research for Workplace Exergames: the Limber Case Study
Dalhousie University, OCAD, and Queen's University, CAN
Derek Reilly
Emma Westcott
David Parker
Samuel Perreault
Derek Neil
Nathan LaPierre
Kate Hartman
Harjot Bal

Best Practices for Metrics in Educational Games
Squabble Studies Ltd., CAN

Veronica Cole
Anders Drachen
et. al

12:20 - 1:00 PM

Bonus Round 1
Session Chair: Neil Randall

Cultivating Ludus: A Brief History of the Instrumentalization of Play
Coding Conduct, CAN
Sebastian Deterding

Bonus Round 2
Session Chairs: Kevin Harrigan and Lennart Nacke

Dark Patterns in Game Design
University of Utah, USA
University of Ontario Institute of Technology and
University of Waterloo, CAN
Kevin Harrigan
Lennart Nacke
Pejman Mirza-Babaei
Harry Brignull
Jose Zagal
1:00 PM

End-Game...Closing Keynote
Stephen P. Anderson - Speaker and Consultant, USA
University of Waterloo Stratford Campus | 3022/3024

2:00 PM

Game Over…Closing Comments
Kevin Harrigan, Lennart Nacke, Neil Randall
University of Waterloo Stratford Campus | 3022/3024

Post Conference Workshop

2:30 PM

Seductive Interaction Design Workshop with Stephen P. Anderson
In this fun-filled, interactive workshop, Stephen P. Anderson will guide you through specific examples of sites who've designed serendipity, arousal, rewards, and other seductive elements into their applications, especially during the post-signup period, when it’s so easy to lose people. He’ll demonstrate how to engage your users through a process of playful discovery, which is vital whether you make consumer applications or design for the corporate environment.
The Churchill Room, The Parlour Inn & Historic Suites
*Additional Fees apply

schedule subject to change

Highlights video screen shot

Follow us on Twitter - #gameit13