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Welcome to the Games Institute

The Games Institute (GI) is an interdisciplinary research centre at the University of Waterloo, advancing the study of games, gamification, interactive technologies and immersive environments (AR/VR).

Racial Equity Board Game Design Resources

Blogs | Games | Talks | Articles | Podcasts | Books


Blogs

Games

Talks

Articles

Podcasts

Books

Please also refer to the list of Anti-Racism Resources from the Equity Office at the University of Waterloo.


News Items

Our members are busy people; whether they’re taking their research to conferences, delivering keynote addresses, or running workshops at museums, we bring you the news to keep you informed on the latest research and activities.

Research Spotlights Blog

Every story offers an insider’s look into the Games Institute. How does brainstorming lead to new research directions? What really happens at the GI Game Jams? How does play-testing drive better game design? All this and more.

 
  1. Feb. 24, 2021Dr. Elizabeth Caravella publishes chapter "Procedural Ethics and a Night in the Woods" in new collection

    Dr. Elizabeth Caravella, GI member and Assistant Professor of Visual Studies at York University, authored a chapter in the new edited collection “The Ethics of Playing, Researching, and Teaching Games in the Writing Classroom”.

  2. Feb. 18, 2021Pallavi Sodhi presents "Inclusive Board Game Design" for grade 8 students in Toronto

    Pallavi Sodhi, Research Intern for the Council for Responsible Innovation and Technology (CRIT) and Dr. Jason Lajoie, Research Associate for CRIT, gave a guest lecture about inclusive board game design for students at Branksome Hall in Toronto. Read a summary of the presentation on our blog.

  3. Jan. 20, 2021Play Illuminate, the Climate change simulation game

    Illuminate is an educational simulation game where you learn about the impacts of climate change and explore ways to reduce greenhouse gas emissions (GHG) and respond to climate risks. 

Read all news
  1. Mar. 9, 2021Panel Talk: What do we mean when we say “Interdisciplinary Collaboration”?
    Poster of panel talk

    Save the date! We're hosting a panel talk about the GI's approach to Interdisciplinary Collaboration.

    A core reason why the Games Institute is a thriving research ecosystem is our success with interdisciplinary collaboration. We talk a lot about the value of bringing multiple disciplinary perspectives together, but what does it actually mean to form a collaboration?

All upcoming events
  1. Feb. 18, 2021CRIT Council's Pallavi Sodhi presents "Inclusive Board Game Design"

    Pallavi Sodhi, Research Intern for the Council for Responsible Innovation and Technology (CRIT) and Dr. Jason Lajoie, Research Associate for CRIT, gave a guest lecture about inclusive board game design for students at Branksome Hall in Toronto.

  2. Jan. 15, 2021 "My avatar – my self?": Mitchell Loewen's thesis published in Frontiers in Psychology

    Do our self-perceptions influence our preferences when designing avatars in the games we play? GI members Mitchell Loewen and Dr. Lennart E. Nacke, with Dr. Christopher Burris of St. Jerome’s University, co-authored a paper about the psychology of preferences toward game avatar styles.

  3. Dec. 9, 2020Research during COVID-19: VR Exergames for Older Adults Living with Dementia, ft. John Muñoz
    Rowing with dolphin

    The COVID-19 pandemic has greatly impacted the research landscape. In this series, we explore how our community is navigating their daily lives and innovating to adapt their research and collaboration techniques.

View all blog posts

IMMERSe Network

Meet our people

Kevin Harrigan

Kevin Harrigan

Associate Professor, Drama and Speech Communication

Kevin Harrigan is a member of the University of Waterloo's Canadian Centre for Arts and Technology (CCAT). He teaches courses in multimedia and computer-game design in the Digital Arts Communication (DAC) program, and has been a technical expert witness in legal cases regarding Electronic Gaming Machines (EGMs).

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