Welcome to the Games Institute
The Games Institute (GI) is a multidisciplinary research centre at the University of Waterloo focused on the study of games, gamification, interactive technologies and immersive environments (AR/VR).
The future of games will rely on new technologies and new ways of interacting with those technologies, but it will also rely heavily on psychological and sociological understandings of what we do when we play, on stories and narratives that reach far beyond what today’s games offer, and on extensive work in a wide range of fields, from health to education, into how games can guide us, change us, and help us.
- Mar. 6, 2020
- Mar. 4, 2020
Waterloo News shared a summary of "Development and validation of the player experience inventory", co-developed by Professor Lennart Nacke as part of an international collaboration, led by Prof. Dr. Vero Vanden Abeele, KU Leuven, Belgium, and also including Prof. dr. Kathrin Gerling of KU Leuven, Belgium, Prof. Dr. Daniel Johnson of Queensland University of Technology, Australia and Dr.
- Feb. 27, 2020
- Feb. 25, 2020
“I wasn’t really planning any game in particular,” says Oliver Schneider, Assistant Professor in the Department of Management Sciences, “I just knew I wanted to check out the Game Jam since I’ve seen how important it is to the GI culture".
- Feb. 19, 2020
- Feb. 13, 2020
Enriched narratives can reduce cybersickness in virtual reality (VR) for people with little-to-no video game experience, according to a new study by researchers from the University of Waterloo’s Multisensory Brain and Cognition (MBC) Lab in the Department of Kinesiology and the Games Institute.