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Welcome to the Games Institute

The Games Institute (GI) is an interdisciplinary research centre at the University of Waterloo, advancing the study of games, gamification, interactive technologies and immersive environments (AR/VR).

Racial Equity Board Game Design Resources

Blogs | Games | Talks | Articles | Podcasts | Books


Blogs

Games

Talks

Articles

Podcasts

Books

Please also refer to the list of Anti-Racism Resources from the Equity Office at the University of Waterloo.


News Items

Our members are busy people; whether they’re taking their research to conferences, delivering keynote addresses, or running workshops at museums, we bring you the news to keep you informed on the latest research and activities.

Research Spotlights Blog

Every story offers an insider’s look into the Games Institute. How does brainstorming lead to new research directions? What really happens at the GI Game Jams? How does play-testing drive better game design? All this and more.

 
  1. Jan. 20, 2021Play Illuminate, the Climate change simulation game

    Illuminate is an educational simulation game where you learn about the impacts of climate change and explore ways to reduce greenhouse gas emissions (GHG) and respond to climate risks. 

  2. Jan. 19, 2021Pi and Power receives $100,000 from the Velocity Fund Pitch Competition

    Pi and Power (Π ∩ ϟ) was awarded $100,000 from the Velocity Fund Pitch Competition to advance their research into medical devices/applications, neuroscience and bioinformatics. Π ∩ ϟ was founded by GI members Dr. Janelle Resch and Eric Ocelewski.

  3. Jan. 5, 2021GI Members collaborate to offer training for Research Assistants

    Spearheaded by Drs Aynur Kadir and Shana MacDonald, Games Institute members from multiple disciplines have teamed up to offer a day-long training for incoming Research Assistants. The training will involve a series of sessions exploring interdisciplinary research topics, each led by a professor, graduate researcher, or GI alum.

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  1. Jan. 15, 2021 "My avatar – my self?": Mitchell Loewen's thesis published in Frontiers in Psychology

    Do our self-perceptions influence our preferences when designing avatars in the games we play? GI members Mitchell Loewen and Dr. Lennart E. Nacke, with Dr. Christopher Burris of St. Jerome’s University, co-authored a paper about the psychology of preferences toward game avatar styles.

  2. Dec. 9, 2020Research during COVID-19: VR Exergames for Older Adults Living with Dementia, ft. John Muñoz
    Rowing with dolphin

    The COVID-19 pandemic has greatly impacted the research landscape. In this series, we explore how our community is navigating their daily lives and innovating to adapt their research and collaboration techniques.

  3. Nov. 16, 2020Research during COVID-19: Collaborating during CHI Season
    Working online video with a person on a screen (from Canva stock images)

    The COVID-19 pandemic has greatly impacted the research landscape. In this series, we explore how our community is navigating their daily lives and innovating to adapt their research and collaboration techniques.


    The Human-Computer Interaction labs at the Games Institute, and at the University of Waterloo overall, emphasize collaboration between and within groups so any one student is uplifted by the entire network of HCI researchers.

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IMMERSe Network

Meet our people

Dr. Neil Randall

Neil Randall

Associate Professor, English Language and Literature

Executive Director of The Games Institute

In addition to directing The Games Institute, Neil Randall has also earned large grants for The Interactive and Multi-Modal Research Syndicate (IMMERSe) and the Waterloo Game Analysis and Monitoring Environment (WatGAME). He is the Faculty Advisor to the Games Institute's First Person Scholar

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