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Welcome to the Games Institute

The Games Institute (GI) is an interdisciplinary research centre at the University of Waterloo, advancing the study of games, gamification, interactive technologies and immersive environments (AR/VR).

Racial Equity Board Game Design Resources

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Please also refer to the list of Anti-Racism Resources from the Equity Office at the University of Waterloo.

News Items

Our members are busy people; whether they’re taking their research to conferences, delivering keynote addresses, or running workshops at museums, we bring you the news to keep you informed on the latest research and activities.

Research Spotlights Blog

Every story offers an insider’s look into the Games Institute. How does brainstorming lead to new research directions? What really happens at the GI Game Jams? How does play-testing drive better game design? All this and more.

  1. Apr. 29, 2021Mara Gagiu wins Best Student Research Poster for "MMPX Style-Preserving Pixel Art Magnification" at Interactive 3D Graphics Symposium

    Congratulations to Mara Gagiu for winning the Best Student Research Poster at the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games Online. Her poster entitled "MMPX Style-Preserving Pixel Art Magnification" presented her research about the MMPX algorithm with GI faculty member Dr.

  2. Apr. 27, 2021Dr. Luke Potwarka publishes "In search of Inspiration: Re-thinking the Potential for Demonstration Effects" with the Sports Information Resource Centre

    Dr. Luke Potwarka, GI faculty member and Associate Professor of Recreation and Leisure studies, published “In Search of Inspiration: Re-thinking the Potential for Demonstration Effects” with the Sports Information Resource Centre.

  3. Apr. 13, 2021Dakota Pinheiro receives the Jack Gray Graduate Fellowship Award for academic excellence

    Dakota Pinheiro, English PhD student researching 21st century American protest and crisis literatures, has been awarded the Jack Gray Graduate Fellowship Award from the Department of English Language and Literature. This scholarship is awarded once a year to a full-time graduate student based on academic excellence. Read about the award here.

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  1. Feb. 18, 2021CRIT Council's Pallavi Sodhi presents "Inclusive Board Game Design"

    Pallavi Sodhi, Research Intern for the Council for Responsible Innovation and Technology (CRIT) and Dr. Jason Lajoie, Research Associate for CRIT, gave a guest lecture about inclusive board game design for students at Branksome Hall in Toronto.

  2. Jan. 15, 2021 "My avatar – my self?": Mitchell Loewen's thesis published in Frontiers in Psychology

    Do our self-perceptions influence our preferences when designing avatars in the games we play? GI members Mitchell Loewen and Dr. Lennart E. Nacke, with Dr. Christopher Burris of St. Jerome’s University, co-authored a paper about the psychology of preferences toward game avatar styles.

  3. Dec. 9, 2020Research during COVID-19: VR Exergames for Older Adults Living with Dementia, ft. John Muñoz
    Rowing with dolphin

    The COVID-19 pandemic has greatly impacted the research landscape. In this series, we explore how our community is navigating their daily lives and innovating to adapt their research and collaboration techniques.

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IMMERSe Network

Meet our people

Craig S. Kaplan

Craig S. Kaplan

Associate Professor, David R. Cheriton School of Computer Science

Professor Kaplan studies the application of computer graphics in art, illustration, ornamentation, and design. This research area is rooted in computer graphics, but involves forays into art (to study historical sources) classical and computational geometry (to develop mathematical and computational models of ornament), and computer-aided design and manufacturing.

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