Our Research

The Games Institute (GI) comprises over 100 members who research the broad field of interactive immersive technologies and experiences. This field includes games, but it has expanded to incorporate social media, virtual and augmented reality, large interactive and collaborative displays, health care technologies, smartphones and tablets, and any other device where interaction drives the user experience. 

The Games Institute, founded in 2010, recently celebrated its tenth anniversary. We now have almost 100 student alumni who have taken the skills they learned at the GI into the working world. While we have accomplished a lot in the past ten years, we are also constantly looking to the future, to emerging technologies and their applications and user experiences. 

The Games Institute research facilities, open since 2015, encompasses 9000sq ft, of labs, student cubicles, faculty and administrative offices, a presentation room, and a sizeable open-concept collaboration space often used for events. 

The researchers who work in, at, and with the GI include individual faculty and student members, eight collaborative research groups, and the internationally renowned publication First Person Scholar. The GI also houses six labs filled with cutting-edge equipment, generously funded by the Canadian Foundation for Innovation (CFI), and run by our faculty members.

The Games Institute promotes and supports interdisciplinary, transdisciplinary and collaborative research to understand, design, enhance and solve problems through games, game-driven technologies, interactive immersive technologies and experiences. 

The Games Institute expands its activities beyond traditional academic norms. Its inclusive, interdisciplinary environment promotes collaboration, brings together diverse perspectives, and sets the stage for a wide scope of questions on the impacts, applications and innovations of games and immersive technologies.

We have four main research clusters that our researchers work within 

Game and Interactive Media Studies examines the ever-increasing range of issues surrounding art, culture, and human behaviour, including but not limited to the design and study of games, the narrative, rhetoric, philosophy and history of games, interactions between human behaviour and games and the intersections between gender identity, racial equity, indigenous cultures and games. 

Game and Interaction Science examines the interactions between humans and technology (Human-Computer Interaction [HCI]), including issues around accessibility, remote work and play, and the bias built into technologies.

Interactive Media for Understanding is working to determine the value of games and immersive media as teaching tools. This cluster studies and designs emerging technologies while considering their learning potential, moving beyond using screens for entertainment alone. 

Interactive Media for Health focuses on games and immersive interactive media to understand and alleviate physical and mental health issues.

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