Games Institute Seed Grant Program

Two men stand in a lab holding a model of a leg in front of a 3D printer
An image of two leaves with the words "seed funding" and "The Games Institute"

In 2022, The Games Institute (GI) ran its first-ever seed funding competition. Thus far, the GI Seed Program has supported eight interdisciplinary collaborations with $110,000 of funding over one year. In addition to the funding, researchers used the GI labs, equipment, and staff support to meet their goals.

The seed grant recipients have combined their varied expertise to tackle real-world problems facing indigenous communities, healthcare workers, children with speech difficulties, mothers facing homelessness, citizen scientists, and more by creating local solutions to global problems.

On April 19th, 2024 the seed funding recipients presented their work at the symposium Disrupting Disciplinary Divides for Digital Futures!

This seed grant program fulfills a goal the GI has had for quite some time. As a research center, the GI always supports research, but rarely do we get an opportunity to initiate it through direct funding. We are very pleased to fund this set of proposals, all of which were excellent in conception and quality. I congratulate the recipients, and I thank them sincerely.

Dr. Neil Randall, GI Executive Director

The Future of Social VR

The Reality of Social Virtual Reality: Towards an Understanding of the Design and Use of Social VR

Dr. Eugene Kukshinov (Stratford School of Interaction Design and Business), Dr. Daniel Harley (Stratford School of Interaction Design and Business), Jonathan Baltrusaitis (English Language and Literature), and Dr. Lennart Nacke (Stratford School of Interaction Design and Business).

The Future of Community Care

Marillac Place - Gamifying the “Praise with a Raise” Program

Dr. Cayley MacArthur (Stratford School of Interaction Design and Business), Dr. James Wallace (School of Public Health Sciences), and Veen Wong (School of Public Health Sciences).

The Future of Digital Feminism

Exploring Digital Feminist Futures: Creating Media Tools and Interventions for the Resistance

Dr. Brianna I. Wiens (English Language & Literature), Dr. Shana MacDonald (Communication Arts), Dr. Cayley MacArthur (Stratford School of Interaction Design and Business), Sid Heeg (School of Environment, Enterprise, and Development), Kate Bradley (History), and Thuvaraka Mahenthiran (Psychology).

The Future of Machine Learning

Free-range Gamesourcing Annotated Rhetorical Figure Data

Dr. Randy Allen Harris (English Language and Literature), and Dr. Olga Vechtomova (Management Science and Engineering).

The Future of First Nations First Responders

Dementia-friendly First Responders Edu-action: An Interactive Participatory and Co-designed Training Course for Indigenous First Responders

Dr. Hector Perez (School of Public Health Sciences), Dr. Lili Liu (School of Public Health Sciences) Dr. Antonio Miguel-Cruz (University of Alberta), Dr. Noelannah Neubauer (School of Public Health Sciences), Isabella Rose Chawrun (School of Public Health Sciences), and Cathy Conway (Project Manager).

The Future of Voice Assistants

“Let Me Say That Again”: Exploring the Psychological Factors Involved in Voice Assistant Interaction Studies

Emily Shiu (Psychology), Leo Qi (Computer Engineering), and Dr. Katherine White (Psychology)

The Future of Healthcare in VR and XR

Interactive Training Tool for Injury Assessment of a Human Joint

Dr. Oliver Schneider (Management Science and Engineering), Dr. Mark Hancock (Management Science and Engineering), Rob Burns (Kinesiology and Health Sciences), Marco Moran-Ledesma (Systems Design Engineering), and Emily Shiu (Psychology).

The Future of Privacy in XR

Privacy in Immersive Extended Reality: Exploring User Perceptions, Concerns, and Coping Strategies

Hilda Hadan (Systems Design Engineering), Dr. Lennart Nacke (Stratford School of Interaction Design and Business), and Dr. Leah Zhang-Kennedy (Stratford School of Interaction Design and Business).