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Thursday, January 31, 2019

John Harris at CHI Play 2018

John Harris, GI resident and Computer Science PhD student, presented a 5 minute short paper at CHI Play 2018 during their "Spotlight on Design Rationale" session. Harris' paper presents his reflections on translating HCI research into concrete game design.

Thursday, January 24, 2019

Virtual Reality (VR) Networking Event full recording now available

Did you miss the Virtual Reality (VR) and Immersive Reality (IR) Networking Event? Watch the full recording of the speakers now:

On January 23, the Centre for Bioengineering and Biotechnology (CBB) and the Games Institute (GI) co-hosted the VR Networking Event. The purpose of the event was to bring faculty and postdocs from UW together to talk about research possibilities and potential collaborations in Immersive Reality (IR) technologies.

Thursday, January 24, 2019

Article by AC Atienza in the Cloudfall Studios blog

AC Atienza, Master's student in Experimental Digital Media, wrote an article entitled "Viewer Culture and Boardgames" for Cloudfall Interactive Studios. Atienza's research interest involves re-application of design principals from one field to another, such as game design into pedagogy or literary theory into game design. Atienza also works as a designer for Cloudfall Studios.

Tuesday, January 22, 2019

Four Games Institute members make top 15 for GRADflix

Fall 2018, Graduate Studies and Postdoctoral Affairs launched the first ever GRADflix competition. Graduate students were invited to create a 60-second video, moving slide show, or animation about their research. Entries were judged based on communication, creativity and visual impact, and technical quality.

Thursday, January 10, 2019

Gustavo Tondello GRADimpact profile for UWaterloo

Gustavo Tondello, GI resident and Computer Science PhD student, was featured on the UWaterloo YouTube channel in a GRADimpact profile video about his research.


Wednesday, December 19, 2018

Emma Vossen at ReFiG 2018

Emma Vossen, alum of the Games Institute and former Editor in Chief of First Person Scholar, ran the Refiguring Innovation in Games (ReFiG) conference in Vancouver on October 25, 26, and 27, 2018. Vossen also presented a talk about teaching games related classes.

Wednesday, December 12, 2018

Lennart Nacke on the "Keeping the Human in Artificial Intelligence" panel

Lennart Nacke, faculty member of the Games Institute and director of the HCI Games Group, spoke on a panel, entitled "Keeping the Human in Artificial Intelligence", on December 3 at the Kitchener Public Library.

Tuesday, December 4, 2018

Mark Hancock receives the 10-Year Impact Award at ISS

Mark Hancock, Associate Director of the Games Institute and Director of the UW Touchlab, was honoured with the 10-Year Impact Award on Tuesday, Nov. 27 at the ACM International Conference on Interactive Surfaces and Spaces (ISS) in Tokyo.

Wednesday, November 28, 2018

Elise Vist at the Fan Studies Network North America (FSNNA) Conference

Elise Vist presented a paper at the Fan Studies Network North America (FSNNA) 2018 Conference at DePaul University in Chicago, October 25-27, 2018. Vist is an English PhD candidate studying fans, immersion, and queerness at the Games Institute, as well as the producer for First Person Podcast.

Monday, November 26, 2018

Lennart Nacke weighing in on violence in videogames on Kitchener Today

Dr. Lennart Nacke joined reporter Brian Bourke from Kitchener Today to weigh in on the societal value of games. Nacke was invited to join Bourke because interest in the negative effects of violent videogames is reemerging in the media following the publication of a meta-study showing the results of 24 studies looking at heightened physical aggression post-gameplay in youths from 9-19.