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Tuesday, October 9, 2018

Dr. Ali Mazalek to give a Brown Bag talk on human cognition and computational media

Dr. Ali Mazalek joins us today to give a Brown Bag talk on human cognition and computational media.

The talk will be from 1- 2pm in the Games Institute Collaboration space - refreshments will be provided. For more event details, click here.


Friday, October 5, 2018

Justin Carpenter at the Society for Literature, Science, and the Arts (SLSA) Conference

Justin Carpenter, GI resident and First Person Scholar Editor, will be presenting a paper at this year's Society for Literature, Science, and the Arts (SLSA) conference in Toronto, November 15-18. His paper looks at how the games Mountain (2014) and Everything (2017) by Irish artist David OReilly challenge players to reconsider notions of consciousness, things, and nature.

Carpenter argues that both games are "meditations on games as a medium":

Monday, October 1, 2018

VR Working Group attracting media attention for their research on Cybersickness

Séamas Weech, Jessy Varghese, and Michael Barnett-Cowan, members of the VR working group at the Games Institute, co-authored a paper entitled "Estimating the sensorimotor components of cybersickness" published in the Journal of Neurophysiology.

Their results caught the attention of many, many news outlets who were picking the story up and claiming that UW researchers are on the cusp of curing cybersickness. Here are just a few...

Thursday, September 27, 2018

Games Institute HCI researchers redefining "Gamefulness" in the International Journal of Human-Computer Studies

The term "gamefulness" is used often in business, healthcare, and government as the goal of gamification but do we really know what it means? In fact, many disciplines have been using the term "gamefulness" interchangeably with "gamification" and "game thinking". We get away with it because there is no precise or consistent definition of "gamefulness" in the game studies literature.

Wednesday, September 26, 2018

GI Research Associate Gada Jane in the Waterloo Record

GI Research Associate Gada Jane is traveling to Estonia for a 10-week program at the Storytek accelerator and content creation hub. An article announcing her travels was published in the Waterloo Record.

Read the article here

Tuesday, September 25, 2018

Brown Bag Talk: Jonathan Rodriguez on VR film making

"What I really do" - Jonathan Rodriguez

Games Institute alumnus Jonathan Rodriguez joined us September 21 to give a Brown Bag talk on working in the VR film industry. Rodriguez has been working at Felix & Paul studios, a VR film making start-up based in Montreal, since 2017. In this talk, Jonathan discussed his role as a software developer in a creative industry.

Monday, September 24, 2018

VR Storytelling Workshop with Gada Jane and SpiderWebShow Performance

Image captured by Michael Wheeler

Gada Jane, Research Associate at the GI, hosted a VR storytelling workshop in partnership with Michael Wheeler, Artistic Director at SpiderWebShow Performance. The two-day workshop took place Sept 14-15.

Jane and Wheeler invited playwrights and actors from the GTA and KW regions to learn about VR and develop strategies for using the medium to tell stories. Participants entered the workshop with little-to-no experience with VR and by the time they left they had produced their own VR performance.

Wednesday, September 19, 2018

Robert Gauthier to give a GRADTalk on Social Networks

GI resident Robert Gauthier will be giving a GRADtalk about social networks on September 27 in Needles Hall. Robert is a PhD candidate for Public Health and Health Systems. His research contributes to the fields of HCI and public health because he investigates how online communities support sensitive issues such as addiction

Wednesday, September 19, 2018

Emma Vossen to present new research at QGCon

Emma Vossen will be speaking at the Queerness and Games Conference in Montreal (QGCon will take place September 29 and 30). Her talk entitled "Queering the Links Between Sexual Orientation and the Female Gamer Identity" explores how sexuality interacts with female gamer identity formation.