Research Spotlight: Defining Haptic User Experience by Erin Kim and Dr. Oliver Schneider

Haptics are becoming a staple for high-end technologies (ex. iPhones, the Google Pixel, and Nintendo Switch), as they enhance user experiences by incorporating multisensory feedback, like touch-tones, movements, or vibrations. Despite this, developers currently lack a framework for understanding how to best incorporate and improve them.

Dr. Shana MacDonald talks social media and our quarantine life

Dr. Shana MacDonald, Communication Arts professor and SSHRC-funded intersectional feminist media researcher, gave a talk as part of the “COVID-19: Ask our Experts” lecture series, hosted by the University of Waterloo. The focus of MacDonald’s talk revolved around social media during the pandemic: how are people using social media to combat loneliness? how is news traveling? and how can we make the internet a more positive place for people?

The GI Jam inspires new research directions for Prof Oliver Schneider

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“I wasn’t really planning any game in particular,” says Oliver Schneider, Assistant Professor in the Department of Management Sciences, “I just knew I wanted to check out the Game Jam since I’ve seen how important it is to the GI culture".

We teamed up with Concept by Velocity to deliver a Knowledge Translation Workshop

Games Institute banner at Concept by Velocity KT Workshop

Marisa Benjamin, the GI's Research Communications Officer, and Eric Blondeel, Co-Founder of ExVivo Labs, teamed up to design and deliver a Knowledge Translation Workshop for the Concept by Velocity Graduate Student S

Enriched narratives reduce cybersickness in virtual reality depending on video game experience

Enriched narratives can reduce cybersickness in virtual reality (VR) for people with little-to-no video game experience, according to a new study by researchers from the University of Waterloo’s Multisensory Brain and Cognition (MBC) Lab in the Department of Kinesiology and the Games Institute.

New findings show differences between rational vs. reasonable decision making in economic games

Wisdom science, an interdisciplinary field of studies that looks at sound judgment and decision making, suggests that people can be guided by rational or reasonable standards when making gaming decisions. How can we better understand the difference between rationality through studying behaviour in socially-oriented games?

Reflections from an interdisciplinary collision conversation

NB: This blog article was written by Grace VanDam who worked here as our wonderful Operations Assistant from September-December, 2019

The story behind the Games Institute Podcast

As the Research Communications Officer for the Games Institute, I tell stories about our research for interdisciplinary and non-academic audiences. I often meet with researchers and conduct semi-structured interviews with them so that I can learn enough about what they’re doing in order to write articles about their work. In these articles I can be flexible with how I communicate the research and employ knowledge translation strategies so they can be understood by many.

Spotlight on Dr. Jason Lajoie's PhD research, "Technologies of Identity: A Queer Media Archaeology"

Dr. Jason Lajoie, GI member and Researcher at the Critical Media Lab, successfully defended his PhD dissertation November 20th, 2019. His research investigated the ways that media and technologies construct queer identities, and how queer uses of media and technologies contribute to ways of experiencing and expressing queer.

Digital Oral Histories for Reconciliation (DOHR) launches pilot in Nova Scotia schools

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The Digital Oral Histories for Reconciliation (DOHR) Project was featured by the Canadian Press (and covered by over 80 news outlets) in an article that discussed the launch of its pilot project in Nova Scotia schools. DOHR, a restorative justice project led by Principal Investigator Dr.