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“I wasn’t really planning any game in particular,” says Oliver Schneider, Assistant Professor in the Department of Management Sciences, “I just knew I wanted to check out the Game Jam since I’ve seen how important it is to the GI culture".

Enriched narratives can reduce cybersickness in virtual reality (VR) for people with little-to-no video game experience, according to a new study by researchers from the University of Waterloo’s Multisensory Brain and Cognition (MBC) Lab in the Department of Kinesiology and the Games Institute.

Wisdom science, an interdisciplinary field of studies that looks at sound judgment and decision making, suggests that people can be guided by rational or reasonable standards when making gaming decisions. How can we better understand the difference between rationality through studying behaviour in socially-oriented games?

As the Research Communications Officer for the Games Institute, I tell stories about our research for interdisciplinary and non-academic audiences. I often meet with researchers and conduct semi-structured interviews with them so that I can learn enough about what they’re doing in order to write articles about their work. In these articles I can be flexible with how I communicate the research and employ knowledge translation strategies so they can be understood by many.

Dr. Jason Lajoie, GI member and Researcher at the Critical Media Lab, successfully defended his PhD dissertation November 20th, 2019. His research investigated the ways that media and technologies construct queer identities, and how queer uses of media and technologies contribute to ways of experiencing and expressing queer.

The Intelligent Technologies for Wellness and Independent Living (ITWIL) Lab develops interactive systems that provide rehabilitative support for aging populations. ITWIL researchers created virtual reality (VR) Exergames in collaboration with physical and occupational therapists from Schlegel Villages in Waterloo to be used by people living with dementia in long-term care homes.

GI member Gustavo Tondello successfully defended his PhD entitled "Dynamic Personalization of Gameful Interactive Systems". Congratulations Dr. Tondello!

Tondello's research builds on what we know about gamification—the application of game elements in non-gaming contexts. He explores how user qualities can shape their gameful experience, how developers and designers are currently gamifying systems, and whether this can be improved.