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Author Title Type Year(Desc)
2015
Tondello, G. F., Wehbe, R. R., Stahlke, S. N., Leo, A., Koroluk, R., & Nacke, L. E.. (2015). CHI PLAYGUE: A Networking Game of Emergent Sociality. In Proceedings of CHI PLAY 2015. ACM. Retrieved from http://doi.org/10.1145/2793107.2810265
Diamond, L., Tondello, G. F., Marczewski, A., Nacke, L. E., & Tscheligi, M.. (2015). The HEXAD Gamification User Types Questionnaire: Background and Development Process. In Workshop on Personalization in Serious and Persuasive Games and Gamified Interactions.
Toups, Z. O., Tondello, G. F., Wehbe, R. R., Nacke, L. E., & Crenshaw, N. K.. (2015). Toward Understanding Why Players Value In-Game Collections. In Workshop on Personalization in Serious and Persuasive Games and Gamified Interactions.
Tondello, G. F., Wehbe, R. R., & Nacke, L. E.. (2015). Towards a Personalized Playful Digital Wellness Assistant. In Workshop on Personalization in Serious and Persuasive Games and Gamified Interactions.
Tondello, G. F., Wehbe, R. R., Toups, Z. O., Nacke, L. E., & Crenshaw, N. K.. (2015). Understanding Player Attitudes Towards Digital Game Objects. In Proceedings of CHI PLAY 2015. ACM. Retrieved from http://doi.org/10.1145/2793107.2810292
2016
Elm, D., Tondello, G. F., Kappen, D. L., Ganaba, M., & Nacke, L. E.. (2016). CLEVER: A Trivia and Strategy Game for Enterprise Knowledge Learning. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Extended Abstracts - CHI PLAY EA '16. ACM. Retrieved from http://doi.org/10.1145/2968120.2971805
Tondello, G. F., Wehbe, R. R., Diamond, L., Busch, M., Marczewski, A., & Nacke, L. E.. (2016). The Gamification User Types Hexad Scale. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '16. ACM. Retrieved from http://doi.org/10.1145/2967934.2968082
Tondello, G. F., Kappen, D. L., Mekler, E. D., Ganaba, M., & Nacke, L. E.. (2016). Heuristic Evaluation for Gameful Design. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Extended Abstracts - CHI PLAY EA '16. ACM. Retrieved from http://doi.org/10.1145/2968120.2987729
Toups, Z. O., Crenshaw, N. K., Wehbe, R. R., Tondello, G. F., & Nacke, L. E.. (2016). “The Collecting Itself Feels Good”: Towards Collection Interfaces for Digital Game Objects. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '16. ACM. Retrieved from http://doi.org/10.1145/2967934.2968088
Wehbe, R. R., Watson, D. K., Tondello, G. F., Ganaba, M., Stocco, M., Lee, A., & Nacke, L. E.. (2016). ABOVE WATER: An Educational Game for Anxiety. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Extended Abstracts - CHI PLAY EA '16. ACM. Retrieved from http://doi.org/10.1145/2968120.2971804
Wehbe, R. R., Watson, D. K., Tondello, G. F., & Nacke, L. E.. (2016). ABOVE WATER: Extending the Play Space for Health. In Proceedings of the 2016 International Conference on Interactive Surfaces and Spaces - ISS '16. Retrieved from http://doi.org/10.1145/2992154.2996882
Tondello, G. F., Wehbe, R. R., & Nacke, L. E.. (2016). CHI PLAYGUE: A Mobile Conference Networking Game. In Proceedings of the 2016 International Conference on Interactive Surfaces and Spaces - ISS '16. ACM. Retrieved from http://doi.org/10.1145/2992154.2996870
2017
Tondello, G. F., & Nacke, L. E.. (2017). Applying Gameful Design Heuristics. In Proceeding of the 2017 ACM Conference on Human Factors in Computing Systems. ACM. Retrieved from http://doi.org/10.1145/3027063.3027116
Elm, D., Tondello, G. F., & Nacke, L. E.. (2017). CLEVER: A Gameful Enterprise Learning System. In 1st International Workshop on Gamification and Games for Learning. ULL. Retrieved from https://riull.ull.es/xmlui/handle/915/4783
Tondello, G. F., Mora, A., & Nacke, L. E.. (2017). Elements of Gameful Design Emerging from User Preferences. In Proceedings of the 2017 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '17. ACM. Retrieved from http://doi.org/10.1145/3116595.3116627
Gonczarowski, Y. A., & Tondello, G. F.. (2017). Incentives and Gamification. XRDS: Crossroads, The ACM Magazine for Students, 24(1), 9-11. Retrieved from http://doi.org/10.1145/3123766
Tondello, G. F., Orji, R., Vella, K., Johnson, D., van Dooren, M. M. M., & Nacke, L. E.. (2017). Positive Gaming: Workshop on Gamification and Games for Wellbeing. In Proceedings of the 2017 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '17 Extended Abstracts. ACM. Retrieved from http://doi.org/10.1145/3130859.3131442
Tondello, G. F., Orji, R., & Nacke, L. E.. (2017). Recommender Systems for Personalized Gamification. In Proceedings of UMAP'17 Adjunct. ACM. Retrieved from http://doi.org/10.1145/3099023.3099114
Pogrebtsova, E., Tondello, G. F., Premsukh, H., & Nacke, L. E.. (2017). Using technology to boost employee wellbeing? How gamification can help or hinder results. In Positive Gaming: Workshop on Gamification and Games for Wellbeing. CEUR-WS.org. Retrieved from http://ceur-ws.org/Vol-2055/paper5.pdf
Tondello, G. F., Wehbe, R. R., Orji, R., Ribeiro, G., & Nacke, L. E.. (2017). A Framework and Taxonomy of Videogame Playing Preferences. In Proceedings of the 2017 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '17. ACM. Retrieved from http://doi.org/10.1145/3116595.3116629

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