Publications

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[ Author(Asc)] Title Type Year
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Tondello, G. F. , Kappen, D. L. , Mekler, E. D. , Ganaba, M. , & Nacke, L. E. . (2016). Heuristic Evaluation for Gameful Design. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Extended Abstracts - CHI PLAY EA '16. ACM. Retrieved from http://doi.org/10.1145/2968120.2987729
Tondello, G. F. , Wehbe, R. R. , Diamond, L. , Busch, M. , Marczewski, A. , & Nacke, L. E. . (2016). The Gamification User Types Hexad Scale. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '16. ACM. Retrieved from http://doi.org/10.1145/2967934.2968082
Tondello, G. F. , Wehbe, R. R. , & Nacke, L. E. . (2016). CHI PLAYGUE: A Mobile Conference Networking Game. In Proceedings of the 2016 International Conference on Interactive Surfaces and Spaces - ISS '16. ACM. Retrieved from http://doi.org/10.1145/2992154.2996870
Tondello, G. F. , Wehbe, R. R. , Toups, Z. O. , Nacke, L. E. , & Crenshaw, N. K. . (2015). Understanding Player Attitudes Towards Digital Game Objects. In Proceedings of CHI PLAY 2015. ACM. Retrieved from http://doi.org/10.1145/2793107.2810292
Tondello, G. F. , Wehbe, R. R. , & Nacke, L. E. . (2015). Towards a Personalized Playful Digital Wellness Assistant. In Workshop on Personalization in Serious and Persuasive Games and Gamified Interactions.
Tondello, G. F. , Wehbe, R. R. , Stahlke, S. N. , Leo, A. , Koroluk, R. , & Nacke, L. E. . (2015). CHI PLAYGUE: A Networking Game of Emergent Sociality. In Proceedings of CHI PLAY 2015. ACM. Retrieved from http://doi.org/10.1145/2793107.2810265
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Pogrebtsova, E. , Tondello, G. F. , Premsukh, H. , & Nacke, L. E. . (2017). Using technology to boost employee wellbeing? How gamification can help or hinder results. In Positive Gaming: Workshop on Gamification and Games for Wellbeing. CEUR-WS.org. Retrieved from http://ceur-ws.org/Vol-2055/paper5.pdf
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Orji, R. , Tondello, G. F. , & Nacke, L. E. . (2018). Personalizing Persuasive Strategies in Gameful Systems to Gamification User Types. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems - CHI '18. ACM. Retrieved from http://doi.org/10.1145/3173574.3174009
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Mora, A. , Tondello, G. F. , Nacke, L. E. , & Arnedo-Moreno, J. . (2018). Effect of personalized gameful design on student engagement. In Proceedings of the IEEE Global Engineering Education Conference - EDUCON 2018. IEEE.
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Landers, R. N. , Tondello, G. F. , Kappen, D. L. , Collmus, A. , Mekler, E. D. , & Nacke, L. E. . (2019). Defining Gameful Experience as a Psychological State Caused by Gameplay: Replacing the Term ‘Gamefulness’ with Three Distinct Constructs. International Journal of Human-Computer Studies, 127, 81-94. Retrieved from http://doi.org/10.1016/j.ijhcs.2018.08.003
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Gonczarowski, Y. A. , & Tondello, G. F. . (2017). Incentives and Gamification. XRDS: Crossroads, The ACM Magazine for Students, 24(1), 9-11. Retrieved from http://doi.org/10.1145/3123766
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Elm, D. , Tondello, G. F. , & Nacke, L. E. . (2017). CLEVER: A Gameful Enterprise Learning System. In 1st International Workshop on Gamification and Games for Learning. ULL. Retrieved from https://riull.ull.es/xmlui/handle/915/4783
Elm, D. , Tondello, G. F. , Kappen, D. L. , Ganaba, M. , & Nacke, L. E. . (2016). CLEVER: A Trivia and Strategy Game for Enterprise Knowledge Learning. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Extended Abstracts - CHI PLAY EA '16. ACM. Retrieved from http://doi.org/10.1145/2968120.2971805
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Diamond, L. , Tondello, G. F. , Marczewski, A. , Nacke, L. E. , & Tscheligi, M. . (2015). The HEXAD Gamification User Types Questionnaire: Background and Development Process. In Workshop on Personalization in Serious and Persuasive Games and Gamified Interactions.
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Altmeyer, M. , Tondello, G. F. , Krüger, A. , & Nacke, L. E. . (2020). HexArcade: Predicting Hexad User Types By Using Gameful Applications. In Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2020). ACM. Retrieved from https://dx.doi.org/10.1145/3410404.3414232

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