Publications

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[ Author(Desc)] Title Type Year
M
Mandryk, R. L. , & Nacke, L. E. . (2016). Biometrics in Gaming and Entertainment Technologies. In Biometrics in a Data Driven World (pp. 191–224). CRC Press. doi:doi:10.1201/9781315317083-7
Marczak, R. , Van Vught, J. , Nacke, L. E. , & Schott, G. . (2012). ACM International Conference Proceeding Series. Feedback-based gameplay metrics: Measuring player experience via automatic visual analysis. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84865332327&partnerID=MN8TOARS
Marczak, R. , Van Vught, J. , Nacke, L. E. , & Schott, G. . (2012). ACM International Conference Proceeding Series. In Feedback-based gameplay metrics: Measuring player experience via automatic visual analysis. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84865332327&partnerID=MN8TOARS
Masuch, M. , Rauterberg, M. , Niesenhaus, J. , Beckhaus, S. , Broll, W. , Geiger, C. , Göbel, S. , et al. (2010). CEUR Workshop Proceedings. Preface. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84889245673&partnerID=MN8TOARS
Masuch, M. , Rauterberg, M. , Niesenhaus, J. , Beckhaus, S. , & Broll, W. . (2010). CEUR Workshop Proceedings. In Preface. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84889245673&partnerID=MN8TOARS
Matias Kivikangas, J. , Nacke, L. , & Ravaja, N. . (2011). Entertainment Computing. Developing a triangulation system for digital game events, observational video, and psychophysiological data to study emotional responses to a virtual character. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-79955608861&partnerID=MN8TOARS
Matias Kivikangas, J. , Nacke, L. , & Ravaja, N. . (2011). Entertainment Computing. Developing a triangulation system for digital game events, observational video, and psychophysiological data to study emotional responses to a virtual character. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-79955608861&partnerID=MN8TOARS
McEwan, G. , Gutwin, C. , Mandryk, R. L. , & Nacke, L. . (2012). Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW. "I'm just here to play games": Social dynamics and sociality in an online game site. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84858227194&partnerID=MN8TOARS
McEwan, G. , Gutwin, C. , Mandryk, R. L. , & Nacke, L. . (2012). Proceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW. In "I'm just here to play games": Social dynamics and sociality in an online game site. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84858227194&partnerID=MN8TOARS
Mirza-Babaei, P. , & Nacke, L. . (2015). Conference Proceedings - 2014 IEEE Games, Media, Entertainment Conference, IEEE GEM 2014. Introducing the biometric storyboards tool for games user research. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84939226684&partnerID=MN8TOARS
Mirza-Babaei, P. , & Nacke, L. . (2015). Conference Proceedings - 2014 IEEE Games, Media, Entertainment Conference, IEEE GEM 2014. In Introducing the biometric storyboards tool for games user research. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84939226684&partnerID=MN8TOARS
Mirza-Babaei, P. , Gale, N. , Costa, J. P. , Nacke, L. E. , & Johnson, D. . (2014). CHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play. Understanding expectations with multiple controllers in an augmented reality videogame. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84943327745&partnerID=MN8TOARS
Mirza-Babaei, P. , Nacke, L. E. , Wallner, G. , & McAllister, G. . (2014). Conference on Human Factors in Computing Systems - Proceedings. Unified visualization of quantitative and qualitative playtesting data. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84900542889&partnerID=MN8TOARS
Mirza-Babaei, P. , Gale, N. , Costa, J. P. , Nacke, L. E. , & Johnson, D. . (2014). CHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play. In Understanding expectations with multiple controllers in an augmented reality videogame. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84943327745&partnerID=MN8TOARS
Mirza-Babaei, P. , Nacke, L. E. , Wallner, G. , & McAllister, G. . (2014). Conference on Human Factors in Computing Systems - Proceedings. In Unified visualization of quantitative and qualitative playtesting data. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84900542889&partnerID=MN8TOARS
Mirza-Babaei, P. , Nacke, L. E. , Gregory, J. , Collins, N. , & Fitzpatrick, G. . (2013). Conference on Human Factors in Computing Systems - Proceedings. How does it play better? Exploring user testing and Biometric Storyboards in games user research. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84877959796&partnerID=MN8TOARS
Mirza-Babaei, P. , Nacke, L. E. , Gregory, J. , Collins, N. , & Fitzpatrick, G. . (2013). Conference on Human Factors in Computing Systems - Proceedings. In How does it play better? Exploring user testing and Biometric Storyboards in games user research. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84877959796&partnerID=MN8TOARS
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Nacke, L. E. , & Deterding, S. . (2017). Computers in Human Behavior. The maturing of gamification research. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-85009437411&partnerID=MN8TOARS
Nacke, L. E. , & Deterding, S. . (2017). The maturing of gamification research. Computers in Human Behavior. 2017. doi:http://dx.doi.org/10.1016/j.chb.2016.11.062
Nacke, L. E. , Moser, C. , Drachen, A. , Mirza-Babaei, P. , Abney, A. , & Zhenyu, Z. . (2016). Conference on Human Factors in Computing Systems - Proceedings. Lightweight games user research for indies and non-profit organizations. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-85014582696&partnerID=MN8TOARS

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