Publications

Search
[ Author(Desc)] Title Type Year
T
Tondello, G. F. , Nacke, L. E. , & Wehbe, R. R. . (2016). Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces: Nature Meets Interactive Surfaces, ISS 2016. CHI PLAYGUE: A mobile conference networking game. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-85006063453&partnerID=MN8TOARS
Tondello, G. F. , Kappen, D. L. , Mekler, E. D. , Ganaba, M. , & Nacke, L. E. . (2016). Heuristic Evaluation for Gameful Design. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (pp. 315–323). ACM. doi:10.1145/2968120.2987729
Tondello, G. F. , Wehbe, R. R. , Diamond, L. , Busch, M. , Marczewski, A. , & Nacke, L. E. . (2016). The Gamification User Types Hexad Scale. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play (pp. 229–243). ACM. doi:10.1145/2967934.2968082
Tondello, G. F. , Wehbe, R. R. , & Nacke, L. E. . (2016). CHI PLAYGUE: A Mobile Conference Networking Game. In Proceedings of the 2016 ACM on Interactive Surfaces and Spaces (pp. 449–452). ACM. doi:10.1145/2992154.2996870
Tondello, G. F. , Wehbe, R. R. , Toups, Z. O. , Nacke, L. E. , & Crenshaw, N. K. . (2015). CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. Understanding player attitudes towards digital game objects. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84959358509&partnerID=MN8TOARS
Tondello, G. F. , Wehbe, R. R. , Stahlke, S. N. , Leo, A. , Koroluk, R. , & Nacke, L. E. . (2015). CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. Chi playgue: A networking game of emergent sociality. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84959419082&partnerID=MN8TOARS
Tondello, G. F. , Wehbe, R. R. , Stahlke, S. N. , Leo, A. , Koroluk, R. , & Nacke, L. E. . (2015). CHI PLAYGUE: A Networking Game of Emergent Sociality. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (pp. 791–794). ACM. doi:10.1145/2793107.2810265
Tondello, G. F. , Wehbe, R. R. , Toups, Z. O. , Nacke, L. E. , & Crenshaw, N. K. . (2015). Understanding Player Attitudes Towards Digital Game Objects. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (pp. 709–714). ACM. doi:10.1145/2793107.2810292
Toups, Z. O. , Crenshaw, N. K. , Wehbe, R. R. , Tondello, G. F. , & Nacke, L. E. . (2016). CHI PLAY 2016 - Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play. "The collecting itself feels good": Towards collection interfaces for digital game objects. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84995389863&partnerID=MN8TOARS
Toups, Z. O. , Crenshaw, N. K. , Wehbe, R. R. , Tondello, G. F. , & Nacke, L. E. . (2016). "The Collecting Itself Feels Good": Towards Collection Interfaces for Digital Game Objects. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play (pp. 276–290). ACM. doi:10.1145/2967934.2968088
V
Vaddi, D. , Toups, Z. , Dolgov, I. , Wehbe, R. , & Nacke, L. . (2016). Investigating the Impact of Cooperative Communication Mechanics on Player Performance in Portal 2. In Proceedings of Graphics Interface 2016 (pp. 41–48). Canadian Human-Computer Communications Society / Société canadienne du dialogue humain-machine. doi:10.20380/GI2016.06 gi2016-6.pdf
Vaddi, D. , Stahlke, S. N. , Wehbe, R. R. , Koroluk, R. , Toups, Z. O. , & Nacke, L. E. . (2015). CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. Validating test chambers to study cooperative communication mechanics in portal 2. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84959449557&partnerID=MN8TOARS
Vaddi, D. , Wehbe, R. R. , Toups, Z. O. , Stahlke, S. N. , Koroluk, R. , & Nacke, L. E. . (2015). Validating Test Chambers to Study Cooperative Communication Mechanics in Portal 2. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (pp. 721–726). ACM. doi:10.1145/2793107.2810302
Vanden Abeele, V. , Nacke, L. E. , Mekler, E. D. , & Johnson, D. . (2016). Design and Preliminary Validation of The Player Experience Inventory. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (pp. 335–341). ACM. doi:10.1145/2968120.2987744
W
Wehbe, R. R. , Watson, D. K. , Tondello, G. F. , Ganaba, M. , Stocco, M. , Lee, A. , & Nacke, L. E. . (2016). CHI PLAY 2016 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play Companion. ABOVE WATER: An educational game for anxiety. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84994881896&partnerID=MN8TOARS
Wehbe, R. R. , Nacke, L. E. , Watson, D. K. , & Tondello, G. F. . (2016). Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces: Nature Meets Interactive Surfaces, ISS 2016. ABOVE WATER: Extending the play space for health. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-85006007579&partnerID=MN8TOARS
Wehbe, R. R. , Watson, D. K. , Tondello, G. F. , Ganaba, M. , Stocco, M. , Lee, A. , & Nacke, L. E. . (2016). ABOVE WATER: An Educational Game for Anxiety. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (pp. 79–84). ACM. doi:10.1145/2968120.2971804
Wehbe, R. R. , Watson, D. K. , Tondello, G. F. , & Nacke, L. E. . (2016). ABOVE WATER: Extending the Play Space for Health. In Proceedings of the 2016 ACM on Interactive Surfaces and Spaces (pp. 497–499). ACM. doi:10.1145/2992154.2996882
Wehbe, R. R. , & Nacke, L. E. . (2015). CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. Towards understanding the importance of co-located gameplay. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84959440644&partnerID=MN8TOARS
Wehbe, R. R. , & Nacke, L. E. . (2015). Towards Understanding the Importance of Co-Located Gameplay. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (pp. 733–738). ACM. doi:10.1145/2793107.2810312

Pages