Publications

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Author [ Title(Desc)] Type Year
A
Wehbe, R. R. , Watson, D. K. , Tondello, G. F. , Ganaba, M. , Stocco, M. , Lee, A. , & Nacke, L. E. . (2016). ABOVE WATER: An Educational Game for Anxiety. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (pp. 79–84). ACM. doi:10.1145/2968120.2971804
Wehbe, R. R. , Watson, D. K. , Tondello, G. F. , & Nacke, L. E. . (2016). ABOVE WATER: Extending the Play Space for Health. In Proceedings of the 2016 ACM on Interactive Surfaces and Spaces (pp. 497–499). ACM. doi:10.1145/2992154.2996882
Nacke, L. , & Lindley, C. A. . (2008). ACM Future Play 2008 International Academic Conference on the Future of Game Design and Technology, Future Play: Research, Play, Share. Flow and immersion in first-person shooters: Measuring the player's gameplay experience. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-70349320074&partnerID=MN8TOARS
Nacke, L. , & Lindley, C. A. . (2008). ACM Future Play 2008 International Academic Conference on the Future of Game Design and Technology, Future Play: Research, Play, Share. In Flow and immersion in first-person shooters: Measuring the player's gameplay experience. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-70349320074&partnerID=MN8TOARS
Costa, J. P. , Wehbe, R. R. , Robb, J. , & Nacke, L. E. . (2013). ACM International Conference Proceeding Series. Time's up: Studying leaderboards for engaging punctual behaviour. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84905507404&partnerID=MN8TOARS
Kappen, D. L. , & Nacke, L. E. . (2013). ACM International Conference Proceeding Series. The kaleidoscope of effective gamification: Deconstructing gamification in business applications. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84905491903&partnerID=MN8TOARS
Kappen, D. L. , Johannsmeier, J. , & Nacke, L. E. . (2013). ACM International Conference Proceeding Series. Deconstructing 'gamified' task-management applications. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84905460428&partnerID=MN8TOARS
Nacke, L. E. , Harrigan, K. , & Randall, N. . (2013). ACM International Conference Proceeding Series. Foreword. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84905500362&partnerID=MN8TOARS
Costa, J. P. , Wehbe, R. R. , Robb, J. , & Nacke, L. E. . (2013). ACM International Conference Proceeding Series. In Time's up: Studying leaderboards for engaging punctual behaviour. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84905507404&partnerID=MN8TOARS
Kappen, D. L. , & Nacke, L. E. . (2013). ACM International Conference Proceeding Series. In The kaleidoscope of effective gamification: Deconstructing gamification in business applications. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84905491903&partnerID=MN8TOARS
Kappen, D. L. , Johannsmeier, J. , & Nacke, L. E. . (2013). ACM International Conference Proceeding Series. In Deconstructing 'gamified' task-management applications. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84905460428&partnerID=MN8TOARS
Nacke, L. E. , Harrigan, K. , & Randall, N. . (2013). ACM International Conference Proceeding Series. In Foreword. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84905500362&partnerID=MN8TOARS
Marczak, R. , Van Vught, J. , Nacke, L. E. , & Schott, G. . (2012). ACM International Conference Proceeding Series. Feedback-based gameplay metrics: Measuring player experience via automatic visual analysis. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84865332327&partnerID=MN8TOARS
Marczak, R. , Van Vught, J. , Nacke, L. E. , & Schott, G. . (2012). ACM International Conference Proceeding Series. In Feedback-based gameplay metrics: Measuring player experience via automatic visual analysis. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84865332327&partnerID=MN8TOARS
Livingston, I. J. , Nacke, L. E. , & Mandryk, R. L. . (2011). ACM SIGGRAPH 2011 Game Papers, SIGGRAPH'11. The impact of negative game reviews and user comments on player experience. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-80054816890&partnerID=MN8TOARS
Livingston, I. J. , Nacke, L. E. , & Mandryk, R. L. . (2011). ACM SIGGRAPH 2011 Game Papers, SIGGRAPH'11. In The impact of negative game reviews and user comments on player experience. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-80054816890&partnerID=MN8TOARS
Nacke, L. E. , Engels, S. , & Mirza-Babaei, P. . (2015). Actionable Inexpensive Games User Research. In Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (pp. 2461–2462). ACM. doi:10.1145/2702613.2706681
Johnson, D. , Nacke, L. E. , & Wyeth, P. . (2015). All About That Base: Differing Player Experiences in Video Game Genres and the Unique Case of MOBA Games. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (pp. 2265–2274). ACM. doi:10.1145/2702123.2702447
B
Mandryk, R. L. , & Nacke, L. E. . (2016). Biometrics in Gaming and Entertainment Technologies. In Biometrics in a Data Driven World (pp. 191–224). CRC Press. doi:doi:10.1201/9781315317083-7
Nacke, L. E. , Drachen, A. , Kuikkaniemi, K. , Niesenhaus, J. , Korhonen, H. J. , Van Den Hoogen, W. M. , Poels, K. , et al. (2009). Breaking New Ground: Innovation in Games, Play, Practice and Theory - Proceedings of DiGRA 2009. Playability and player experience research. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84873377564&partnerID=MN8TOARS

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